the quest line” Find the Freemannas “in dune: awakening – one of the longest and saturated in the game. During the passage, you have to perform eight tests scattered around the world, as well as the complex final task of the Freeman Trace, which will complete this chain.
The main mechanics of each test is to find an altar and interact with it. Tests from the first to the seventh are quite simple: you go to certain locations, find the altar and activate it. In the third and sixth trials, it is additionally necessary to listen to the recording of the destroyed altar, which is a mandatory part of the task.
Testing 1-7
The first test does not cause special difficulties, it is also displayed on the radar. Go to Mikhna cave , located in the southern part of the Hagga basin. Here you just need to find an altar and interact with it
the second test is located on the east of Vermilia's cavalry , where you also need to find the entrance and activate the altar.
The third test is on West of the depressions of Vermilia Where the enemies are waiting for you to fight, and you also need to listen to the recording of the destroyed altar.
the fourth test requires climbing the rocky ledges of the eastern part of Vermilia
, adhering to the right side and focusing on the remains of the steps in order to get to the goal.
The fifth test is located on The top of the Hagga basin , the entrance is located on top.
The sixth test is in the location Jabal Ephritis al-Shark , where you also need to listen to the recording.
the seventh test is located at the bottom of the Hagga basin , you should get there from the station” Vershina “along the bottom of the crevice, the entrance will be on the left along the way.
The final test of” Freemus trace “
After all eight tests, the final task, called the” trace of Freeman “occurs. Its location is Sitch Ta'lab At the border of the eastern barrier wall and Cape Taril.
The entrance to this test is in the crevice and marked with a sign, so it will be simple to find it. There you will find a large door, and inside you will answer a few questions about the Boor of the game, for which there are correct answers. Choose answers in the following order:
- 2-al-uruba-on-nile
- 2-Poritrin
- 1-Salusa second
- 3-Bela Tayeigaz
- 1-Rossak
- 3-Turgrod
- 3 – Harmontep
After the correct answers, the door will open and you will fall into the room where you will be told about the ecology. In this room, you need to compare the characters on the wall with the story of solid projection using buttons below characters. The correct answers are the following combinations: “ communication – dune – grass ”, “ planting – shelter – passing ” and “ animal – aeration – sand .”
Next, you have to turn the rings on the mechanism: the internal ring twice , the average – Once , the outer – twice . After Ari says “good”, we move on to the next stage. To the right of the mechanism is a biodistyllator, your task is to pour blood . The door opens and we can go deep into it.
in the next room is a console, next to which is hidden a safe . Interact with it, then open the door behind the central console, jump down and get ready to fight off the enemy ambush. After the attack is repelled, you need to get out of the mesh – on this the quest “Find the Freeman” will be completed.
This quest line helps to get to know the world and the history of free -free in Dune: AWAKENING, as well as interesting trials combining the study, battle and solving mysteries.