In Zenless Zone Zero, ER 2 is an exploration and part of the “Chapter 1: Interlude” quest chain, during which you have to find Belle in cavern without getting caught in the explosions and collecting sixlings. If you have any difficulties completing the task, then study our guide.
Completing the research mission “Emergency 2” in ZZZ
How to start the quest
After completing “Emergency” you will decide to talk to the security guard standing on the street near the car to find out about the situation. Next, chat with the people you rescued: a fashionably dressed woman, two guys and a shy high school girl. The latter will tell you where Belle is.
Return to the video store, interact with the HDD system and click on the ball called “Main Line”. Next, select the “Emergency 2” order and click “Forward” to start the corresponding task. The game will advise you to take physical and fire characters of at least level 22, but we were able to complete this task with level 20 heroes.
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Find Belle
This playing field will be different from the previous ones, since it represents a direct path to the top. But the road will be under artillery fire, so you have to build your route in such a way as not to get hit by explosions (red cells). You should also try to collect sixlings and data packets.
Note that when hit by a bomb, your characters' health will decrease, but don't worry about it too much, as you'll find quite a few healing cells towards the end , which will allow you to completely restore the lives of agents.
Go forward, taking the coin, and then move to the right and down to avoid getting shot. Again, start climbing up two cells, taking a sixling along the way and jumping through the explosion. Then turn left and up towards the left silver token. Go up another square, and then turn right and up to the second token (you will take damage here, but it can be easily healed in the future).
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Climb up and stand on the cage with the sherling in the center, then turn left and move to the treadmill even higher. Then start following the path of treadmills, which will guarantee that you will not get caught in explosions. You will also pick up the first data packet along the way and can heal yourself in the green zone.
Continue to zigzag using the treadmills. Then go right and turn left towards the green area in the center. Next, just go forward to the second green cell. You will find yourself near the second data packet. To get to it, start moving from side to side to cause an explosion and destroy the walls.
Go even higher and stand on the square with the red button on the left in order to turn the treadmill at the top. Then go right and up to activate the second button. Now you can go to the other side. Before this, you can try to collect the sixlings that appear below.
You will need money to unlock the passages leading to the healing zones. However, if your heroes are already healthy, then there is no need to open them at all, so you can immediately head to the monster at the top, taking the third data package and a suitcase with denny along the way.
By standing on a cell with an enemy, you will begin a new challenge. Engage in battle with ordinary rangers. Having dealt with the first group, go down and fight new opponents. Jaeger guards with shields will appear here – we advise you to attack them from behind to inflict maximum damage.
Having dealt with them, go down even lower. Here you will have a battle with the Guardian combat vehicle, which is vulnerable to fire and physical attacks. At the same time, the robot is resistant to Ether. This is a fairly lively enemy that can use circular attacks. They're pretty easy to dodge. Don't forget to apply ideal help as well.
< p>After destroying the robot, run up to Belle standing near the wall and chat with her. This will bring the quest to an end. If you followed our instructions, you will receive an “S” grade and the maximum reward: 303 Internot credits, 60 polychromes, 15,500 dennies and upgrade materials.