In Zenless Zone Zero, Escape from certain death is an exploration and part of the quest chain “Prologue” : Interlude”, where you have to evacuate a team of construction workers from a cavern, perfectly lining up a route on the playing field. If you have any difficulties completing the quest, then study our guide.
Completing the quest “Escape from Certain Death” in ZZZ
How to start the quest
During the “Prologue: Interlude” you will need to talk to the Shepherd in the cafe, who will give you a new order. Next, return to the video store, interact with the HDD system and click on the ball called “Main Line”. Select the order you need and click “Forward” to start the corresponding task.
Next, select a team. Note that the game recommends taking fiery characters, so we recommend adding Soldier 11 or Kolyada to your squad if possible. If they are absent, any other heroes pumped up to level 10 will do.
Find the trapped construction crew
Once you get to the board, head right to collect 500 sheathlings, then up to the observation area to reveal most of the first map. You will also be shown three workers who are trapped in red cells. To reach them, you will have to perform several actions.
So, first of all, pick up the surveillance data package a little to the left and above, and then enter the funnel, in order to get to the bottom map. Here, go up and to the left to talk to the researcher and unlock new cells.
Go left and up to the second observation area to open new cells on the first map. Now go back up through the funnel. Note that it makes no sense to go down now, since you still won’t be able to open the shutter (5000 sixlings are required).
After returning back, go to the monster on the left and above along the new route and engage in battle with a group of monsters. At the end you will have to fight an elite enemy, so be careful. Note that he is vulnerable to fire attacks.
Having dealt with the enemies, you will unlock all the red cells. Heal yourself and collect data packets by going around the cells on the sides, and then go down to the first worker. He will panic, so you need to give him a sobering slap. After this, the builder himself will head to the exit located below.
Next, enter the funnel at the top to go back down to the lower level. Go right and down, collecting another 1000 sixlings along the way and standing on the blue square. You will trigger the “Successful Meeting” event. We do not advise you to pay – it is better to select the “Try to reduce the price” option, which will allow you to unlock passage to the next funnel without any costs.
After entering the next portal and getting to the third map, first go up and to the left to collect dennies and sixlings, as well as unlock new cells on the very first level. Now you can go down and enter the funnel, collecting sixlings along the way and opening a few more cells in the first area.
After passing through the funnel, you will find yourself in the very first location, but on the right side. Go upstairs and stand on the cage with the monster. Another battle awaits you with the ethereals, who will also be vulnerable to fire. Having dealt with your opponents, you will unlock all the red cells around you. Collect heals and data packets on the sides, and then save the second worker above – he will return home on his own.
Next, move yourself to the center of the area to pick up the gold case. Now stand on all the cells that say “Unknown” to collect the shearlings. Once you have to get on a red cell, which will reduce the health of your agents. Then head to the last builder on the right and save him.
How to Get Stuck Workers Out
Before completing the mission and heading to the exit, we recommend that you enter the very first funnel, which is located in the lower left part of the location. After going down to the second level, go down, pay 5,000 sherlings for the passage and take the gold box, which contains denny and materials.
Return upstairs through the portal and stand on the square with the letters “Z”, which is the exit from this place. Then click on the red button to complete the challenge.
As a reward you will receive 450 Internot credits, 60 polychromes, 20,600 dennies and various materials for upgrading characters and weapons.