Back to School in Zenless Zone Zero (ZZZ) is a research order from the second chapter of Kolyada Belobog's story. In it, you will find yourself in a cavern and go in pursuit of the school principal, who is making his own insidious plans. Use our walkthrough to learn how to start the order and find all the identification devices.
Back to School in ZZZ Quest Walkthrough
How to Start
The order can be accepted during the second chapter of the story, “Guilty Without Guilt”, right after talking to Kolyada. To start it, use the HDD.
The squad should be composed of heroes of the physical and fire attributes. Elite opponents in the order have resistance to ice, so characters with this attribute should not be taken. In the trial mode, Kolyada will be added to your team.
Explore the Cavity
Once you're on the playing field, go forward and collect the “Carrot” data. Wait for Kolyada to clear the way with his hammer.
Remove obstacles and get deeper into the cavern
Use the red lever twice to open the way to the sherlings and denny, and once more to get to Kolyada. After talking to her, you will receive a hammer that allows you to destroy any walls.
Get rid of the nearby walls to collect shearlings. In the lower right corner, you can find a sleeping Ethereal. Kolyada will destroy it, and you will get some extra shearlings.
Break through the wall on the right, collect the denny, and destroy the nearby walls. You will also find sheathlings and two sleeping enemies here, but you will have to fight the third one to proceed further.
After the battle, use the red lever again to access the supplies and denny, then go to the teleporter.
Collect all identification devices (1/3)
Collect the shearlings and press the red button to open the passage.
In the new area, collect the denny, shearlings, and surveillance data pack. Then destroy the walls in the lower right corner and collect the first Identifier.
Collect all identification devices (2/3)
Go upstairs and destroy the walls on all sides, using the lever first: you will find supplies at the top, the device you need on the left, a data pack, several enemies and sherlings, and a small area with a denny and a teleporter on the right.
The teleporter will take you to a secret area with gearlings and a gate with supplies hidden behind it – you will have to spend 2500 gears to open it. To return to the middle of the field, head right.
Collect all Identifiers (3/3)
Continue moving to the right. Open the shutter for 2500 sherlings, collect the Ether Drops and go down, having previously destroyed the wall. Take the last device and move back.
After returning to the central lever, do not forget to go down and pick up the supply box.
Open the gate and explore the anomaly
Go up and to the right, to the already open passage. On the way to the final cage, collect the sherlings, the third data pack and denny. At the end, you will be surrounded by bandits, with whom you will have to engage in battle.
After defeating 4 waves of enemies, talk to the headmaster.
Help Kolyada and stop the headmaster
When Kolyada chases Elton, follow her to the left. Fight three waves of bandits. After the Fairy finds the child's voice in the cavern, the quest will be completed.
Rewards
For completing the order in HDD you will receive:
- 60 Polychromes
- 450 Internet Credits
- 9000 Denny
- 2 Banbu Algorithmic Modules
- 2 Senior Researcher Supply Crates
- 2 Elite Researcher Supply Crates
In addition, you will complete the second chapter of the story and will be able to proceed to the third, “Bright Side of the Moon”, and the last order in the story, “The Last Call”.