In Genshin Impact, Chaska is a 5-star character belonging to the Anemo element and using a bow in battles. In a squad, she can act as the main damage dealer, dealing huge damage in flight. In this guide you will be able to learn about her best build, weapons and artifacts, as well as the teams recommended with her.
Note: Tlalocan Peacekeeper has not yet been officially released, so the information provided here is based on information obtained during beta testing. If necessary, we will update the guide when the heroine is released in the game.
Chaska's Main Features
How to Get Chaska
In the first phase of the 5.2 update, this Natlan archer will appear in the banner, which will increase her drop rate. In the future, this character can only be obtained through Prayers. Unfortunately, HoYoverse has never held an event that rewards a 5-star event fighter, so you definitely won't be able to get Tlalocan Peacekeeper for free.
Chaska's Stat Progression
The table below shows how a character's base stats change as they level up.
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Level | Base HP | Base Attack | Base Defense | Crit Chance Bonus |
---|---|---|---|---|
1 | 763 | 27 | 48 | 0% |
20 | 1978 | 70 | 124 | 0% |
40+ | 4403 | 156 | 276 | 4.8% |
6355 | 225 | 399 | 9.6% | |
80 | 8643 | 306 | 542 | 14.4% |
90 | 9797 | 347 | 615 | 19.2% |
The default critical damage and critical hit chance are 50% and 5%, respectively.
Chaska's Abilities
When performing a normal attack, Ghost Feather FlurryThe heroine fires up to 4 shots from a bow, and when charged, she makes an aimed shot with increased damage. When aiming, she collects wind on the tip of the arrow and, if fully charged, deals Anemo damage. During a falling attack, she releases a hail of arrows and immediately rushes to the ground, hitting all enemies in her path, and after landing, deals damage to the area.
Explanation: If we take the standard set of attacks, they are unremarkable blows for most archers, which you are unlikely to use outside of the elemental skill.
After using the elemental skill “Reins of the Shadow Hunt”, the heroine deals minor Anemo damage, receives 80 Night Spirit points and enters the Blessing of the Night Spirit mode. In it, she continuously spends Night Spirit points. When they run out or the skill is activated again, this state ends. It has the following features:
- Mounted on Spirit Arrow: A ritual staff that increases Chaska's movement speed and interrupt resistance. She continuously spends Night Spirit points and remains airborne. Sprinting or gaining altitude will consume additional points.
- When performing a normal or charged attack, depending on whether a quick or long press was used, Multi-Target Fire is activated in different ways.
When pressed quickly, Anemo damage with the Night Spirit characteristic is inflicted on enemies in front, which is considered normal attack damage, and when pressed long, the aiming mode is activated and a certain number of enemies in a certain area are targeted and, depending on the duration of the skill charge, up to 6 Shadow Chaser Bullets are charged. After charging, these bullets will be fired in order at the selected mobs.
Shadow Stalker's bullets are characterized as follows:
- Deals Anemo damage with the Night Spirit characteristic, which is considered as damage from a charged attack.
- Depending on the other team members' elements, 4, 5, and 6 bullets loaded into the drum will change their element: for each Pyro, Hydro, Cryo, or Electro character in the party, one Shadow Chaser Bullet will randomly turn into a Shining Hunt Bullet of one of the corresponding elements, dealing damage of that element with the Night Spirit characteristic. This damage is considered as charged attack damage.
- Shadow Chaser Bullets loaded later are fired first.
Among other things, if you hold down the skill button while the heroine is in the Night Spirit Blessing mode, she will perform a falling attack with the Night Spirit characteristic. If you release the button, this attack will be interrupted and Chaska will remain in the air. If the character lands while performing a falling attack, the Night Spirit Blessing state will end immediately.
Explanation: Chaska's key ability, so let's look at it in as much detail as possible. 80 points will be enough for you to stay in the air for 10 seconds, but when accelerating or rising to a height, the cost of points will increase, which is why it is better not to do this during battles. Plus, the heroine's resistance to interruption will increase, but not much (approximately at the same level as when using Xing Qiu's Rain Swords).
While flying on her revolver, she delivers special regular and charged attacks, the damage of which, although considered the damage of the corresponding attacks, their multipliers are prescribed in the skill. In this case, you will only be interested in charged attacks, which will become the main source of damage for the heroine. After activating the E-key, immediately hold down the attack buttons (LMB) and wait until the drum is filled with 6 bullets, and then release all the bullets at once.
In 10 seconds, you will be able to fire up to 3-4 charged shots. While the drum is charging, the sight will be active, so you will be able to select targets for attack (either one or several at once). It should be remembered that the standard Shadow Stalker Bullets at skill level 10 have a multiplier of only 87.8%, so if you want to deal normal damage with it, you will definitely need to take Electro, Hydro, Pyro or Cryo characters to your team, because for each such hero, one of the cartridges will turn into a Shining Hunt Bullet, the multiplier of which at level 10 is already 299.8%.
Thus, if you have three Electro, Pyro, Cryo or Hydro characters in your pack, then each shot will allow you to deal 1162.8% damage (3 * 299.8% + 3 * 87.8%). At the same time, we remind you that in one rotation the heroine is capable of performing 3-4 charged shots. Even if you lose at least one hero of the above elements, then almost 300% of damage from each attack will be lost.
As for closing reactions, you can do it, but there is no talk of any stability. Firstly, Anemo bullets go first, so Dispersion can only be called if the enemies already have the corresponding aura. Secondly, elemental cartridges shoot in different orders, so you will rarely hit in accordance with the cooldown. So we advise you not to bother with this.
Elemental Explosion “Reaper's Fatal Shot” allows the heroine to release Soul Reaper's Whirling Charge, which deals Anemo damage in an area and splits into 6 Soul Reaper Bullets that attack nearby enemies, which also deal Anemo damage. However, for each Electro, Hydro, Pyro, or Cryo fighter on the team, two of these bullets change their element and turn into Soul Reaper's Sparkling Bullets, dealing the corresponding elemental damage with the Night Spirit characteristic.
Explanation: In short, this is an enhanced version of the E. Initially, its bullets deal 186.1% damage to Anemo at level 10 of the ult. However, the Sparkling Bullet deals 372.2%. Moreover, if there are three Electro, Cryo, Pyro or Hydro heroes in the team, all 6 bullets will be enhanced. As a result, the explosion of the elements as a whole will be able to deal 2391.6% damage – this is incredibly high, so it is highly advisable to activate it every rotation.
It is also impossible not to mention the extremely useful passive talents of the Peacekeeper. The first of them is called “Bullet Trick”. For each character with Electro, Pyro, Cryo or Hydro elements, it has a 33.3%/66.7%/100% chance of converting the 3rd bullet into a Shining Hunt Bullet (its element is randomly selected), which increases its damage by 15%/35%/65%. The last bonus lasts until the end of Multi-Target Fire and stacks up to three times.
Explanation: Note that you need to have 3 characters of exactly different elements to get a 100% chance of issuing an additional enhanced bullet. In this case, these bullets will then deal 65% more damage. So we advise you to assemble the most diverse squad possible.
Second – Intent to Cover– Allows Chaska to fire a Shadowstalker Burning Bullet at the nearest enemy, dealing Anemo damage equal to 150% of the Shadowstalker Bullet's damage. If there is an Electro, Pyro, Cryo, or Hydro fighter on the team, this bullet changes its element and deals the corresponding elemental damage equal to 150% of the Radiant Hunt Bullet. Damage dealt this way is considered Charged Attack damage.
Explanation: In short, Chaska will fire an additional shot every 18 seconds, the damage of which can be 131.7% (there are no characters of the required elements) or 449.7% (there are characters of the required elements). At the same time, if a second Natlanian appears in the squad with her, the attack frequency will be 12 seconds, and if a third – 9 seconds.
As for the third passive, “Gift of the Night Realm: Everlasting Heart”, when the Night Spirit points are exhausted, Chaska will be able to continue maintaining the blessing using phlogiston. She will also be able to use the Night Spirit Transfer in Natlan, which gives the heroine 32 Night Spirit points and immediately enters the blessing states if you switch to it when the active character is in the air. This ability can be used once every 10 seconds.
Explanation: Simply increases the flight time due to phlogiston and makes it easier to switch to the heroine in the air.
Chaska also has a special innate passive “The True Meaning of Mediation” that restores 25 Phlogiston when defeating enemies. This bonus occurs once every 12 seconds. It cannot be used in dungeons or the Spiral Abyss.
Chaska Constellations
To open them, you need to accumulate the character's Luck, which is given when you drop duplicates of the heroine, which, of course, is random. Considering the small chance of getting 5-star characters, you will need to spend a lot of time and money to unlock all the constellations. However, even without them, Chaska plays the role of the main damage dealer without any problems.
The table below provides a list of all the constellations with their descriptions and benefits for the character.
Name | Description | Benefit |
---|---|---|
Drum, restless roulette | When the Spirit Link Reversal of the Bullet Trick passive is activated, the second Shadow Stalker Bullet loaded into the drum will additionally turn into a Shining Hunt Bullet. Plus, the chance of the buff being activated increases by 33.3% for each probability. In addition, the consumption of Night Spirit points and Phlogiston outside of combat by the blessing is reduced by 30%. | You will now be able to get 5 enhanced bullets out of 6 at once, and for 100% of this bonus to work, you will only need 2 characters of different elements, not 3, that is, it is not necessary, for example, to assemble a team of Anemo, Hydro, Electro and Pyro (Cryo) heroes – for example, a squad of Anemo, Hydro, Hydro and Electro (Cryo, Pyro) characters will do. In general, a very useful constellation, which significantly simplifies the setup of the squad. |
A muzzle emitting smoke | Entering the field, Chaska here gains 1 level of Shining Shadow Spirit. Plus, when hitting enemies, Shining Hunt Bullets deal area damage equal to 400% of the heroine's attack power. This damage is considered charged attack damage. This effect can occur once per Fire action on multiple targets. | This constellation allows you to get a 65% bonus from the passive “Bullet Bundle” even with 2 characters of different elements, immediately giving 1 stack of Shining Shadow Spirit, and enhances charged shots, allowing them to deal additional damage. C2 is slightly worse than the previous one, but still provides excellent bonuses. |
Reins, in her careful hands | Skill level increases by three. Maximum level: 15th. | Only slightly inferior in usefulness to C2, considering that E is Chaska's main source of damage. |
Sparks, Sudden Shot | Hits of Soul Reaper's Sparkling Bullets restore 1.5 units of energy to Chaska and deal elemental damage in an area equal to 400% of the heroine's attack power. This damage is considered as damage of a charged attack. It can occur once when Chaska uses Reaper's Doom Shot. | With 3 Electro, Cryo, Hydro or Pyro characters, the ult will begin to restore 9 units of energy and deal additional damage. This constellation will give another incentive to use the elemental explosion every rotation. |
Hat Fields, Sand Silhouette | The ult level increases by three. Maximum level: 15. | Although the ult deals a lot of damage, it is still less useful than E, so this constellation provides average benefit. |
Fight, Glory of Battle | Reduces the charging time of Chaska's Fire on multiple targets. In addition, after activating the passive's Spiritual Link Reversal, the heroine gains the Doom Shots state: for the next 3 seconds, when using Fire on multiple targets of the skill, the charging will be completed instantly, and the critical damage of attacks will be increased by 120%. The Doom Shots effect can be obtained once every 3 seconds. | Allows you to load the revolver faster when using E-shka (the second shot is loaded instantly) and increases critical damage of shots. In theory, you can perform up to 6-7 charged attacks in 10 seconds. An extremely powerful constellation, but quite expensive. |
If you decide to try your luck, we recommend that you stop at C1 and C2, which will significantly enhance charged attacks under the influence of E and reduce the requirements for the selection of characters, which will simplify the team setup. If you have a choice between the first constellation and a signature weapon, then a lot depends on what kind of squad you are able to form – if you can easily recruit 3 heroes for Chaska of different elements, then it is better to knock out the signature.
How to play for Chaska
Like the rest of Natlan, Chaska has long descriptions of her abilities, but her gameplay is actually relatively simple and somewhat similar to the Wanderer. For example, she also flies during her elemental ability, but during combat, instead of actively moving around the battlefield, she mostly just hovers over enemies in aiming mode.
So, you just need to activate the skill to summon the revolver and rise into the air, and then hold the attack button to load the drum and aim at enemies (you can select either one or several targets at once). When the loading is complete, you will fire 6 rounds at once. During the action time of the E-shka (10 seconds), you will be able to make 3-4 such shots. At the same time, to consistently inflict maximum damage, you must have characters of three different elements of the following type: Cryo, Hydro, Pyro or Electro. When opening C1, 2 different elements are enough.
Note: During the flight, do not dash or try to rise higher under any circumstances, as the consumption of Night Spirit points will increase, which will reduce the duration of the E-shka. Increased resistance to interruption should be enough to withstand most long-range attacks of enemies and not fall off the “broom”.
It is necessary to take into account that Chaska does most of the damage not with her element, but with others. Plus, her charged shots will deal damage to 3 attributes that are not hers at once, which makes the applications unnecessarily chaotic, so we advise you not to waste time trying to close Dispersion and other reactions, focusing only on charged attacks.
Note: It should be noted that the attacks affected by the skill are not bow shots, so there are no arrows or flight times. For this reason, Chaska will not be affected by buffs related to them, such as the passive abilities of Amos' Bow or Slingshot.
Let's add that the explosion of the elements also causes quite noticeable damage, so it is highly advisable to use it every rotation, which is why the hourglass in artifacts should be taken to restore energy. At least one ally should be given Favonius' weapon, and better yet – two.
In general, the optimal rotation for Chaska under ideal conditions will look like this:
- First, activate all buffs and abilities of your supports and sub-DDs that can work from the pocket. It is advisable to hang elemental statuses on enemies to be able to close reactions, but this is not necessary.
- Go to Chaska and immediately activate her elemental skill to rise into the air. Start holding down the attack button to perform charged shots. Aim at enemies and fire regular and enhanced bullets at them within 10 seconds. You should have time to make 3-4 shots with 6 rounds each.
- After leaving the blessing of the night spirit, activate the ult if it is ready to use to deal a powerful blow to nearby enemies.
- You will then have 6.5 seconds to repeat the first step, and then use the elemental skill again.
Chaska's Advantages and Disadvantages
Using her unique abilities, this heroine can inflict significant elemental damage to both single and multiple targets. Her advantages also include:
- A very strong damage dealer, who is the first character to deal the main damage with an element other than her own. With a well-built team, she can deal gigantic damage in flight.
- She plays with E, and when she activates it, she soars into the air, becoming unreachable for many ground opponents, which is why she can easily dodge attacks. She also has increased resistance to interruption, so even if enemy attacks reach her, she will not fall.
- Relatively simple gameplay that even beginners can master.
- It is quite easy to build, since the main focus should be on attack power and crits, and the chance of a critical hit increases with elevation. You don't need to look for a rare cup for Anemo damage, since an artifact for attack power will bring more benefit. There should also be no problems with the choice of weapons, since many bows are suitable for Chaska.
- Significantly simplifies the exploration of the open world, especially Natlan, since the heroine can easily rise high into the air with her revolver, climbing high ledges or overcoming various obstacles.
However, it is still impossible to call Chaska an ideal character, since she also has her drawbacks:
- Despite her increased resistance to interruption, Chaska can still be knocked down with a revolver, especially when it comes to boss fights. For this reason, it is highly advisable to have a shielder and/or healer in your team for comfortable gameplay, as well as carefully study all enemy attacks in order to dodge them in time.
- Charged shots do not count as arrows, which is why the buffs from Amos's bow and Slingshot will be useless for Chaska. Plus, such excellent Hydro sub-DDs as Xing Qiu and Ye Lan will not suit her, since their buffs are aimed at normal attacks.
- You can forget about applications, since Anemo bullets go first, so you need to apply statuses to enemies in advance, and elemental cartridges are fired randomly, because of which it is difficult to close the necessary reactions.
- It is necessary to take characters of three different elements (Pyro, Hydro, Electro or Cryo) into the squad. Even replacing one ally with a Geo, Dendro or Anemo fighter can significantly reduce Chaska's damage, so you can forget about Kazuha, Faruzan, Shilonen and Zhongli. You can fix this situation, but for this you will need to open C1, which F2P players will probably not like.
The best build for Chaska
The best weapon
When choosing a bow, you should prioritize those that increase attack power, critical damage, or critical hit chance, as well as boost charged attacks or increase overall damage. The table below shows the most interesting options.
Name and rarity | Stats (level 1-90) | Passive ability |
---|---|---|
Scarlet Star Vulture Feather (5 stars) | Critical Damage: 14.4%~66.2% Base Attack: 45~608 | Increases attack power by 24-48% for 12 seconds after activating Dispersion. Plus, if there are 1/2 or more heroes with an element different from the owner's element in the team, then the damage of the latter's charged attacks increases by 20% (40%)/48% (96%), and the damage of the ult – by 10% (20%/24% (48%). A signature weapon for Chaska, which is ideally tuned to her gameplay, so it significantly increases the overall damage of the archer. Other bows lag behind it significantly. If you have a choice between C1 and a signature, then a lot depends on how well you assembled a team. If there are 3 excellent characters of different elements in the squad, then it is better to knock out the Scarlet Feather. |
Aqua Simulacrum (5-star) | Critical Damage: 19.2%~88.2% Base Attack: 44~542 | Increases HP by 16 percent. If there are enemies nearby, it increases the damage dealt by the hero by 20 percent. The bonus is issued even if the character is not on the battlefield. Provides Chaska with the critical hits she needs, increasing her survivability and overall damage. But even with all these buffs, this bow is about 20% behind the signature bow. |
First Great Focus (5 stars) | Critical Damage: 14.4~66.1% Base Attack: 46~608 | Increases the damage of a charged attack by 16-32%. For each hero of the same element as the weapon owner, it increases ATK by 8~16%/16~32%/40~80%, and of another element, it increases movement speed by 4~12%/7~15%/10~18%. Gives Chaska the critical hits she needs and strengthens her charged attacks, which is very good. However, the second passive will be useless to her in most cases. It will start to be useful when you open C1, when you can take Kazuha or Faruzan into your squad. |
Flower-Decorated Feathers (4 stars) | Attack Power: 9-41.4% Base Attack: 42-510 | Reduces stamina consumption while flying by 15%. Increases damage from charged attacks by 6% every 0.5 seconds while performing aimed shots. This bonus stacks up to 6 times and disappears 10 seconds after exiting aiming mode. The best 4-star bow for Chaska, which can be knocked out of banners. It significantly increases ATK, which has a positive effect on her overall damage, but crits will have to be taken from artifacts. At Awakening Rank 5, it can compete even with Aqua Simulacrum. |
Heir of the Blinding Sun (4 stars) | Critical Hit Rate: 4~18.4% Base Attack: 44~565 | On hit with a charged shot, attacks with a special arrow that deals an additional 60~120% of the owner's ATK damage. The enemy gains the Blazing Heart status – damage from charged attacks against them increases by 28~56% for 10 seconds. The effect occurs once every 10 seconds. A good alternative to the previous bow, which increases crit chance (be careful not to accidentally get over 100%) and enhances charged attacks, however, only for one enemy, so it is best suited for boss battles. |
Melody of Peace (4 stars) | Attack Power: 9~41.3% Base Attack: 42~510 | After healing, damage is increased by 16~32% for 8 seconds. The bonus is activated even if the owner is not on the battlefield. This bow can be obtained for free through crafting. Significantly increases attack power and overall damage, but for the passive to work, there must be a healer in the team. At rank 5 of Awakening, it shows good damage numbers. |
Heavenly Wing (5-Star) | Critical Hit Chance: 4.8%~22.1% Base Attack: 48~674 | Increases Critical Damage by 20%~40%. On successful hit, there is a 60%~100% chance to deal 125% physical damage in a small radius. The effect occurs once every 4~2 sec. Increases Chaska's required crits (be careful not to let the crit chance go over 100%) and provides a little extra damage. Otherwise, it's relatively unhelpful. |
Rangefinder (4 stars) | Attack Power: 6-27.6% Basic attack: 44-565 | When the owner heals or receives healing, they are granted a Mark of Unity for half a minute. Up to 3 Marks can be obtained in total. When activating a skill or ult, all Marks are spent and the Repulse effect is created for 10 seconds: for each Mark spent, attack power increases by 3%, and the damage bonus of all elements increases by 7%. The Repulse effect can occur once every 15 seconds. The character receives Marks of Unity even if he is not on the battlefield. Allows you to significantly increase the attack power, and, therefore, the overall damage of Chaska. Considering that she will attack with different elements, the second part of the passive will also be useful to her. However, again, you will definitely have to take a healer into the team. |
Chain Breaker (4 stars) | Attack Power: 6-27.6% Base Attack: 44-565 | For each team member from Natlan or with an element different from the owner's element, the attack power of the equipped character increases by 4.8-9.6%. When there are at least 3 such characters, the wearer receives 24-48 Elemental Mastery. A budget option that can be crafted at the forge by buying the recipe in Natlan. Gives a large increase in attack power. Elemental Mastery will be useless to Chaske in most cases. |
Hamayumi (4 stars) | Attack power: 12-55.1% Base attack: 41-454 | Increases damage from normal and charged attacks by 16-32% and 12-24% respectively. When the wearer's elemental energy reaches 100%, the effect increases by 100%. Another good crafting option from Inazuma, which at Awakening Rank 5 gives a huge boost to attack power and increases damage from charged shots. However, you will have to take care of energy recovery. |
Slingshot (3-star) | Critical Hit Chance: 6.8%~31.2% Base Attack: 38~354 | If an enemy is hit by a normal or aimed shot within 0.3 seconds after a hit or shot, the damage of these attacks increases by 36 percent. Otherwise, the damage decreases by 10 percent. Can be used in the early stages, as it increases crits and damage from charged shots. It is recommended to take a cap in artifacts for critical damage. |
Best Artifacts
We recommend choosing sets that can increase Chaska's attack power, critical damage, and critical hit chance, as well as strengthen her charged attacks and increase her overall elemental damage. The table below shows the best options.
Artifacts | Bonuses | Advantages |
---|---|---|
Obsidian Tome | 2 parts: increases damage by 15% for the owner on the field, in the state of the Blessing of the Night Spirit. 4 parts: increases the chance of a critical strike by 40% for 6 seconds after the owner spends 1 point of Night Spirit. The effect can occur once every second. | The perfect set for any Natlan damage dealer. It is because of its existence that we recommend looking for bows with critical damage, not critical chance. |
Twilight Court Hunter | 2 pieces: increases damage from normal and charged attacks by 15%. 4 parts: increases the chance of a critical hit by 12% for five seconds when the character's current health increases or decreases. The bonus stacks up to three times. | Slightly inferior to the previous option in effectiveness if Furina is in the party. Furina can be partially replaced by some good healer. |
Traveling Ensemble | 2 pieces: Increases Elemental Mastery by 80. 4 pieces: Increases damage from charged attacks by 34% if the wearer uses a bow or catalyst. | Chaska MS is not very important, but the increase in charged shots will be very useful. You can use this set as a temporary option, given its prevalence. Dropped from elite bosses. |
Shimenawa's Memories | 2 parts: increases attack power by 18%. 4 parts: when using an elemental skill, the character spends 15 units of energy (if any), and damage from normal and charged attacks increases by 50% for 10 seconds. The bonus does not stack. | Increases attack power and enhances charged shots, but increases energy costs, so it is highly advisable to take a watch to restore energy. Not a bad choice with suitable stats, but still inferior to the Obsidian Tome. |
As for the main characteristics of artifacts, then take the hourglass for attack power (or energy recovery if there is not enough of it), the cup (bowl) – for attack power, and the crown (hat) – for crit. chance/crit. damage in a ratio of 1 to 2 (in most cases, priority should be given to critical damage). The priority of choosing secondary parameters is as follows: energy recovery (gain up to the recommended value), crits, attack and mastery of the elements.
If we talk about the optimal indicators of the heroine's attributes, they look like this:
- Attack power: 2100+
- Energy regen: 140% with two allies in the squad with Favonius weapon, and without them you need to reach 200% to use the ult every rotation
- Critical hit chance/critical damage (for damage dealer): 60%+/120%+
Best teams for Chaska
As we noted above, it is extremely important for Chaska to choose the right characters, since otherwise her overall damage can drop significantly. Without constellations, all 3 of her allies should be of different elements from their following attribute pool: Electro, Pyro, Hydro and Cryo. At the same time, it is highly desirable that they be good buffers, healers, shielders or sub-DDs working from the pocket.
Note: Ororon, who comes out with Chaska, by the way, can be a good addition for this young lady, since you can put the Scroll of the Hero of the Burnt City set on him, and he is able to impose Electro status on enemies.
It should also be remembered that the heroine deals most of her damage with charged attacks, meaning she doesn't use regular attacks, so supports that buff these attacks or motivate her to play through them will be useless to her. So our peacemaker won't get any benefit from Ye Lan and Xing Qiu.
Only if you have C1 can you think about adding Kazuha or Faruzan (battery and Emerald Shadow carrier), Zhong Li or Shilonen (to reduce enemy resistance) to your team. The table below shows all the optimal squads with Chaska.
Main DD | Sub DD | Sub DD/Support | Support |
---|---|---|---|
Chaska | Xiangling | Diona (Layla) | Dori (Kuki Shinobu) |
Chaska | Xiangling | Ororon | Charlotte |
Chaska | Furina | Ororon | Bennett |
Chaska | Furina | Diona (Layla) | Bennett |
Chaska | Furina | Raiden (Yae Miko, Fischl) | Bennett |
Chaska | Furina | Shen He (Rosaria) | Bennett |
Chaska | Mona | Dehya | Kuki Shinobu (Dori) |
Chaska | Xiangling | Rosaria (Layla, Gan Yu) | Kokomi |
Chaska (C1) | Yae Miko (Ororon, Fischl) | Furina | Sijwin |
Chaska (C1) | Shen He | Rosaria (Gan Yu) | Kokomi |
Chaska (C1) | Xiangling | Furina | Shilonen (Zhong Li, Bennett) |
Chaska Leveling Up
How to Improve Skills
You will have to search for and collect a variety of materials, namely:
- Teachings, Directions, and Philosophies of Discord – obtained on Wednesdays, Saturdays, and Sundays in the Fiery Ruins dungeon.
- Young Fang, Adult Fang, and Tyrant Fang – Dropped by Natlan Saurians, purchased with Star Glitter, or crafted with Alchemy.
- Silky Feather – Dropped by the weekly Servant boss.
- Crown of Insight – Can be obtained during events, as well as by leveling up the Sacred Sakura, Everfrost Tree, Dream Tree, Lucine Fountain, and Tona's Fire.
If we talk about priority of leveling up talents, then the first thing you should do is increase the heroine's elemental skill, since it will determine the multipliers of charged shots. Then you can level up the elemental explosion so that the heroine deals powerful additional damage. Level up normal attacks last.
How to level up a character
Get ready to search and collect a large number of different materials. Their list and methods of extraction are given below.
You can get Wayuda Turquoise from Anemo Hypostasis, Dwalin Stormterror, Seki no Kami, Algorithm of the Semi-Eternal Matrix of the Observation Operator, and Magu Kenki. They are also sold in the souvenir shop. Heavy Gaze is obtained from Twilight Papiooa. Dry Purple is a local curiosity of Natlan. In a separate guide, we indicated its location.