
In Zenless Zone Zero (ZZZ)Dialin is a 5-star character who is an Intimidate type and uses the Physical attribute. In a team, she can play the role of a secondary damage dealer and support, aimed at stunning enemies and strengthening allies. In this guide you will learn about her best build, amplifiers and drive disks, as well as recommended units with her and banbu.
Main features of Dialin in ZZZ
How to get Dialin
In the first phase of version 2.4, the mischievous Krampus employee appeared in the banner for the first time, increasing her drop rate. In the future, it will be possible to obtain this heroine only by using the Signal Search. Unfortunately, HoYoverse only once held an event where the reward was a 5-star event fighter (Harumasa), so you definitely won’t be able to get this phone lover for free.

Key characteristics of Dialin
| Rarity | Faction | Attribute | Specialty | Attack type | Basic parameters (level 60) |
|---|---|---|---|---|---|
5 stars |
Krampus |
Physical |
Intimidation | Slashing | HP: 8250 Attack: 758 Defense: 612 Momentum: 136 |
Dialin's abilities and the priority of leveling them up
You can get acquainted with information about the heroine's abilities in the game itself, so we decided not to focus too much attention on it, simply providing dry data with gifs. We also recommend that you study our guide to the combat system in order to better understand it.
Information will appear after the character is released in the game…
Regarding leveling up the heroine's talents, then the priority should be the makings and special attacks, since the former are aimed at strengthening allies and the telephone operator herself (increasing the effectiveness of the stun), and the latter are the main source of her damage and an important part of the rotation. Next in importance are chains of attacks (especially ultimates) and basic attacks, which play an important role in accumulating stun points from enemies.
Once you have maxed out the above abilities, you can move on to leveling up assistance and evasion to generally increase the damage and stun of the heroine. However, you may well not increase them at all, since Dialin sits in your pocket most of the time, so she simply does not need these abilities.
Mental picture of Dialin
To open it, you need to accumulate Agent Profiles, issued when duplicates of the heroine appear, which, of course, is random. Given the low chance of getting 5-star characters, you will need to spend a lot of time and money to unlock all the eidos. However, even without them, Dialin can easily serve as a secondary damage dealer and support.

The table below shows all the eidos, their description and benefits for the heroine.
| Name | Bonus | Utility |
|---|---|---|
| Eidos 1 | The number of Excellent Reviews gained every second when hitting an enemy with an empowered Rock, Scissors, or Paper Special Attack is increased by 16%. Characters in the Overwhelming Positive state ignore 15% of the resistance of all enemy attributes. | Significantly speeds up rotation and increases damage to allies. A very useful eidos. |
| Eidos 2 | Enemies affected by Problem Client gain an additional 20% Vulnerability Multiplier when stunned, and the entire unit deals 15% more damage to targets with the debuff. | Significantly increases damage dealt to enemies affected by the stun. So it is recommended to use the acquired superpowers at this moment. |
| Eidos 3 | Level of basic attack, evasion, assistance, special attack, chain of attacks +2. | Brings medium-high benefit. |
| Eidos 4 | When entering battle, Dialin restores 20 units of energy. This effect can activate every 180 seconds in Exploration Zone mode. Under the effect of the “Predominantly Positive” effect, the heroine’s attack power increases by 500 units. | Allows you to quickly accumulate energy to perform enhanced special attacks and slightly strengthens Dialin herself. Passing eidos. |
| Eidos 5 | Level of basic attack, evasion, assistance, special attack, attack chain +2. | Brings medium-high benefit. |
| Eidos 6 | When an ally enters the field with an ult received from Dialin's Inclinations, he receives the Aftersound effect. With this effect, his strike deals additional physical damage equal to 480% of Dialin's attack power. This damage counts as damage from an empowered special attack and can trigger every second, up to 12 times. Receiving Aftersound again refreshes the remaining procs. Only one ally can have Aftersound at a time. | Allows an ally to deal massive additional damage when performing the ultimate gained from Dialing. However, you still expect greater benefits from M6, so we do not recommend spending resources on opening it. |
If you still decide to try your luck, then you can stop at M1 and M2, thanks to which you will be able to increase the heroine’s support capabilities, as well as her personal damage and ease of gameplay. If you have a choice between the first eidos and a signature weapon, then we still advise taking the signature, as it will bring you much more benefit, especially given the lack of good alternatives in the game.
How to play for Dialin
After just one reading of the descriptions of Dialin's abilities, you can understand that she plays through enhanced special attacks, and with the first press she performs the “Rock” blow, with the second – “Scissors”, and with the third – “Paper”. You need to do them one after another, but not necessarily right away, since you will have 8 seconds to perform the subsequent attack (the corresponding timer will appear next to the heroine’s portrait), during which you can, for example, perform a couple of basic attacks or even switch to another character.
Why is it important to do them consistently? The fact is that each enhanced special attack costs exactly 25 units of energy, but at the same time, Scissors deals more damage than Rock, and Paper does more damage than Scissors. In addition, when an enemy is hit with “Paper”, the debuff “Problem Client” is applied to him, which increases the damage multiplier when stunned by 30% (with maximum leveling of Inclinations), and the duration of the stun increases by 2 seconds.
Thus, you should first make sure that you are able to perform three enhanced special attacks in a row for 16 seconds, and only then start executing them, that is, it is not recommended to perform the “Stone” strike if you have accumulated only 25 energy – wait until you gain at least 50 units.
At the same time, Dialin’s basic attacks not only do not cause much damage, but also accumulate very little energy, so there is no point in using them. So you will have to sacrifice Impulse and be sure to take the 6th drive disk for Energy restoration, and also, if necessary, pick up an amplifier that accelerates the regeneration of this parameter.
Now we move on to the next important mechanic – accumulationthe “Approval” scalethat hangs under the heroine’s portrait. To gain it, you should do the following:
- You will receive 0.6 units per second in any case.
- Enhanced special attacks “Rock”, “Scissors” and “Paper” give 7.5 units each.
As you can see, in most cases it will accumulate on its own if you regularly perform enhanced E-shki. When the strip turns golden (you collect 90 units out of 120 possible) you will be given1 Complaint(the circle to the right of the bar will blink). Now immediately hold down the basic attack button to perform a powerful blow “Conversation is over!”that deals a lot of damage and stun points. At the same time, its damage is considered the damage of the enhanced E-shka. The complaint will be spent.
However, the main purpose of this scale and the blow is not to cause damage. The fact is that if you stun the enemy with the “Conversation is over!” blow, thereby calling up the character selection menu for performing chains of attacks, then the selected hero will perform his superpower instead of the chain, even without having the required number of decibels and without spending them. Only the “Approval” scale is consumed by 60 units.
Naturally, at this moment you need to choose your main damage dealer to deal maximum damage, and then perform a chain of attacks with a support or Dialin, and at the end, perform a chain of attacks with a main DD.
If you accidentally stun the enemy ahead of time, without having time to perform “The conversation is over!”, then there is a risk of missing the buff by giving the ult to the support. To prevent this from happening, after being stunned, perform a chain of attacks as a damage dealer, and then cancel the chain, go to Dialing and perform an enhanced basic attack by holding the corresponding button (LMB on PC), and now you can perform a super ability specifically for the main DD.
As for the ultimateDialin herself, then it is quite ordinary – it simply inflicts a lot of stun points and allows you to immediately proceed to the 4th stage of the basic attack. You will also receive 1 Complaint, which must be applied immediately after the 4th basic hit. There is no point in holding it to give out a free superpower, since this only happens if the “Approval” scale accumulates to 90 units, at which point you will still be given 1 Complaint.
Let's add that defense assistance, counterattack after dodging and chain of attacks also allow you to immediately go to the 4th stage of the basic attack, so do not forget to use this if necessary. Taking into account all of the above, we can create the following optimal rotation for Dialin:
- We start the battle with the support abilities and move on to the main damage dealer, waiting for Dialin to accumulate energy – you need to collect at least 40-50 units from her.
- We switch to Dialin and perform three of her enhanced special attacks in sequence: “Rock”, “Scissors” and “Paper”, and between attacks you can switch to other heroes or use basic attacks. The main thing is to have time to complete the next E-shka within 8 seconds after the previous one. “Paper” will put a debuff on the enemy.
- Having accumulated 90 units of the “Approval” scale and waiting for the enemy to be in a pre-stunned state, hold down the basic attack and perform the “Conversation is over!” strike to stun the enemy, go to the attack chain menu and get a free superpower for your main damage dealer. Then we return to accumulating the “Approvals” bar.
- Use Dialin’s Ultimate when ready, not forgetting to immediately spend 1 Complaint.
Advantages and disadvantages of Dialin
With the help of her unique abilities, the telephone operator can easily stun almost any opponent. Its advantages also include:
- It is an excellent secondary damage dealer aimed at stunning opponents. Can deal significant damage and add stun points, occasionally leaving the pocket to perform three of its enhanced special attacks, without taking up much time on the battlefield, which will be useful for hypercarries.
- It has a fairly simple gameplay, including a couple of simple combinations associated only with the use of enhanced E-sheks and a clamped basic attack. For this reason, it can be recommended to beginners.
- When leveling up the main passive skill, her crit chance increases, and its further increase above 50% will give her an additional boost (maximum 100 units), which significantly simplifies her assembly. Plus, she independently buffs her enhanced special attacks.
- It can give significant bonuses to the entire team, because it not only increases their damage by 40% after performing an ult or enhanced E-shka, but can also give a free super ability to any ally.

However, it is still impossible to call Dialin an ideal character, since she also has her own disadvantages:
- Although she requires less time on the battlefield than other Intimidation characters, she is still inferior in this regard to the same Ju Fufu or Gashetka, who can inflict stun even out of the field with the help of aftershocks.
- She is very demanding in terms of energy recovery, since her basic attacks regenerate very little energy, but at the same time she needs to constantly perform enhanced special attacks. Therefore, you will definitely have to take a drive disc with the appropriate characteristics. It is also recommended to knock out the signature amplifier.
- The need to correctly guess the time to perform a pressed basic attack in order to receive a free ult for the desired character may seem unnecessarily confusing to some players.
The best build for Dialin
The best amplifiers
We advise you to choose a weapon that can increase attack power, crit. chance and restoration of the heroine’s energy, and, if possible, give more buffs to the squad. The table below presents the most interesting options.
| Name | Characteristics | Ability and benefit |
|---|---|---|
Call from the past | Basic attack: 48-713 Crit. chance: 9.6-24% | When the owner is away from the battlefield, his energy recovery rate increases by 1.5-2.3 units per second. When the wearer deals physical damage with an empowered special attack, their hit stun is increased by 9-14.5% for 10 seconds. The effect stacks up to 3 levels. Upon reaching level 3, the entire team additionally increases critical damage by 30-48% for 40 seconds. Only one such effect can be active in a group. A signature for Dialin, which supplies her with a sufficient amount of energy (although we still recommend taking the 6th disk for VE) and significantly increases her crit. a chance that also increases momentum thanks to the passive. Plus, it directly increases stun, and even gives a buff to the entire team. In general, we recommend selecting the signature amplifier, and not the M1, if you have a similar choice. |
Hellfire Gears | Base attack: 46-684 Impulse: 7.2-18% | An agent with this item restores energy outside the battlefield 0.6-1.2 units/sec faster. When launching an enhanced special attack, the momentum of an agent with this item increases by 10-20%. The effect stacks up to 2 times and lasts 10 seconds. The duration of each level is calculated separately. It will allow you to quickly accumulate energy, and, therefore, activate an enhanced special attack more often, gaining the “Approval” scale. Plus, it allows Dialin to stun enemies faster by increasing her momentum. But this amplifier does not give her any crits, so she will have to get them from drive disks. |
Crown of Flame | Base attack: 48-714 Impulse: 7.2-18% | When launching a quick or perfect assist, the owner's impulse increases by 25-40% for 6 seconds. When the wearer hits an enemy with a basic attack, 1 level of Suppression is applied to the target. The effect lasts half a minute and stacks up to 20 times. Repeated launches update the duration. When any character in the squad hits an enemy, for each stack of Suppression the target's critical ice and fire damage increases by 2-3.2%. Accumulating stacks of Overwhelm will not be easy, as you will have to use assistance and basic attacks more often, which means taking time away from the hypercarry. Plus, to maximize the potential of the weapon, you will definitely need to take an ice or fire damage dealer into your team. Again, you will have to get crits from drive disks. |
Furchant Container | Base attack: 48-713 Crit. chance: 12-30% | Empowered Special Attacks, Attack Chains, and the wielder's Ultimate deal 28-44.8% more Stun. When dealing fire damage using an attack chain or super, the damage done by all party members is increased by 10-16%. The effect stacks up to 2 times and lasts 30 seconds. The duration of each bonus level is calculated separately. Using one skill can only have an effect once. Only 1 such effect can be active in a squad at a time. It will increase the damage from enhanced special attacks and give a significant increase to crit. chance. However, the rest of the passive will not work on Dialin, since she does not deal fire damage. |
Ghostly Gaze | Base attack: 42-624 Crit. chance: 9.6-24% | When the wielder hits an enemy with an aftershock and deals electrical damage, the target's defense is reduced by 25-40% for 5 seconds. Passive effects of the same name do not stack. If the wearer is not an active character when this effect is triggered, they gain 1 level of the Spirit's Chains effect (maximum 3 levels). Using one skill can only have an effect once. Each level of Spiritual Shackles increases the momentum of an agent with this item by 4-6.4% for 12 seconds. The duration of each effect level is calculated separately. At the maximum level of the Bonds of the Spirit, the agent's impulse with this item additionally increases by 8-12.8%. Just a crit amplifier. chance, since his passive on Dialin will not work due to the lack of aftershocks. |
Steamer | Base attack: 40-594 Energy recovery: 20-50% | For every 10 units spent. The energy impulse of an agent with this item increases by 2-3.2%. The effect stacks up to 8 times. The effect lasts for 8 seconds. after expending energy. The duration of each effect is calculated separately. Allows you to quickly accumulate energy to use an enhanced special attack, which speeds up the accumulation of the “Approvals” scale, and after that it noticeably increases the momentum, which makes it a little easier to stun enemies. However, it does not give any crits, so you will have to get them from drive disks. |
Six-shooter | Base attack: 40-594 Impulse: 6-15% | An agent with this item receives 1 charge level every 3 sec. Can be folded up to 6 times. Using an Empowered Special Attack consumes all charges. Each charge effect increases the stun inflicted by the skill by 4-6.4%. Significantly increases the heroine's stun, optimally adapting to her rotation. While she sits in her pocket, she will accumulate charges, and when she enters the field and uses her enhanced E-shki, she will immediately spend them, stunning enemies faster. However, the amplifier does not provide either HP or crits, so they will have to be obtained from drive disks. |
Precious fossil | Basic attack: 40-594 Impulse: 6-15% | If the enemy's HP is at least 50%, an agent with this item inflicts 10-16% more stun on that enemy. If the enemy's HP is not lower than 75%, this bonus is additionally increased by 10-16%. Gives a lot of impulse, but is extremely situational, since its passive depends on the current HP of the enemies. At the same time, the Dialin impulse itself is not as important as energy recovery or critical chance, and the amplifier does not increase either of these two parameters. |
Best drive discs
It is recommended to choose artifacts that increase the chance of a critical hit, stun and/or energy recovery. Options that enhance special attacks and give buffs to allies will also be useful. The table below shows the best drive disc options for this heroine.
| Name | Bonuses | Benefits |
|---|---|---|
Lord of the Mountain | 2 parts: Increases the stun caused by attacks by 6%. 4 pieces: When a wielder with the Intimidation specialty launches an empowered special attack or chain of attacks, it increases crit. damage to all characters in the team by 15%. If an agent with this item has a critical chance. hits at least 50%, crit. Damage is increased by an additional 15% for 15 seconds. Repeated launches update the duration. Passive effects of the same name do not stack. | An optimal option for Dialin, which slightly speeds up the stun of enemies and gives a huge increase in critical damage to the entire squad. However, to obtain it you will have to increase your crit. The heroine's chance is up to 50%, which, however, is what you will do anyway if you want to get a buff to momentum. This kit should be combined with Dyatlokor-electro (if you need more critical chance), Shockstar Disco (if you need to increase the stun) or Swing Jazz/Moon Lullaby (if you are still lacking energy). |
As for the main characteristics of drive disks, your choice should look like this:
- IV sector: critical hit chance
- V-sector: attack power% or physical damage bonus.
- VI-sector: energy recovery (priority) or impulse.
- Substats: crit chance > Crete. damage > attack power% > chance of penetration

If we talk about recommended parameter values Dialing, then they should look something like this:
- Momentum: 110+ units
- Health: 10450+ units
- Defense: 780+ units
- Attack: 2500+ units
- Critical hit chance: 100%+ (including all bonuses)
- Critical damage: 90%+
- Energy recovery: 1.9+ units per second
Best commands for Dialin
F2P squad
| Main-DD | Sub-DD | Support | Banbu |
|---|---|---|---|
Billy (Corine) |
Dialin |
Nicole |
Sumobu (Packager, Knight) |
Dialyne's additional ability can be activated with any Assault character, so it can easily be used in a classic crit team. In this particular case, Dialin and Nicole will increase the damage of Billy (Corine), by increasing the damage multiplier in stun and cutting off the defense of enemies.
Attack Teams
| Main-DD | Sub-DD | Support | Banbu |
|---|---|---|---|
Evelyn |
Dialin |
Astra Yao (Nicole, Lucy) |
Nutcutter (Knight) |
Ellen |
Dialin |
Astra (Sokaku) |
Birkblick (Shark, Knight) |
Hugo Vlad |
Dialin |
Lighter (Lycaon) |
Robin (Birkblick) |
Seed |
Dialin |
Orpheus and Magus |
Mercury (Knight) |
Soldier 0 Enbi |
Seed |
Dialin |
Mercury (Knight) |
Soldier 0 Enbi |
Dialin |
Orphea and Magus |
Mercury (Knight) |
Soldier 11 |
Dialin |
Lucy (Astra Yao) |
Rocketabu (Birkblick) |
Nekomata |
Dialin |
Caesar (Astra Yao) |
Revolver (Knight) |
Dialine will be a great addition to almost any team with an Assault character, giving him a free super, increasing his damage and effectively stunning enemies. So there is a lot of choice here. At the same time, you can build the best squad with the participation of Evelyn and Astra Yao, since the first specializes in chains of attacks, and the second gives a lot of useful buffs.
Destruction Teams
| Main-DD | Sub-DD | Support | Banbu |
|---|---|---|---|
Yixuan |
Dialin |
Lucia (Astra Yao, Pan Yinhu) |
Lioness (Mistress ESME, Knight) |
Banyue |
Dialin |
Lucia (Pan Yinhu) |
Birkblick (Ms. ESME) |
Yidhari |
Dialin |
Lucia (Pan Yinhu, Sokaku) |
Mistress ESME (Akulabu) |
Manato |
Dialin |
Lucia (Pan Yinhu) |
Mistress ESME |
Dialin's additional ability is also activated if there are Destruction characters in the team, so she will be an excellent stunner for such damage dealers. It will not only give them a lot of bonuses, but also effectively stun enemies. It's hard to choose the best unit here, but you'll likely be able to do the most damage when paired with Yixuan and Lucia.
Leveling up Dialin
The table below shows the materials needed to increase the level, skills and inclinations of the heroine, as well as their total quantity.
| Level up | Skills upgrading | Upgrade inclinations |
|---|---|---|
Denny x800000
Intimidation tokens entry level x4
Top level intimidation tokens x32
Winner tokens x30 |
Denny x500000
Pass to the “Hamster Cage” x1
Basic physical chips x5
Advanced physical chips x15
Specialized x50 physical chips |
Denny x400000
High-dimensional data: secretive phantom x60
Converted shell x9 |
This guide on the best build for Dialin in ZZZ can be considered complete. We hope that this information will help you choose the optimal amplifiers, drive disks and commands for the heroine.
























































































