
No, I’m Not a Humanis a psychological horror with management elements, where every action affects the fate of the hero. The game has ten endings, and they can only be achieved by carefully choosing decisions and studying the behavior of the guests. In this article we will analyze in detail all the endings: good, neutral, bad and secret.
It is also worth noting that in No, I'm Not Human, it is difficult to clearly determine which endings can be considered good. Therefore, below there will be a conditional division into good/bad, based on community reviews.
The game deliberately avoids the usual division into good and evil: each outcome reflects not so much external events as the internal state of the hero. Even salvation or life after a disaster is often presented as a form of self-deception, and death as liberation. Some endings bring peace, but require the abandonment of humanity, others leave life, but deprive them of meaning. This is the philosophy of the game, there is no right choice, because every path leads to the loss of something important.
Good endings
Accept the inevitable
This is the most profound and symbolic ending, where the protagonist finally finds peace by accepting death. You can get it if you trust the Bald Man, who acts as a guide between life and the afterlife.
Conditions for obtaining:
- When the Bald Man appears for the first time (Night 3), agree to fulfill all his requests.

- Let the ballet shoe with the cat in, this is necessary to start the chain of events.


For the next two days, do not check the residents and do not kill any of them.
- When Baldy returns and gives you new instructions, start digging a hole in the cellar. Do this three times – Enerzheka and coffee will help speed up the process, giving you more energy.

- On the 12th day, a tunnel will appear in the cellar. Go down and talk to the miner, then go deeper and jump into the hole.

Explanation of the ending: the hero realizes the futility of fighting the inevitable and finds peace, leaving for a world where fears lose their meaning. This is the only ending where death feels like liberation.

Welcome to the CoES
The second good ending, more pragmatic. The hero is saved and gets a chance for a new life, becoming part of the forces fighting the Guests.
How to open:
- On the third day after the news, remember the number of the CoES.

- Call it at least twice, reporting suspicious residents.
- Give residents reports to the CoES, especially those who show signs of a Guest.
- If after the calls you hear gratitude, you are on the right track.
- When a CoES employee comes with an invitation, agree to join the organization.
Explanation of ending:the protagonist takes the side of control and power. He chooses service and order instead of doubts, preserving his own life, but losing part of his humanity, because the CoES employees themselves do not seem to fully understand the nature of the Guests. But instead of long proceedings in this finale we have to burn our own house.

Neutral endings
Is this the end?
The most basic ending. You can get it if you survive to the end of the game without leaving any Guests in the house.
Conditions:
- By the 13th day there should not be a single Guest left in the house.
- On the 14th day, board up the windows – this will complete the passage.
Explanation of the ending:the character survives, but a lot of questions remain: have the Guests disappeared? Will they come back again? And how to continue to live when you have survived all this?

Fatal Child
This ending is connected with the line of the red-haired female temptress and is one of the most frightening, but at the same time ambiguous.
How to get:
- Let the Red-haired Woman in when she appears on your doorstep. The girl, the only one of all the guests, will occupy the protagonist’s room, treat her friendly and communicate every day.

- After a few days, you will notice that her belly will begin to grow. Don't forget to ask the woman what's going on.

- After the death of a woman, it turns out that in her womb all this time there was a child who has now disappeared somewhere. Your task is to find the baby, look around the house: curtains in the main character’s room, a chandelier in the office, a basin under the bathtub.


- At night, you can look through the bedroom window – you can see a child drinking a dog's milk, but watching this scene is not necessary to activate the ending. Go to bed – when you wake up, the final scene will open.
Ending Explanation:The hero showed compassion, but created horror. Cultists appear, they come to bless the child as a new messiah, a savior. But we ourselves turn out to be the true messiah, because a child is sacrificed. The nails in the hands of believers symbolize the crucifixion – they are preparing a new savior for this world in exchange for the child of Satan. The ending can be interpreted in different ways, but many are inclined to use a metaphor for the birth of both Jesus and the Antichrist.

May the Sun cleanse our sinful souls
This ending is connected with cultists who worship Death.
How to get:
- On the 8th day, let in the cult leader and his three followers.

- Don't let them die or get arrested. To prevent cultists from being accidentally taken away by CoES employees, give out appearances to other guests.

- When the leader returns and offers to participate in the ritual, agree.

Explanation of the ending: the protagonist gives up life for the sake of purification. He chooses Death as redemption rather than defeat, coming to terms with what is happening in the world.

Bad endings
Looks like I'm not alone…
This ending is activated if at least one Guest remains in the house by the end.
How to get:
- Survive until day 13 without checking the residents.
- On the 14th day, board up the windows.
- If there is a Guest among the inhabitants, this ending will open.
Explanation of the ending:the hero turns out to be a victim of his own gullibility. The house he defended is already contaminated and none of its inhabitants will survive until dawn.

Yes, I'm alone
The easiest ending to get, which is easy to get into when trying to isolate.
How to get:
- Do not let anyone into the house from the beginning of the game.
- On the 4th night the Pale Man will come. Tell him that you are alone. He will attack, and the game will end with the death of the hero.

Ending Explanation:Loneliness turns deadly. Without other people, the hero loses not only his connection with reality, but also his own life.

Yes, I'm a killer
This ending occurs if the hero systematically kills innocent people.
Path to the ending:
- Kill all visitors to your house.
- After enough kills, a Bald Man will appear and say a phrase about a fatal mistake.

- After this, the final scene will start.
Explanation of the ending: violence becomes a reflection of the inner monster and panic. The hero loses his humanity and disappears, like one of those whom he himself hated.

Vigilante Rampage
One of the most common endings to get. The denouement is activated by failing the Guest Hunter check.
How to get:
- On the 10th or 12th night, show the wrong sign that matches the signs of the Guest. To do this, you can drink coffee and energy drinks to show off your eyes or skip the shower to show off your armpits. In the bathroom mirror you can find out in advance what is wrong with the hero so that you can show it to the Hunter.

Explanation of the ending: Excessive suspicion and fear turn a person into the one he wanted to destroy. Panic and hatred of others cannot save this world, as we can find out by seeing how the ending ends.

Secret ending
Mushroom Country
This is a hidden funny ending, referencing the series of creepy videos of the same name on YouTube.
Procedure:
- Let the woman and the cat in so that the fluffy one will help you find the cellar

- Around night 6, Grandfather the mushroom picker should come to you, talk to him. After successful communication, instructions on what needs to be done will appear on your bedside table


- Pick a mushroom in the cellar and eat it. The mushroom is in the potatoes, but it is easy to notice. After you pick it, the protagonist will put the mushroom in the refrigerator, look there to eat it


- The next day, eat the apple that appears in the living room. It lies on the sideboard on the left, next to the toy.

- On the third day a clock will appear in your room above the bed, set the hands to 12:00. Wait until nightfall.

- When the mushroom picker returns, agree to go with him.
Ending Explanation: Considering that this ending is a reference, it most likely does not make sense for the overall lore of the game.

All these endings are connected by one idea: a person is not just a biological being, but a set of decisions, fears and illusions. In the world of No, I'm Not a Human, it is not the one who is stronger who survives, but the one who is able to find humanity in himself.











