in Zenless Zone Zero (ZZZ) The Gashte is a 5-star character, which belongs to the type of intimidation and applies an electrical attribute. In the detachment, she can perform the function of a secondary damageer aimed at stunning of opponents and strengthening the allies. In this guide, you will learn about its best build, amplifiers and drives, as well as recommended commands with her and Banbu.
The main features of the gachy in ZZZ
How to get a gashter
In the second phase of version 1.6 (April 2), the Obol detachment sniper first appeared in the banner, which increased the likelihood of its loss. In the future, this heroine can only be obtained by searching for a signal. Unfortunately, Hoyoverse only once held an event, which was a 5-star fighter (Harumas), so get this young lady definitely won’t work for free.
Key characteristics of the gashter
Specialty
rarity | faction | type of attack | |||
---|---|---|---|---|---|
5 stars | a detachment of the okol | Electro | intimidation | penetrating | hp: 7923 attack: 750 protection: 600 impulse: 131 |
You can get acquainted with information about the abilities of the heroine in the game itself, so we decided not to focus on her too much attention, simply giving dry data with GIFs. We also recommend that you study our leadership on the combat system in order to better understand it.
Basic attacks
Cold shot
to start the basic attack (LKM). Fires up to 4 shots on the target. The first 3 shots cause physical damage, the 4th is electric.
silent shot
For launch, click the button of the basic attack (LKM). The gashlet enters the sniper rack and begins to conduct continuous fire, inflicting electric damage. If the enemy attacks the shutter, when it leads continuous fire, it automatically evades the attack. The effect works no more than once in 8 seconds. By fire, you can use the joystick to change the position left/back/back. With an automatic evasion or change of position right before the incoming attack, the perfect evasion is activated, and then a charged counterattack.
When it enters the enemy with continuous fire or a charged counterattack, the gashte receives 25 points of adamance, a maximum of 100 points. If the enemy hit the enemy, the rapid help of the previous character in the detachment is activated by the ending blow. In this way, quick help can be launched no more than once in 25 seconds.
Sniper concert
It is launched when the gashlet has adamant, and the other active character gets on the enemy with a basic attack, an attack in a jerk, a counterattack after evasion, a special attack or quick help. The gashlet makes two quick shots on the target from different sides, inflicting electric damage. When activating this skill, 3 units of adamming are consumed.
during the use of this skill, the heroine is invulnerable. The basic attack “Sniper Concert” is considered an aftershok. The detachment can activate the basic attack “Sniper concert” no more than once every 3 seconds.
Sniper concert – Tartar
It is launched when the gashlet has adamantly, and another active character gets around the enemy with a heavy blow of an enhanced special attack, help in an additional attack or superpowers. The gashlet makes on the target three quick shots from different sides, followed by the final blow, inflicting electric damage. When activating this skill, 5 units of adamming are consumed.
During the use of this skill, the heroine is invulnerable. The basic attack “Sniper concert – Tartar” is considered an aftershok. Skills of the same type can activate the basic attack “Sniper concert – Tartar” up to 2 times in 20 seconds for the entire squad.
TECRISE
Drowning
Press the Dolting button (PKM or L Shift) to quickly deduce in a jerk. When using this ability, the heroine is invulnerable.
attack in a jerk: vengeance
for the activation, click the Basic attack button (LKM) during evasion. He quickly throws up the rifle and shoots, inflicting physical damage.
counterattack after evasion: doomed soul
To activate, press the Basic attack button (LKM) after starting the perfect evasion. It unfolds and performs a quick shot along the enemies in front of him, inflicting electric damage. When using this ability, the heroine is invulnerable.
Help
Fast help: Cold shot of cover
To activate, press the help button (gap) when the active character was thrown. It unfolds and quickly shoots at the enemies in front of him, inflicting electric damage. When using this ability, the heroine is invulnerable.
Assistance in protection: Defense of the inevitable
to activate click the help button (space) when the character is about to attack. The agent ratties the attacks of enemies, accumulating a lot of stunning points. When using this ability, the heroine is invulnerable.
Help in an additional attack: piercing thunder
to activate, click the Basic attack button (LKM) after helping in the evasion. It performs a series of chopping blows to the enemies in front of him, and then – a powerful charged shot after landing, inflicting electric damage. When using this ability, the heroine is invulnerable.
Special attacks
Special attack: Ghostly flash
for Activation Click a special attack button (E). It lunges with a chopping attack, inflicting electric damage. During the use of this skill, the level of interruption protection increases.
Enhanced special attack: instant burial
to activate, click the Special Air button (E), when the legislature has enough energy. It lunge forward and delivers a chopping blow, then bounces and performs a powerful shot on the ground, inflicting huge electric damage. When using this ability, the heroine is invulnerable.
When this skill falls through the enemy, the rapid help of the previous character in the detachment is activated. When this skill gets through the enemy, the gashty enters the state of “coordinated support”. When the other active characters of the team fall on the enemy with any attack, and the gasket is in this state, the basic attack “Sniper Concert” is activated without the costs of adamance and without the restrictions of the rollback. This effect lasts 8 seconds and works up to 4 times. Repeated entrance to the “Coordinated support” state extends the effect of the effect and gives additional activation capabilities (maximum – 20 seconds and 10 activations).
Attac chains
The attack chain: the stinks bait
, select the asseling chain to be launched. He performs several powerful shots in front of him, inflicting huge electric damage. When using this ability, the heroine is invulnerable.
Superpances: a nebula with a requiem
to activate, click the ultimate button (Q) at the maximum level of decibel. He performs a powerful shot at enemies in a large area in front of him, inflicting huge electric damage. When using this ability, the heroine is invulnerable. When this technique enters the enemy, the rapid assistance of the previous agent in the team is activated.
When this skill gets through the enemy, the gashty enters the state of “coordinated support”. When the other active characters of the detachment fall on the enemy with any attack, and the gasket is in this state, the basic attack “Sniper Concert” is activated without the cost of adamance and without the restrictions of the rollback. This effect lasts 12 seconds. And works up to 6 times. Repeated entrance to the “Coordinated support” state extends the effect of the effect and gives additional activation capabilities (maximum – 20 seconds and 10 activations).
the main passive skill: piercing gaze
This effect acts, even if the goal is not in a state of stunning.
Additional ability: Silver lantern
It is activated if the detachment has a character with a specialty “attack” or with the same attribute. When the chance is Crete. The hit of the gashter exceeds 40%, each 1%of this value increases the stunning from aphthershoks by 1.5%, the maximum increase is 75%.
as for pumping of the heroine talents , the priority should be the inclinations and basic attacks, since the former are aimed at enhancing the stunning, and the latter are the main source of the camp of the opponents. Further, in importance, special attacks and attacks of attacks go, since you will often use them to convert the gashter into a state of “coordinated support”.
As soon as you maximize the above abilities, you can proceed to pumping help and evasions for a general increase in damage and stunning the heroine. However, you may well not increase them at all, since the gashlet is played outside the field, so it simply does not need these abilities.To open it, you need to save the agent’s profiles issued during the loss of duplicates of the heroine, which, of course, is random. Given the small chance of getting 5-star characters, you will need to spend a lot of time and money on unlocking all the Aidos. However, even without them, the gashlet can easily perform the function of a secondary damager.
The table below indicates all the Aidos, their description and benefit for the heroine.
If you still decide to experience good luck, you can Stop M1 and M2 thanks to which you will be able to significantly increase the deafening abilities of the heroine and even give her a good buff for the whole team. If you have a choice between the first mentality and signature weapons, then we still advise you to take the signature, since it will bring you a little more benefit, especially in the absence of good alternatives.
How to play for the gashter
basic combinations
Fortunately, the gameplay of the gashter is very simple and rotates, in essence, around it, around it, around “A silent shot” . You need to clamp the basic attack button (LKM) to go to the sniper rack and start shooting at the enemy, accumulating the scale of adamance. Each shot gives 25 units of charge, and you can dial a maximum of 100 points, that is, you need to make 5 shots (the 1st shot, which transfers the heroine into aiming mode, is not taken into account), and then release the button and carry out the final blow. Autoplay>
After the final shot, use quick help, and switching will occur on the character in the slot to the left of the gashter, where, usually, there is the main damage (that is, should be placed in the 1st cell-DD cell, in the 2nd-the gashter, and in the 3rd-support). Next, just beat the enemy with an active character so that the gashlet periodically attacks the enemy from the “sniper concert” pocket , considered an aftershok.
Each apothech spends only 3 units of adamance, that is, it can be calculated that the full scale is enough for 33 attacks, each of which is carried out every 3 seconds, that is, all shots are enough for almost 2 minutes. However, this does not mean that you can simply forget about the trigger for a couple of minutes and not use it. The fact is that you can translate it into a state of “coordinated support” , having performed an enhanced special attack or superpowity.
In this mode, the ongoing scale is stained in orange (see the screenshot above), and it itself ceases to spend money. In addition, the kuldown disappears on Afterchoki, that is, the gashty begins to spam them continuously – in one blow of the active character it can carry out up to 4 shots. By the way, after applying an enhanced e-shchiki or ult, you do not need to pinch the basic attack again, since you can immediately switch to Main-DD with quick help.
You should also remember about the main advantage of the legislature-when the “sniper concert” on the enemy of its damage when stunned at the maximum level Passivki increases by 35% by 5 seconds . At the same time, this factor works even before the enemy’s stunning, so you will constantly see the “DMG 135%” icon on enemy, Buffay damage to the whole team.
taking into account this information, you can develop the following optimal rotation for the trigger:
- Immediately after the start of the battle, activate the button of the support, and then switch to the leg and click the basic attack button to go to the sniper mode. Follow 5 shots and release the LKM, charging a scale of adamance up to 100 units.
- Use quick help to instantly switch to your main damage, and begin to damage them on the enemy. At the same time, the gashlet will attack the enemy from the pocket of Afterchoki.
- Having accumulated enough energy or decibel at the gashter, perform an enhanced special attack or superpowers for transition to “coordinated support”, and then, with the help of quick help, switch to the enemy again and beat the enemy. The sniper will begin to perform much more aphthershoks over the next 8 seconds.
- Next, you will just need to switch to the gashter, activate her e-shka or ult, and then return to Damager again until her scale of adamantly ends. Then return to the 1st step.
- is an excellent secondary damage aimed at stunning enemies. It can cause damage and add stunning glasses from the pocket thanks to the Afterchok system, so it does not take much time on the battlefield, which will be useful for hyperkerry.
- Extremely simple gameplay-it is enough to do 4 shots with a clamped button of the base attack, switch to Main-DD and occasionally return to battle to go to enhanced mode. So the gashlet is great for beginners.
- At the same time, it has several advanced combinations that allow you to slightly increase its benefits for the team, which will surely appeal to veterans of the game that love characters with deep mechanics.
- It has an automatic evasion mechanics and many attacks with a large radius of defeat, which allows you to avoid enemy blows without problems.
- has a universal multiple multiplier when stunning, which makes it a useful acquisition not only for the teams playing from aphtershoks, but also many other detachments with hyperkerry.
- it is extremely desirable to knock out a signature amplifier for her, which is able to almost on an ongoing basis to cut off the enemy, thereby increasing the damage of Main-DD. Its M1 is also chic and is recommended for receipt. Of course, all this will probably not like F2P players.
- Unfortunately, problems may arise when trying to add anomalies to the teams due to the conditions of its additional passive (you will have to take the second electrical character to the detachment).
- does not go well with the detachments in which it is often necessary to switch between the characters and stay on the field for a long time. pocket.
The best build for the gashter
of this information will be enough to use the trigger 90% of its full potential. If you want to survive the maximum, then study the advanced combo.Information will appear in the near future …
The advantages and disadvantages of the gashter
using its unique abilities, a sniper can easily stun almost any opponents. Its advantages should also include:
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However, it is still impossible to call the gashter an ideal character, since it has its disadvantages:
Best amplifiers
We advise you to choose a weapon that can increase the impulse, damage from Afterchoks and Crete. The heroine’s chance, as well as if possible, give more buffs to the team. The table below presents the most interesting options.
the name | bonus | usefulness |
---|---|---|
Water perception | The factor of vulnerability, when stunning from the main passive skill, “piercing gaze” additionally increases by 20%. When activating the basic attack “Sniper concert”, the rollback time is reduced to 2 seconds. When a charged counterattack enters the enemy, or during a continuous fire in a sniper rack, the gashta accumulates 25% more adultery, and the maximum value of adamance increases to 125. | The extremely useful Aidos, which noticeably enhances its basic passive skill, allowing it to stun enemies much faster. In addition, you can hold the shit in your pocket longer thanks to an increased scale of adamance. |
Ether vision | When using Aftershok, the gashte receives the 1st level of the hunter's gaze. When performing a final blow in a sniper rack, the gashlet receives the 2nd level of the hunter's gaze. For each level of gaze, the hunter Crete. The damage of the total detachment increases by 6% (summarized to 4 times, lasts 10 seconds). Repeated launches update the time of action. | A good bufficing eidos that allows you to quickly increase the critical damage of all team members by 24%. |
Return home | The level of basic attack, evasion, help, special attack, attack chains +2. | bring medium -sized benefits. |
inconspicuous presence | After the gashlet enters the “coordinated support” state or extends it while this condition lasts, during the next activation by another character in the “Sniper Concert” basic attack detachment or the basic attack “Sniper -Tartar” when the enemy gets the “gap”, which causes an additional damage of 200% of the gashter and the power of the gashter and the power of the gashter and It accumulates a stunning of 120% of the pulse of the gashter. This technique has an increased level of interruption. | just allows you to apply additional damage and stunning to enemies when an active character walks, and the gasket attacks from the pocket. Nice Aidos, but you definitely do not cost the resources spent on it. |
adamant will | The level of basic attack, evasion, help, special attack, attes +2. | Brings medium -sized benefits. |
on the other side | When you exit on the battlefield, the gashta gets armor -piercing cartridges Ă— 5. For each 25 units spent, she receives another 1 armor -piercing cartridge, a maximum of 5 pcs. If the trigger has armor -piercing cartridges, then when it gets along the target in a sniper rack, it consumes 1 armor -piercing cartridge and inflicts additional electric damage in the amount of 1200% of its attack, and its damage increases by 50%. It works no more than once every 0.2 seconds. | significantly increases its personal damage, allowing even to use as a second full -fledged damage. However, this is clearly not worth the resources spent on M6. |
The best drives
It is recommended to choose artifacts that increase the chance of critical hit, electric damage and/or impulse. Options that enhance basic attacks and give Buffs to allies will also be useful. Â The table below indicates the best variants of drives for this heroine.
The name | characteristics | |
---|---|---|
Ghostly ghostly ghost gaze | basic attack: 42-624 crit. Chance: 9.6-24% | When the owner gets through the enemy by Afterchok and inflicts electric damage, the target protection decreases by 25-40% by 5 seconds. The same passive effects are not summarized. If, when this effect is triggered, the carrier is not an active character, it receives the 1st level of the “eye of the spirit” (maximum level 3). Using one skill can only have an effect once. Each level of spirit shackles increases the agent’s impulse with this item by 4-6.4% by 12 seconds. The duration of each level of the effect is calculated separately. At the maximum level of the shackles of the spirit, the agent’s impulse with this item additionally increases by 8-12.8%.   The signature weapon of the gashter, which not only significantly increases its impulse (only the passive gives +20%, not to mention the bonus from the Crete. Chance), but also gives an incredible buff for the main damage, turning a sniper into an excellent support. For this reason, although M1 is useful, but we still advise you to knock out the signature first, and only then Aidos. |
nudal kettle purity | basic attack: 46-713 impulse: 7.2-18% | When the basic attack falls on the enemy, 1 level of “tea force” is given. Each stack increases the bearer pulse by 0.7-1.4%. The bonus can be summed up up to 30 times, lasts 8 seconds, the duration of each level is considered separately. Upon receipt of the effect, if the owner has gained 15 levels or more, then the damage inflicted by all members of the detachment increases by 20%. The effect lasts 10 seconds. The same passive effects are not added up. Recall that Afterchoki are considered basic attacks, and within the framework of one of them the gashth takes two shots at once, so you will accumulate 2 glasses at a time at once. As a result, you can with difficulty, but still achieve and maintain 15 levels of effect, getting a 20% damage bonus for the entire detachment. |
flare flare. The crown | basic attack: 48-714 impulse: 7.2-18% | When starting fast or perfect assistance, the owner of the impulse rises by 25-40% by 6 seconds. When the carrier enters the enemy with a basic attack, 1 level of depression is superimposed on the target. The effect lasts half a minute and summarizes up to 20 times. Repeated launches update the time of action. When any character in the detachment enters the enemy, for each stack of depression at the target, critical ice and fiery damage increase by 2-3.2%. Immediately after performing the final blow, the gashlet activates quick assistance, which leads to activation of the first part of the amplifier passive. Then she performs aftershoki, which are basic attacks, and therefore imposes depression on the enemy. It will be problematic to apply 20 glasses, but it is quite possible with long battles. However, with this amplifier, the gashter should only be used with an ice or fiery damager, for example, with Evelyn or Miyabi. |
restraint | basic attack: 46-684 pulse: 7.2-18% | when the enemy gets on the basic attack, and stunning increases by 6-12%. The effect folds up to 5 times, lasts 8 seconds. It is launched no more than once in one reception. The duration of each level of the effect is calculated separately. Gives the gashter large folding bonuses of stunning and damage for its basic attacks. You can easily support at least three glasses of this buff, thanks to its frequent aphthell (considered basic blows), and after applying an enhanced e-shk or ulta, it will be easily possible to reach 5 glasses. |
gear of hellish flame | basic attack: 46-684 impulse: 7.2-18% | The agent with this item restores energy outside the battlefield by 0.6-1.2 units/second faster. When starting an enhanced special attack, the agent's impulse with this item increases by 10-20%. The effect folds up to 2 times, lasts 10 seconds. The action of each level is calculated separately. It will allow you to quickly accumulate energy, and, therefore, more often activate an enhanced special attack and go into a state of “coordinated support”, hanging more deafening. But it will be extremely difficult for you to gain and maintain 2 levels of effect. |
precious Fossion | basic attack: 40-594 impulse: 6-15% | If the enemy’s HP is not lower than 50%, the agent with this item inflicts 10-16% more deafening to this enemy. If the enemy’s HP is not lower than 75%, this bonus additionally increases by 10-16%. gives a lot of impulse, but is extremely situational, since its passivation depends on the current HP enemies. On average, this amplifier is comparable to other epic guns, however, in modes where enemies remain with high health most of the time, it crashes forward. |
double | basic attack: 40-594 Energy restoration: 20-50% | for each consumed 10 units. The energy pulse of the agent with this item increases by 2-3.2%. The effect is summed up to 8 times. The effect is 8 seconds. After energy expenditure. The duration of each effect is considered separately. Allows you to quickly accumulate energy to use an enhanced special attack and the transition to “coordinated support”, and after that it significantly increases the impulse, which makes it easier to stun enemies. |
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As for the main characteristics of the drives , then your choice should look as follows:
- IV sector: a critical hit.
- V-sector: electric damage bonus (priority) or the power of attack%.
- VI sector: impulse.
- Sabstates: Crete's chance & gt; Crete. Damage & GT; Power of attack% & gt; The chance of punching
If we talk about recommended values ​​of the parameters of the gashter , then they should look something like this:
- Impulse: 162-186+ (the most important stat)
- Health: 10000+
- Protection protection: Protection: Protection. 750+
- Attack: 1700-2200+units (optionally)
- The chance of a critical hit: 60-90%+
- Critical damage: 100-120%
For most characters of intimidation, the chance of critical hit is not very necessary, however, not in the case of the gashter. The fact is that thanks to her groove, the more this parameter has, the higher the stunning bonus from aphthershoks will be. To get the maximum buff at 75%, you need to bring Crete. A chance up to 90%. However, 60% of Crete. The chance will be quite enough, since in this case the buff will be 30%.
The best commands for the gashter
F2P squam
The name | Bonuses | Advantages of |
---|---|---|
Shokokstar-Disko (4 parts) | 2 parts: increase the pulse by 6%. 4 parts: basic attacks, attacks and counterattacks after evasion apply the main target by 20% more deafening. | |
2 parts: increases the damage from aphtershok and attacks in a jerk by 15%. 4 parts: If the owner enters the enemy, an aphtershok or an attack in a jerk and coincidence of a damage attribute with an attribute of the carrier, 1 level of amplification for each used skill is issued. Each glass increases the power of attack by 4%, and the chance of a critical hit by 4%. The bonus can fold up to 3 times and lasts 15 seconds. Repeated activations update the time of action. | It is a good choice for the trigger, as it will increase the damage from the aftershoks it, and will also increase the Crete necessary. A chance (with a set of glasses you will not have problems). It is recommended to combine this set with shockstar-disk or woodpecker-electro (if it does not manage to gain critic. Chance). |
We recall that the additional ability of the trigger can be activated with any character of the “attack”, so it can be used in the classical team in Crete. Everything is simple here-we accumulate the scale of adamance, switch to Billy, and we beat the enemies for them, while the gashlet is spatched by aphtershoki.
The Afterhoki command
main-dd | Sab-DD | Banbu | |
---|---|---|---|
BILLE BILLIS (Corin) | Gasket | Nicole | Sumobu (Barobo, Avokabu, Package) |
Main-DD Scope = “Col”> Sab-DD | Support | Banbu | |
---|---|---|---|
Soldier 0 Enby | GASHET | Astra | Sueter. (Knightsarb, Sumob, Barobu, Electrobu) |
Soldier 0 Anbi | GASHET | Caesar (Lucy) | the plug of the boiler (Electrobu) |
Soldier 0 Anby | Gashte | Rina Rina Rina Rina Rina Rina (Nicole) | plug (electric b) |
Soldier 0 Anby | Gasket | bullet Pulrah | The plug (Electrobu) |
The Gashte best demonstrates itself in a team with a soldier 0 Anby, who is not only most of the time on the field, but also increases the damage from aphtershoki. You can completely assemble a super-command for stunning, taking a pulchra to the company.
Classical team with hyperkerry
Thanks to the universal multiplier multiplier when you stun and the ability to apply anftershoki from the pocket, the Gashte is perfectly combined with any hyperkerry that needs a good character of stunning.
Pumping of the gashter
The table below indicates the materials necessary to increase the level, skills and inclinations of the heroine, as well as their total quantity.
Maine-DD | Sab-DD | ||
---|---|---|---|
jinn DOU | GASHETE | set | plug (Electrobu, boiler Knight) |
of the nekomata (Corin) | GASHETIT | Astra Yao (Nicole) | Knightsaries (Sumobu) |
soldier 11 (Ellen, soldier, soldier 11 (Ellen, soldier, soldier. Harumas) | Gashte | Knights (Akulabu, Penguin, Shtecert, Electrobu) | |
Evelyn | Gasket | Astra Yao Yao (Nicole, Lucy) | Nutcracker (Knightsarb, Sumobu) |
Miabi | Yanagi Yanagi | Gasket | Sueter. (Electrobu) |
Yanagi | Gashte | Astra Yao (Bernis, Nicole) | the plug of the boiler (Electrobu) |
on this, a guide for the best build for a trunkey in ZZZ can be considered complete. We hope that this information will help you choose the optimal amplifiers, drives and teams for the heroine.
the level of the level | pumping the makings | |
---|---|---|
Dennie x800000 the initial intimidation of the initial level x4 The highest levels of confusion x32 the tokens of the winner x30 | Denni Denni Denni x500000 basic chips of shock x5 advanced chupe chucks x15 specialized shock chips x50 Passing into the Hamper Cage x1 | Denni Denni Denni x400000 high -size data: cutter x60 Bloody Looping Fist x9 |