In Honkai: Star Rail, Departure is a side quest in Penaconia that gives us the opportunity to take on the role of the main lobby manager of the Dreaming Hotel for ten system hours. The Nameless Ones, having become miniature shareholders of the Planet of Dreams, want to test their capabilities; why not head to the front desk of the main hotel and show them who's boss?
Our walkthrough will help you start and successfully complete the “Check Out” quest: find out if it's worth sabotaging the self-service terminal and drinking all the “Delight” , or is it better to just wait for the next guest, and also how to open the “No Killing in This Hotel” achievement from the “Our Memories” collection.
Completing the “Departure” quest in Honkai: Star Rail
Before leaving the planet, the Star Express crew is eager to try out the opportunities obtained with the status of Penaconia shareholders. Take charge of the lobby of the Reverie Grand Hotel, take some memorable photos with your new friends, and stop the evil organization of the Lord of Shorties.
How to open the task
The “Departure” quest appears after complete completion of the main quest chain “Farewell Penaconia”, and it starts with a text message from Himeko in the general conversation of the Nameless Ones. You can go to the assignment menu → the “Crossroads of Fates” tab → expand the branch of the last story campaign.
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Another option is to look into the Pathfinder’s smartphone and read the chat “Star Express Family” Himeko will inform the crew that she has received 5% of Penaconia's shares and ambassadorial status. Towards the end, click on the turquoise plaque with the name of the mission to begin completing it.
Claim your rights in the lobby of the Grand Hotel
Teleport to the anchor in the lobby of the Grand Hotel “Dreams” (reality) and go to the light marker of the quest – ours The pioneer enthusiastically decides to show what true five-star service is and who's boss.
Talk to Dennis
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First of all, talk to the current manager, Dennis – he is standing on the east side of the reception desk. During the conversation, we will receive support from Oti Lucerne himself, who will personally allow us to manage the lobby for ten system hours. Dennis will be incredibly happy with the substitution and will rush to the Golden Moment for an unscheduled vacation.
Turn off the self-service terminals
If we want to take everything into our own hands, we must not only become the main one, but also eliminate direct competitors – self-service terminals. They are located behind the place where you talk to Oti.
In order not to shift part of your responsibilities to these infernal machines, go to the units and click “Turn off… power”. It will not be possible to damage the terminals, since we may well be fined for damaging government property – we discard this thought and simply turn them off.
Give the rest of the lobby employees a day off
Another competitors that interfere with our sole management are the service personnel who are still at their workplace. From the terminals, run a little to the right, to the turquoise marker above the head of the Confused Administrator. Complete the conversation with the NPC, at the end of which she will happily go on an unscheduled weekend, before showing how to decorate the reception with balls with the boss Stone.
Give yourself unlimited access to Uslada
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Before starting work, you need to stock up on something vital – your favorite “Delight”. To do this, we will be moved to the luxurious VIP lounge. Talk to the head bartender and demand his entire supply of drinks – Anderson will be contacted in any case and notified of our status as the new temporary manager.
Take the post of manager
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Now back to the lobby: move to your new work station and agree to “Get started without further ado!” to fulfill their direct duties – providing services to guests of the Grand Hotel.
What to do next: drink “Uslada” or wait for guests
Behind the counter in front of us will be two choices: “Wait for…guest” and “Drink…Delight”. To immediately advance the quest, select the first option.
If you decide to rest a little and empty the reserves of the extracted drink, the Pathfinder will gladly sip a bottle of Delight. However, with each portion we drink, our condition will worsen a little. As a result, we will never touch the fifth bottle – something inside us will remind us of our reputation and stop the abnormal craving for soda.
First guest: Royroy
The first guest will be a sociable pepeshi with a difficult to pronounce name. There is no need to shake your rights in front of him – Royroy is the nephew of Oti Lucerne. Offer him a luxurious room on the 135th floor (the guest will go there, even if you name the number at random).
Second guests: Boothill and Argenti
Next, old acquaintances will come up to us – Boothill and Argenti. The cowboy needs to renew his number, and they teamed up to stop some evil organization that they are currently searching for. Having left the request, the detectives return to unraveling the tracks.
Third guest: Cowardly Pepeshi
Next, the Cowardly Pepeshi will approach us. There are also no key decisions in the dialogue with him, so we give him the opportunity to meet with Royroy, to whom he came.
Fourth guests: Aventurine and Topaz
We will also be visited by friends from KMM – Aventurin and Topaz. A heated argument will ensue between them, the reason for which will be the desire to lure the Pioneer to work for themselves.
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The skirmish will attract the attention of Jasper, who will hasten to apologize for her sometimes childish colleagues. In the end, the company will persuade us to take a photo together.
Take a photo with KMM representatives
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Go to the place where your friends from KMM want to take a group photo and activate the camera mode (“R” on PC). Adjust the angle so that everyone is visible in the frame and end shooting (“F” on PC).
Fifth guest: Qingque
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The fifth guest is Qingque, who received a strange invitation from the Three Vershkovy Temple organization. Our old friend from Lofu, attracted by another gambling adventure, decided to spend her vacation in Penaconia and asks for help in settling, after which she will rush to find strange adherents.
Take a photo with Robin
At some point we will hear a noise in the lobby, the cause of which will be the appearance of Robin. We don't miss the opportunity and make our way through the fans to chat with the singer before leaving.
The artist will talk about her desire to take a break and go on a trip. We decide to recommend to her interesting places that we have already visited: Yarilo-VI, the ships of the Xianzhou Alliance or Herta station (you will have to select all options in the dialogue). At the end, we take a farewell photo and see off the Robin.
Help Qingque in the Dream World
After photo sessions with friends, we receive a message from Qingque – the girl still got into some kind of trouble and is waiting for our help in the Dream World.
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Get to your room and activate the Dream Bowl to begin the “Operation to Rescue Qingque.”
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We will be transported to the northwest of the Dreams Hotel in our dreams. Having gone down into the hall filled with pepeshi, we find out the cause of Qingque’s problems – the girl is forcibly forced to accept the precepts of the “Three Vershkov Temple”. If we try to approach, we will be stopped by short adepts, one of which will be the same Cowardly Pepeshi.
Turn into Hana and save Qingque
Since only short people are allowed to Royroi, let's change the appearance to the form of Hanu (the device near the left edge of the stairs). So we can run up to our soothsayer friend and try to talk to her and the cult leader separately.
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The Lord of Shorties will fanatically try to lure us into his society, and Qingque will not understand any hints. We leave with nothing and return to normal growth through the same TV with the console.
Ask Argenti and Boothill for help
The pioneer decides not to get involved in a skirmish with Pepeshi personally, but asks for help from his detective friends. Obviously, this is the evil organization whose traces they are looking for throughout Penaconia. To wait for help, go up to the light signal on the stairs and click “Wait for Argenti and Boothill.”
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When our friends arrive, we briefly explain the situation to them and accompany them to a suspicious crowd of short people.
Return with help to the adherents of the Three Vershkov Temple
With such help, we are allowed to see Roiroi, but the conversation still will not end peacefully – the proud and not watching their expressions the pepes themselves start a fight.
If you win the battle against a pair of Tele-Bellys and Soda Hounds (all types of damage except quantum and fire will be effective), Roiroi will reveal his selfish motives and lose the support of disappointed followers.
Take a photo with Argenti, Qingque and Boothill
The rescue mission ends successfully, and we finally introduce the whole company to each other. Qingque will note that our strange composition must be captured in a photo. Having returned control of the hero, we again select the appropriate angle (so that all four are visible) and finish the shot (“R” → “F” on PC).
Return manager duties to Dennis or Dance
After being a manager for a while, the Trailblazer clearly decides to return these tedious duties to Dennis. But, oddly enough, his “alter ego” Dance responds to the message. He himself will not return to work, so all that remains is to find the reveler in the Golden Moment.
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Move as close as possible to the quest area in the north of the location (it’s most convenient to the anchor near the Chasik statue) and take the playful Dance by surprise. To persuade the man, we take his place and defeat the avid players of “Heavenly Jade” – this will be the end of the quest.
The reward for our efforts in managing the lobby of the Dreams Hotel will be 50 jade, resources for pumping and elevation, as well as the achievement “Killing is prohibited in this hotel,” for which you can get 5 more units of the special HSR currency.