in Kingdom Come: Deliverance 2 The Hermit is a side quest during which you will need to bring the lucky Board of the Spanish blade so that it can forge a new sword from it. You have to find a hermit, find out the truth about the devilish visions, steal the diary of Knight Konrad and find the grave. If you have difficulties with obtaining and passing the assignment, then study our leadership.
Passing the quest “Hermit” at Kingdom Come: Deliverance 2
How to start the task
Access to it opens only after the mission is “the son of a blacksmith” (if you followed the Miller’s path and “uninvited guests at the wedding” have already passed) or “Walk” (if you follow the path of a blacksmith to get to the wedding). You will just need to talk with a lucky one who will tell you that he needs welded steel to make a best sword. You can get it in a hermit who owns a wreckage of a sword of Andalusia.
Learn more about the hermit
The blacksmith will also note that the mistress of the Korchma in Truskovitsa may know where you can find the hermit. Go to the tavern and chat with Beta's nurse, who usually sits on a bench near the entrance to the building. Choose the answer “I need advice about the hermit,” and she will tell you that strangers-monks with daggers came to the Korkma and were also looking for a ragweed.
Note: if you say, “I came to ask for forgiveness,” she will ask you to help with the Polovtsi who came , which will lead to the beginning of another side quest called “invaders.”
After a conversation with a woman, a new marker will appear on your map, pointing to the forest north-east of the Truskoye. Go along the road to the side, going first to the east, and then straight to the north. Entering the allocated area, turn off the road to the left, and you will see the path that goes upstairs – move along it to the fork. Then turn left and go between the stones. Then turn to the right and go to the gorge.
you will find yourself in the southwestern part of the search area (see the screenshots above), where you will find a wooden hut. Enter inside and talk with the hermit here. True, he will refuse to speak with you, and you will lose a little reputation.
Find out the truth about the devilish visions (optional)
the hermit will have A book called “The Diary of Knight Conrad” . You need to get it and read it. There are two ways to do this: rob the old man with the help of pocket theft or kill it and pick up a book from the body.
Pocket theft
is non -violent and most optimal way. First of all, make manual conservation with the help of a saving schnapps, so that in the event of a failure you can always return and try again. Next, leave the hermit’s house and move away from it a little, and then transfer the time at 12 a.m. (“T”) so that the old man falls asleep (sleeping people are much easier).
If you do not have a thieves' outfit, we advise you to simply take off all the clothes by choosing the third suit in the inventory (so you You will produce less noise). Enter the house at night, sneaking (“C” key), approach the old man, lead the cursor on it and click the button“Rob” for starting mini-games.
Hold the clamping of the clamping of the clamped, and you will see a timer indicating how much time you can later search for your victim’s pockets (at this stage we advise you to stop for 7-9 seconds). After that, a new circular window will appear, in which you will need to be brought to the mugs and open them in search of a book. Select the desired item (“E” key), and then see the door icon and complete theft.
Usually the book is in the circle to the left of the open door icon. But the hermit has two books with him – in addition to the “Knight of Konrad”, he also has a volume of Breviarium Romanum, which you can be mistaken by stole. In this case, you will have to perform theft again. The gif above shows the whole process.
Murder
If you haven’t done theft with theft, then you can simply kill the hermit in his house, and then inspect the body and pick up the desired book. In the way, open your sum, go to the “Books” section and read the “Diary of Knight Konrad”. You will learn that in fact the ambodge is dead and buried, so you will need to find his grave.
to the west to the next search area. Go to its center, and then go a little north, and you will see a double tree growing from the grave (see the screenshots below). Go up to her and take the broken sword of Ambrosha, which sticks out of the ground.
If you want to excavate the grave, then you need a shovel. However, this does not make sense to do this anyway, since you will not find anything near the body of the hermit.
to forge and give the sword
Having received the desired little thing, return to Radova in Takhi (you can simply use the quick movement). Then tell him “I took out the hermit's sword.” He will want you to get a sword. We advise you to preserve at this stage so that you can reboot in case of an error and try again.
Click on the anvil and in the menu that opens, select the drawing “Hermit sword”, which is located in the “Long Swords” section. It will need to create it: the broken sword of Ambroja, Frankfurt Steel X1 and iron scrap x2. All these materials will be conveyed to you Radovan.
Next, follow the same steps that you took when creating a hunting tesak in the previous quest:
- Hold the “Q” key to inflate fur and move the mouse back and forth in order to evenly heat the rod until it becomes red-white.
- Now put the workpiece on the anvil and start to beat evenly on it on both sides. Stay on each side 6 times, and a new blow should be next to the previous one (do not hit the same place several times). Repeat this several times.
- When the blade is ready, Indo will stop. Press the “E” key so that the hero automatically tempers and cools it. As a result, you will receive a “sword of to lane”.
Talk to the blacksmith again and tell him “I packed the sword” to get 25 pennies in a reward. If you have not been to the wedding yet, then Radovan will agree to take you with you. On this, the mission will come to an end.
Take the Cat sword (optionally)
Note that if you have already been at a wedding on the quest chain of Melnik, then the task will not end in creating the sword. You will need to be attributed to the boiled blade not to the groom, but to the cat. You can find it in the Tabor of Nomads, located northwest of Semin. The screenshots below show its approximate location (depending on the time of day, its location may change, so check with the marker).
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tell him:” The blacksmith won the bet (give the sword “). The cat will want to see the blade in action during the battle. It doesn’t matter what you answer, since Indo in any case admits that it was he who had a sword, and the cat will reward us without a fight. You will get 45 pennies. Plus, you start the mission “Boy: training I” if you have not started it before.