in Honkai: Star Rail (XSR) Archer is a 5-star character with a quantum type of battle and a hunting path. In the team, he can fulfill the function of the main Damager, causing huge damage to his skill. In this guide you will learn about his best build, light cones and relics. You can also find out about the recommended detachments with him.
The main features of Archer
How to get Archer
A blond archer can be obtained only during an event jump. For the first time, this banner was launched as part of the first phase of Patch 3.4. If you want one of the first to know about his next rewrte, then we advise you to add this article to the bookmarks.
We add that Hoyoverse decided to give this 5-star character to all players in honor of the collaboration with the Fate universe. To unlock it, just enter the game from July 11, 2025. The promotion will last until the update is completed 3.6.
Progressing of the characteristics of the Archer
in the table below you can see how the basic parameters of the hero are changing as its level increases.
The power of attack
note that its critical damage and meal is 50%, 5%, 5% and 75 units, respectively, at any level, and the energy supply is 220 units.
Archer's abilities
when using the basic attack “Kanho and Bakuya” He inflicts quantum damage to one enemy in the amount of 50 ~ 130% of his attack. At the same time, it breaks through 10 resistance units and restores 20 energy.
After applying the skill “Kaladbolg II: Fake spiral sword” It goes into the magic chain and causes quantum damage in the amount of 180 ~ 450% of its attack. When using the skill in this state, the current course does not end, and the damage inflicted by skill increases by 60-120%. This bonus can be summarized up to 2 times and lasts until the magic chain is completed.
The use of skills or lack of skills (it) leads to the end of the magic chain. This condition also ends after the destruction of all enemies in every wave. At the same time, the skill breaks through 20 resistance units and restores 30 energy.
Using the superpowability of “Endless edge blades” , the hero inflicts quantum damage, the size of which is 600-1200% of his attack power, and gives it 2 units of charge. The maximum can accumulate no more than 4 charges. This blow breaks through 30 units of resistance of the enemy.
As for talent “Eye of the mind (true)” , then Archer spends 1 unit of charge, when his ally attacks the enemy, and immediately commits a bonus attacked, causing the main target to quantum damage in the amount of 250% of his attack and restores 1 point of skills. If the enemy was defeated before the bonus-attack, then it is performed by random Mob.
You can’t also mention the technique “Clairvoyance” , the use of which allows you to immediately attack the enemy, and after the start of the battle, to cause quantum damage to all opponents on the field of 200% of the Archer attack. Plus, he is given a 1 unit of charge.
Traces of Archer
In addition to the above abilities, the hero’s pumping of the hero also includes other amplifiers that give passive bonuses or permanent increase to characteristics. Basically, we are talking about increasing a critical chance, attack strength and quantum damage. You can get acquainted with them all in the picture below.
Next, we will briefly consider special traces with our own mechanics:
- The maximum number of skills in the skills of the entire team rises by 2, while Archer is on the battlefield.
- the hero of justice – the Archer is given 1 unit of charge at the very beginning of the battle.
- Guard – if the number of skills is equal or exceeds 4 after receiving the skills, the critical damage of Archer increases by 120% by 1 by 1 by 1 by 1 by 1 move.
Aidolons Archer
To unlock them, the materials of the same name are required, issued during the loss of duplicates of the hero, which, of course, is random. And if you take into account the rarity of the drop of 5-star characters, then be prepared to spend a lot of money and time on this. Fortunately, even without Aidolons, Archer can easily fulfill the function of the main damager in the team.
The table below shows all the Aidolons and their benefits for the character:
Protection | Speed | |||
---|---|---|---|---|
1 84 | 66 | 158 | 105 | |
165 | 129 | 309 | 105 | |
40 | 317 | 248 | 594 | 105 |
60 | 469 | 366 | 879 | 105 |
80 | 621 | 485 | 1164 | 105 |
If you plan to knock out the Aidolons and you are limited by the budget, then you may stop at E1 and E2 , which will make the gameplay for the Archer more convenient and noticeably strengthen it Super -control.
If you have a choice between E1 and signature weapons, then see the situation. For example, if you have an ownerless “baptism of pure thoughts” (Dr. Protium signature), then it is better to take Aidolon, since you will losing a little in stats, but playing Archer will become more comfortable.
How to play for Archer
Information will appear after the character’s exit …
Advantages and disadvantages of the advantages and disadvantages of the disadvantages and disadvantages Archer
Thanks to his unique abilities, Archer can quickly deal with strong single opponents, causing a huge damage to them. Its pluses can also be attributed:
- It is a good damageer who can cause giant damage to any single goals with quantum vulnerability due to the use of up to 5 skills inclusive with an increasing bonus of damage. Great for testing, where you need to fight with bosses, for example, in the illusion of the end or an oblivion hall.
- It is able to perform a bonus-attack that not only cause considerable damage, but also restore skills, allowing Archer to perform at least 3 skills in their course and get the maximum Buff of damage. The presence of a bonus-attachment also allows you to use equipment aimed at strengthening them.
- The ability to perform several skills to attack different goals, which can be useful in battles with bosses calling for ordinary mobs.
- there is no need to download speed, since it is more important for Arche to pick up skills, and not often carry out moves.
- It is issued to players as a gift, which simplifies the receipt of E1 or/and signature weapons (you can also get free if you make 200 twists). The banner itself will last 3 updates.
, however, there have not been without minuses, some of which are direct from its pluses:
- is poorly suitable for battles with a large number of ordinary opponents (for example, in pure fiction), since even if possible it is possible to beat skills, you are unlikely to be able to effectively deal with groups enemies.
- It has no abilities that allow you to break through any vulnerability, so it will be worse to show itself against enemies with other types of weaknesses.
- very much depends on the set of skills, which is why the team must be present.
- Despite the possibility of frequent use of skills, the cost of its ultrasound (220 units) still looks very high, but it is it that allows you to perform bonus adit and generate additional skills. For this reason, it is necessary to look for the restoration of energy at least in the sub-steaders.
- in the absence of E1, the spark and Gallagher will have to be extremely carefully monitoring the set and a waste of skills, which, firstly, can be difficult for beginners, and, secondly, it is a very tedious occupation. In the future, it is extremely unlikely, so getting E2-E6 can be very difficult.
The best light cones
When choosing a weapon, we advise you to pay attention to those options that can increase critical damage, a chance of critical hit and the power of attack, as well as strengthen the skill and/or bonus adit. The table below presents the most interesting options.
name | ||
---|---|---|
unattainable dream | The ability to 3 times over one move restores 2 points of command skills. Archer, allowing him to make 5 skills in one move with a high probability, especially if there is a spark in the detachment. Of course, this noticeably increases the damage of the hero. | |
unexplored happiness | In the case of ultimate, the enemy’s quantum resistance is reduced by 20% and it receives a quantum vulnerability by two strokes. | Ula Archer is very expensive, and you can hardly activate it often, even if you use the skill 5 times. On the other hand, laying quantum vulnerability can significantly help your team if it consists mainly of the characters of the corresponding attribute. In general, E2 is highly beneficial, but less than the previous Aidolon. |
indomitable will | The level of skill increases by two, and the basic attack – by one. The maximum level of the first increases to the 15th, and in the second-to the 10th. | medium increases the general damage. |
irreparable life | increases the damage from the super-capacity by 150%. | is not the main source Archer, therefore, the benefits of E4 will be relatively small. |
an nameless patrol | The level of ultimate and talent increases by two. The maximum levela in both increases to the 15th. | The general damage slightly increases. |
an endless pilgrimage | at the beginning of the stroke immediately gives 1 point of skill. The maximum level of the effect of the Damage of the skill increases by 1. The damage from skill ignores 20% of the enemy protection. | Now you can guaranteed to perform 5 skills for a move, and with a spark you will still have it to regularly update support buffs. In addition, the very skill will apply even more damage. E6 is a good eidolon, but it is hardly worth the resources spent on it. |
The best relics
As for the choice of ordinary relics mined in corrosion caves, we advise you to pay attention to sets that increase critical damage, the chance of critical hit and the power of attack, as well as enhancing the skill and/or bonus-attack and restore energy. The table below indicates the optimal options.
the name | characteristics | ability |
---|---|---|
hell of burning ideals (5 stars) | hp: 43-952 Power of the attack: 26-582 Protection: 24-529 | Raises Crete. The owner’s chance is 16-32%. When joining the battle and if the maximum limit of allied skills is 6 or higher, increases the force of the media by 40-80%. After using the skill by the owner, its attack strength increases by 10-20%. The bonus is summarized up to 4 times. signature weapons for Archer, which gives Crete, simplifying their balancing, and significantly increases the power of the attack. It perfectly stands under its rotation, however, in order to obtain the maximum bonus, you need to perform at least 4 skills per move. But, unfortunately, the signature does not help in the set of skills of skills. |
Baptism of pure thought (5 stars) | hp: 43-953 Power of the attack: 26-582 Protection: 24-529 | Increases critical damage by 20-32%. It increases critical damage inflicted by the enemy by additionally 8-12% for each weakening present on it. The bonus is summed up to three times. When using ultraships for an attack on the target, a discussion status is imposed, increasing the inflicted damage by 36-60% and allowing bonus attacked to ignore 24-40% of the enemy’s protection. The duration of the effect is two strokes. A good alternative for Archer, who is only slightly inferior to the signature. Simplifies the balancing of the Crete (however, it is advisable to take a character of non-being as a submarine for imposing weakening as a Sab-DD) and generally strengthens the entire detachment, and not just the owner. |
anxiety and bliss (5 stars) | hp: 48-1058 Power of attack: 26-582 Protection: 21-463 | increases the chance of application Crete. hit by 18-30%, and damage from bonus-attacks by 30-50%. The enemy’s effect is imposed on the enemy after a bonus-jade hit him. It can be summed up to two times. Each of its level increases critical damage on it by 12-20%. It noticeably facilitates the balancing of the Crete and, unlike the previous cone, strengthens precisely Archer himself, so it will be more useful than “Baptism” in teams without any sub-DD. |
SRC = “/WP-Content/Uploads/2025/07/Archer-V-HSR-GAJD-NA-LECHSHIJ-BILD-18A438F.WEBP” ALT in the XSR: Hyde for the best build “/> meeting at the end of the path | hp: 43-952 Power of attack: 24-529 Protection: 18-396 | Increases critical damage by 24-40%. Damage from skill and bonus-attack increases by 24-40%. A surprisingly extremely powerful cone for Archer, who fits perfectly under his gameplay, significantly increasing the main source of the character Damage. On the 5th imposition, it can be able to even with a signature. You can just get it only from paid military pass, so we would not purposefully knock out this weapon under the archer – it is better to spend these resources on the receipt of hellish ideals. |
I go to hunting (5 stars) | hp: 43-952 the force of attack: 26-582 protection: 24-529 | The chance of critical hit increases by 15%. When the carrier makes a bonus-atak, he receives the 1st level of the “flow of light” to the maximum 2 glasses. Each level allows you to ignore 27% protection of the target. When the owner’s move ends, he loses 1 stack. gives Crete a useful to Archer, but enhances ulta, not the skill. Although super -possession does not cause considerable damage, it is still not the main source of Damag for the hero. |
the cruise of the galaxy (5 stars) | hp: 43 ~ 952 Power of attack: 24 ~ 529 protection: 21 ~ 463 | 8-16%. Gives an additional 8-16% to Crete. The chance when battle with enemies whose health is equal or below 50%. After the victory over the enemy, the force of the carrier attack increases by 20-40% by 2 moves. Its main advantage is free, as you can buy it in the Gertha store, passing the worlds of a virtual universe. It also simplifies the balancing of Crete. However, to implement the second part of the passive, you will have to spend your attention on ordinary mobs. If one enemy is opposed to you, then it will be useless. |
fencing (4 Stars) | hp: 43 ~ 952 Power of the attack: 21 ~ 476 defense: 15 ~ 330 | when an attack on one enemy several times, damage increases by 8-16% and can be summed up to five times. With the 5th application, this cone shows itself not much worse than the previous option, plus, you can reach the maximum buff for the first move if you manage to immediately make 5 skills. True, the weapons do not give Crees, because of which they will have to get them from relics, and requires to constantly attack only one enemy. |
dead sleep (5 stars) | hp: 1058 atk: 582 test: 463 | Increases critical damage by 30-50%. If a basic blow or skill does not cause critical damage, then the chance of applying Crete. The blow increases by 36-60% by one move. The bonus works every three moves. significantly increases the crites, but the passive will be extremely rare, because Archer makes all 5 skills in the framework of the same move. |
the only winner (4 stars) | hp: 952 atk: 476 Zash: 330 | increases the force of attack by 12-20%. When the owner makes a critical hit on the enemy, he receives 1 level of status of luck, which can take shape up to four times. Each level of status has an owner of status increases its critical damage by 8-12%. Lucking status is removed at the end of the owner’s course. Increases the power of attack, which positively affects the general damage of the hero. Simplifies the balancing of the Crete, however, you will have to pay more attention to the chance of a critical hit. |
only silence (4 remains only silence (4 stars) | hp: 43 ~ 952 the force of attack: 21 ~ 476 protection: 15 ~ 330 | Increases the force of attack by 16-32%. If there are 2 or less enemies on the battlefield, then the chance of applying a critical blow increases by 12-24%. increases the strength of the Archer’s attack, and therefore the damage from his blows, and also gives him crits. However, the cone brings benefits only when battle with one or two opponents. |
Now we move on to planar jewelry, which are mined in a virtual universe. The list below indicates the recommended options (the numbers show the priority of the choice):
the name | ||
---|---|---|
Diamond Genius stars | 2 copies: Quantum damage increases by 10%. 4 copies: when the carrier causes damage to the enemy that has quantum vulnerability, 25% of its protection indicator begins. | The best option for Archer, given that you will exhibit the hero mainly against enemies with quantum vulnerability. However, with E2 or/and a silver wolf in the detachment, you can take this hero for battle with any opponents, and a password of a set, which noticeably increases damage, will always act. |
the scientist’s lost knowledge | 2 parts: increase the chance of a critical hit by 8%. 4 parts: increase the damage from skill and ultraship by 20%. After the use of superpowers, damage to the next skill increases by 25%. | A good alternative to the previous kit, simplifying the balancing of Crete, increasing the total damage of Archer and not putting any special conditions for activating the passive. You can take with more suitable characteristics and the absence of E2 or/and silver wolf. |
genius of diamonds stars Wild wheat shooter | 2 copies: the quantum damage indicator rises by 10%. 2 Discishes: the statue of the attack grows by 12%. | you can use incomplete sets as a temporary Options, until you fastech full sets. It will be easier for you to choose the optimal stats for the character. |
As for the characteristics of relics , you need to choose as follows:
- Body: A chance of a critical blow (priority) or critical damage
- planar sphere: quantum damage (priority) or the power of attack%
- connecting rope: the force of attack%
- Additional characteristics: speed (if necessary) & gt; Critical chance & gt; Critical Damage & GT; Attack% & gt; Energy restoration
If we talk about preferred values of the hero’s parameters , then they should look as follows:
- The chance of a critical hit: 70%+ (excluding buffs)
- Critical damage: 150-200%+
- Power of the attack: 2200-2500+ units
- Speed: 120-134+ units
Separately, it is worth talking about speed, since its pumping directly depends on which characters you combine Archer. If we are talking about a team without sparks and with free supports (or those who can promote the action), you can leave the archer basic speed, since it will be contraindicated for him to walk often, because then you will not have time to gain skills scales so that it can perform at least 3-4 skills for his course. SRC = “/WP-Content/Uploads/2025/07/Archer-V-Hsr-Gajd-Na-Luchijij-Bild-157e8a
If there is a spark and/or E1, you may well start increasing speed, for example, to 120+ units, so that Archer has time to spend a huge amount that his team will generate. With Sunday, this value can be increased to 134 units to synchronize the moves with it.In most cases, Archer will play the role of hyperkerry in the team, that is, to be the only damage, since the second simply does not have enough skills. For this reason, the rest of the allies should strengthen him, giving him Buffs, generating additional he and holding him alive.
The best option at this point in time, of course, would be a spark, since it increases the maximum number of the skills of the team skills, it gives additional it, only slightly promotes the action of Archer, which will just be useful to him and will not allow him to spend everything right away, and increases the power of the attack. Instead of sparkles, you can take Sunday or Juan May, who can also generate it, and their buffs last for a long time, allowing them to spit basic attacks.
as their free replacement, you can use Hanya, which also generates skills, but it makes it noticeably worse, so it is often better to use a vests that cut off basic attacks, generating it, generating it. No worse than Hanya.
In the role of the second ally, you can use Buffer/Debuffer, for example, it goes well with Arche – a dial that increases its damage and does not require many skills. You can also take a silver wolf that will impose a quantum vulnerability to opponents and cut protection, even more increasing the lamor of the archers. Do not forget about Tribby, which is great for any detachment, thanks to its universal bonuses.
If you are looking for a free replacement for these supports, then take a pioneer (memory), which increases critical damage that gives a true damage and again spending a little he. A good option will be Tinjun, which increases the power of attack and floods energy, allowing Archer more often to use superpowers. Plus, depending on the rotation, it either helps to generate, or at least does not spend a lot of them.
As for the healer, the best option will be Gallagher, who will often use basic blows, generating skills, without problems to cause Archer’s bonus-attack with his ultra and restore energy to him in the presence of a “equal exchange cone”. You can also take a cooler, flooding energy and increasing the power of attack. All the optimal teams for Archer can be found in the table below.
planar decoration | ||||
---|---|---|---|---|
1) star arena | 2 parts: increase Crete. A chance by 8%. If Crete. The owner of the owner is not less than 70%, the damage from its basic attack and skill rises by 20%. | simplifies the balancing of the Crete and enhances the skill, which is the main source of the character Damage. The passive will always work, because you will definitely need to increase Crete. Archer's chance up to 70%+.![]() 2) The frozen Salsotto | 2 copies: the chance of a critical hit of the carrier increases by 8%. When the total indicator of this status exceeds 50%, then the Bonus-Atak and ultraships increase by 15%. | can be used if you still cannot increase Crete. chance. In this case, you will strengthen the bonus-attack and superpowancy, which can also apply a lot of damage, but still less than the skill. |
3) The station imprinting the station | 2 copies: the value of the attack of the attack grows by 12%. If the media speed indicator is at least 120, then its attack strength also increases by 12%. | It can be used as a temporary option that allows you to significantly increase the power of the hero’s attack, and, therefore, its common damage. Speed can be bought from the substants. |
Archer’s pumping
How to increase the ability (which to download the first)
in the pictures below the materials and their quantity necessary for maximum pumping of the base attack, skill, superpowers and talent are shown.
- Meteorite bullet, fateful death and a shot against the clock are mined from a crimson cup in penalization, or with the help of synthesis.
- a fading core, a flickering nucleus and a wriggling nucleus are mined from the monsters of fragmentation, instructions and enemies in virtual universes Or with synthesis. They can also be purchased for unquenchable ash in the store P-Pop.
- The sorrow of the Keeper-is mined when battle with the boss in the Echo of the War “The End of the Eternal Merzlota”, located on the hill of eternalism.
- Prints of fate-are extracted in a virtual universe, issued by combat missing and bought for unquenchable ash in the store with a pomp. Sometimes they are a reward in temporary events.
As for the priority of pumping abilities , then we advise the first thing to increase the skill, which is the main source of Archer damage. Next are Ulta and Talent, that is, they can lag behind the skill at 1-2 levels. At the end, you can pump the basic attacks.
How to exalt the character
at certain levels you will need to exalt the hero by spending a large number of resources and loans:
- Anturers (30 level): loans x4000 and faded core x5
- elevation (level 50): loans x16000, flickering nucleus x6 and dull lunar shine x3
- elevation (level 60): loans x40000, flickering nucleus x9 and dim lunar brilliance x7
- elevation (70 level): loans x80000, wriggling nucleus x6 and aim dull lunar shine x20
- elevation (level 80): loans x160000, wriggling nucleus x9 and dull lunar shine x35
dim lunar shine The stagnant shadow “Form of the Ice Moon”, located in the muttering thickets of groves of muses (amphoraus).
Main-DD | sub-DD/support | Support | |
---|---|---|---|
archer | Khanya | The Bedneck. (Memory) | Galllahr (lynx) |
archer | sang | tinjun | galleher (Lynx) |
Archer | Iskold | dial | gallakhrer (Aventurine) |
archer | Sunday (Juan May) | Silver Wolf | Galllahr (laughed) |
Archer | spark | Silver wolf | galleher (fu fu. Xuan) |