
No, I’m not a Human (No, I’m not human)– a game where reality and nightmare mix in one house. Strangers are constantly knocking on your door, and the life of everyone inside, including your own, depends on your choice to let you in or drive you away. The main fear in this game is not the jump scares, but the uncertainty. Each visitor can be either a human or a creature called a Guest – a parasite that has taken on human form. To survive, the player must learn to distinguish them by little things: by eyes, hands, teeth and even photographs.
Basic principles for identifying Guests
A Guest never kills another Guest
If someone in the house died, the Guest was the killer, and the victim was a person. But if there is only one Guest in the house, he will not touch anyone until the second one appears. This is the main law.

After the death of a person, bags remain
If you see a bag with a body, it was a person. If there is a corpse on the floor, you have killed the Guest. Sometimes the death of a Guest is accompanied by interference or glitches on the screen.

Guests begin to act only in a group
One Guest can live peacefully in the house, but as soon as a second appears, the night of murder begins.
Random roles
The game has characters who are always human and those who are always Guests, as well as random ones that change from playthrough to playthrough. It is the latter that causes difficulties. And more often than not, they have a single physical sign that indicates their essence.

How to identify a Guest
There is a set of basic signs of a Guest that the CoES gives us, you need to remember them:
- Too white, unnatural teeth

- Dirt under the nails

- Unnaturally red white of the eyes

- Smooth armpits

- Insects in the ears

- Blurred or distorted face in a photograph, as well as spots in the background

But it is important to remember: a single sign does not guarantee that there is an enemy in front of you. Some characters fake symptoms. You need to consider all the evidence as a whole and observe the behavior of the guests.
How to check characters
The game is based on observation. After you let a person into the house, when talking with him, you can look at his hands, eyes, teeth, armpits or take a photo. Not only appearance is important, but also reaction. Guests often avoid direct gaze or shift the conversation if the topic of the body is brought up.

There are also separate checks when the Guest Hunter arrives. He tests you for the same signs, and you can use these rules yourself:
- Teeth – light a cigarette before testing so that they turn yellow
- Hands – don’t dig the ground
- Eyes – don’t drink coffee or Energy for a couple of days
- Armpits – the problem is solved with a shower if the bathroom is not occupied
- Ears and photos – it’s better not show

Therefore, do not forget to check your hero so that you are not accidentally considered a Guest.
Categories of characters
There are more than fifty visitors in the game, and all of them can be divided into conditionally four types:
- Regular people – never turn out to be Guests
- Regular Guests are always enemies
- Unidentifiable – those who cannot be verified
- Random – can be both people and Guests, and it is they who need to be able to distinguish by their characteristics
Regular people
Neighbor – the first visitor who brings a box of beer. Always human. After leaving, he gives his phone number.

The neighbor's daughterappears on the second night, always human. Shares a friend's number.

Tall man – comes on the second night, says that he was kicked out of the bar. Despite his menacing appearance and resemblance to the Pale Guest, he is human.

Widow – brings her husband’s body, asks for shelter. Always a person, gives a photo.

Firefighter – gives you a report to the CoES, dies on the third day. Human.

CoES agent– a person, even if his behavior is alarming. May offer to join the organization.

Cultists and their leader are people, albeit fanatics.

The bald man is a mysterious man who looks like Jesus. Gives advice leading to one of the endings. Always a person, even though he cannot be let in and examined.

The CoES deserter is also a person, despite suspicions.

Mushroom picker – peaceful, opens one of the endings.

Blind – completely human, lost his sight after meeting a creature.

The teacher with glasses is human, but her psyche is unstable, she could shoot herself.

The guy with his mouth sewn up – despite his strange appearance, he is human.

Courier is a neutral character who delivers orders. You can't let him in.

The boy in the raincoat – you can’t let him in, but he’s a man. A reference to the game Static Dread.

Regular Guests
Cashier– the first confirmed Guest. Aware of his nature in dialogues.

A guy in a jacket who is always cold is hiding a secret, but remains a Guest.

Balletka – The guest, one of the most frightening and funny scenes is connected with her. Brings a cat to your house, which is needed for one of the endings.

Grandmother – Guest, distinctive feature – six fingers.

A plump, middle-aged woman is always a Guest.

The Pale Guest – the main antagonist of the game, talks about the true nature of what is happening.

Random characters (variable)
Next is the most important part of the guide. Visitors are collected here, whose role depends on the passage. For each, the defining characteristic of the Guest is indicated. If it is present, you are dealing with a stranger in your home.
| Character | Sign of a guest | 
|---|---|
| A burglar in an Amogus T-shirt 
 | Dirty hands, red eyes | 
| Prophet Sunboy 
 | Red Eyes | 
| Bearded Lumberjack 
 | White teeth | 
| Surgeon 
 | Red eyes and white teeth | 
| Girl in a cap 
 | Rash on hands | 
| Woman with child 
 | Rash on hands | 
| Fortune teller 
 | Red Eyes | 
| Nun 
 | Cockroaches in the ears | 
| Taxi driver 
 | Shaved armpits | 
| Conspiracy theorist 
 | Earwax | 
| Homeless 
 | Clean armpits | 
| Fat naked man 
 | Armpits with fungus | 
| Red-haired girl 
 | Shaved armpits | 
| Big bald man 
 | Red eyes | 
| Twins 
 | Shaved armpits for a sister without depression/red eyes for a sister who is depressed | 
| Man with gangrene 
 | White teeth | 
| Rastaman 
 | Dirty hands | 
| Man in a suit 
 | Fungus on armpits, red eyes | 
| Lost Guy 
 | White teeth | 
| Wheelchairman 
 | The phalanges of all fingers are missing | 
| The wife of the CoE 
 | Red Eyes | 
| A man looking for his daughter 
 | Cockroaches in the ears | 
| Undertaker 
 | White teeth, photo with stains | 
| A man who wants to rent a room from you 
 | Shaved armpits | 
| Man in cap and shorts 
 | Photo with spots | 
Guest behavior and hidden patterns
Guests are not just killers. Their nature is multi-layered: some of them are not aware of their essence, while others, on the contrary, act consciously, sometimes even playing with the victim. Behavior and dialogue can tell more than appearance. Below are characteristic patterns of behavior that are worth paying attention to.
1. Inconsistency of emotions with context
If a character talks about a tragedy with a slight smile or laugh, this is a clear warning sign. Guests often do not feel empathy and react unnaturally.
2. Excessive attention to bodily topics
When a visitor talks too persistently about the body, pain, purity or rot, he is most likely a Guest. This is a manifestation of their subconscious fixation on the physical shell that they stole from people.
3. Repeating phrases
Some Guests tend to repeat the same words. It can even be one short replica, repeated with microscopic changes – mechanical speech, learned.
4. Reaction to Photo
When trying to show a photo, the human character will usually comment on the image or express confusion. The guest either remains silent or asks not to look. Some photos are distorted right when displayed – a black aura, glare, spots or haze appears on the face.
5. Impact on the atmosphere
Some Guests change their environment after checking in: creaks may begin, the light dims, new details appear in the mirror. If such effects occur, check the residents one by one.
Tips and survival strategies
Don't let everyone in: see who most often causes murders. One case is an accident, the second is a pattern.

Check yourself in the mirror: the main character’s signs change over time – his teeth turn yellow, his eyes turn red. If you see these signs in yourself, remember them so as not to accidentally give away the signs that you are a “Guest” to the Guest Hunter.

Don't forget about cigarettes, coffee, beer and Enerzhek: these items affect checks and can save lives. For example, a cigarette darkens your teeth, and giving up coffee makes your eyes calmer.

Don’t forget to give a report to the CoES: if you are sure that one of the residents is a stranger, give him a report to the CoES so that the employees will take him and not one of the checked guests.

Lead entries: the game is random, so the best way to survive is to have your own journal, where you mark who turned out to be who in one race and according to what criteria. Also, in order not to miss anything, you can mark which sign you have already checked and from whom.
In No, I’m not a Human, it is impossible to survive by relying only on random. Each visitor requires analysis, observation and patience. But if you remember the basic principles, you can figure out most of the guests before they start killing.




 
 































