in zenless zone zero (ZZZ) Hugo Vlad is a 5-star character, which belongs to the type of attack and uses the ice attribute. In the team, he can perform the function of the main damageer, which inflicts significant ice damage to stunned enemies. In this guide you will learn about his best build, amplifiers and drives, as well as recommended detachments with him and Banbu.
How to get Hugo Vlad
in the second phase of version 1.7 of the “Mockingbies” first appeared in the banner, which increased the likelihood of its loss. In the future, this hero can only be obtained by searching for a signal. Unfortunately, Hoyooverse only once held an event, which was a 5-star fighter (Harumas), so getting a scandalous thief will definitely not work for free.
Key characteristics of the hugo Vlad
5 stars
rarity | Specialty | Mockingbirds | ice | attack | chopping | hp: 7940 attack: 616 protection: 919 chance of critical hit: 19.4% |
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to get acquainted with information about the hero’s abilities can be in the game itself, so we decided not to focus on it too much attention, simply giving dry data with gifs. We also recommend that you familiarize yourself with our leadership in the combat system in order to better understand it.
Basic attacks
Quartet of the abyss
For launch, press the Basic attack button (LKM). The agent performs up to four blows forward, inflicting physical and ice damage. The fourth stage of the attack is long -range. During it, you can clamp the attack button to charge and perform a charged shot. During the fourth strike, the level of interruption protection increases, and the resulting damage is reduced by 40%.
The concert of the abyss
For launch, press or click the Basic attack button (LKM) after the fourth blow of the “Club of the Abyss”, a shot of a counterattack after the “crafty shadow – execution” or a shot of quick help “Requiem”. Hugo throws a braid and performs a chopping blow, and then a shot that inflicts ice damage.
During the shot, click the button of the basic attack to charge and perform a charged shot. During the use of this skill, the level of interruption protection increases, and the resulting damage decreases by 40%.
Tuck
Evasion: Lukava Shadow
Click the Frolling button (PKM or L SHIFT) to quickly avoid jerking off. When using this ability, the hero is invulnerable.
Attack in a jerk: a crafty shadow – defeat
To activate, click the Basic attack button (LKM) during evasion. Hugo performs an attack in a jerk in front of him, by inflicting physical damage.
Counterfall after evasion: crafty shadow – execution
To activate, press the Basic attack button (LKM) after starting the perfect evasion. Hugo performs a series of attacks on enemies in front of him, causing ice damage. During this technique, click the button of the basic attack to carry out a long -range shot. During the shot, click the button of the basic attack to charge and carry out a charged shot.
A long-range shot is considered a basic attack, and its damage is damaged from the basic attack.
After this skill, you can immediately carry out the 4th blow of the basic attack “Quartet of the abyss”. During the shot, the interrupt protection level rises, the resulting damage is reduced by 40%. During a chopping impact and retreat at the shot, the hero is invulnerable.
Help
Fast help: Requiem
To activate, press the help button (gap) when the active character was thrown. The agent performs a series of attacks on enemies in front of him, causing ice damage. During this technique, click the button of the basic attack to carry out a long -range shot. During the shot, click the button of the basic attack to charge and carry out a charged shot.
A long -range shot is considered a basic attack, and its damage is damaged from the basic attack.
After applying this skill, you can immediately perform the 4th stage of the basic attack “The Quartet of the Abyss”. During the shot, the interrupt protection level rises, the resulting damage is reduced by 40%. During a chopping impact and retreating at the shot, the hero is invulnerable.
Help in defense: the death hour has not yet struck
to activate, click the help button (gap) when the character is about to attack. Hugo Vlad descends the attacks of enemies, accumulating a lot of stunning points. When using this ability, the hero is invulnerable.
Help in an additional attack: Ace in the sleeve
To activate, click the Basic attack button (LKM) after help in defense. The agent rushes forward and performs two chopping strokes, causing ice damage. After applying this skill, you can immediately carry out the 4th blow of the basic attack “The Quartet of the Abyss”. When using this ability, the hero is invulnerable.
Special attacks
Special attack: Reaper Soul – Sentence
Click a special attack button (E) to launch the ability. The agent rotates a braid, and then performs a chopping blow forward, inflicting ice damage. During the use of this skill, the level of interruption protection increases.
enhanced special attack: Reaper shower – Kara
To activate, press the special attack button (E), when Hugo Vlad has enough energy. The agent rotates the braid, and then carries out the final blow, inflicting huge ice damage. This skill is not considered a heavy blow. After applying this skill, you can immediately perform the 4th stage of the basic attack “The Quartet of the Abyss”. When using this ability, the hero is invulnerable to.
Attic chains
The attack chain: the focus of fate
Choose an agent when a chain of attacks is launched. The agent rushes forward, cuts enemies in a large area in front of him, and then performs a long -range shot, inflicting huge ice damage. The shot, activated by this skill, is considered charged. When using this ability, the hero is invulnerable.
Superpanity: God -Brothers
To activate, click the ultimate button (Q) at the maximum level of decibels. The agent throw a braid forward and powerfully attacks enemies in rotation, and then performs a final blow, inflicting huge ice damage. This skill is not considered a heavy blow. After applying this skill, you can immediately perform the 4th stage of the basic attack “The Quartet of the Abyss”. When using this ability, the hero is invulnerable to.
Plains
The main passive skill: the last sentence
When the “focus of fate” attacks falls on the enemy or the attack of Hugo stunes the enemy, hugo enters the state of the “echo of the abyss”, which lasts 6 seconds. Repeated launches update the time of action. In this state, Crete Chance. Hugo hits increase by 12%, and Crete. Damage – by 25%. If the detachment has 1 or 2 characters of the Specialty “Squeezing”, the force of the Hugo attack rises by 25-300 or 75-900 units, respectively.
When the final blow of the enhanced special attack “Reaper of the Soul-Kara” or the Superpan “God-Borcer” falls on the stunned enemy, the “Result” effect is superimposed on it, and the multiple of the damage of the final strike increases by 500-1000%. At the same time, the increase depends on how much time the enemy was left to be in a state of stunning when the “result” worked. Over each remaining second of stunning up to 5 seconds inclusive, the Malon multiplier rises by 140-280%, and in every second from 5 to 15 seconds-by 50-100%, the maximum increase is 1700-3400%.
After the “Result” effect is triggered, the enemy comes out of the stunning state, and depending on the stunning time that remains at the time of activation of the effect of the time of stunning, a certain value of the stunning accumulates: 5% for each remaining second, a maximum of 25% of the maximum bastard of the enemy. When the enhanced special attack “Reaper Soul – Kara” falls on an ineffective enemy, the accumulated value of deafening increases by 20%.
Additional ability: Prelude to the finale
It is activated if the detachment has characters of the specialty “intimidation” or with the same attribute: the damage from the “focus of fate” attacks increases by 15%, and the damage to ordinary enemies additionally increases by 35%. When the “result” effect is triggered, the damage from the skill increases by 40%, and when the enhanced special attack “Reaper of the Soul -Kara” activates the effect “Result” among ordinary opponents, 20 units of energy are additionally restored. Energy restoration works no more than once in 30 seconds., then the priority should be makings and special attacks, since the former give significant buffs, and the latter are the main source of damage. Further, in importance, there are chains of attacks that you will use each rotation immediately after the stunning of the opponents. Plus, you will increase the damage from the superpowers.
As soon as you maximize the indicated abilities, you can proceed to pumping ordinary attacks, since we are still talking about the main damage, so you will often use them. Next, take up the increase in help and evasions to increase the overall damage of Vlad. However, he will not really need them, since basically you will have to deal with already stunned enemies.
The mental picture of Hugo Vlad
To open it, you need to save the agent’s profiles issued during the loss of duplicates of the hero, which, of course, is random. Given the small chance of getting 5-star characters, you will need to spend a lot of time and money on unlocking all the Aidos. However, even without them, Hugo Vlad can easily perform the function of the main damager.
The table below is all indicated Aidos, their description and benefit for the hero.
TABLE | Bonus | Usefulness |
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a child of hatred | in a state of “echo” Storyg effect “results in further the chance of Crete. hits by 12%, and Crete. Damage – 30%. | The total Buff of Crete's chance reaches 24%, and critical damage – 55%, which is very, very good, as it greatly simplifies the balancing of these characteristics in the character. |
inner child | After applying the ultra and applying the “result”, the enemies will no longer immediately recover after stunning, which will allow you to apply even more damage to them. In addition, the hero will be able to ignore the protection of the enemy, which is a significant buff of damage. | |
the fruit of the poisonous tree | The level of basic attack, evasion, assistance, special attack, attes +2. | bringing average benefits. |
drama theory | After the firing of the firing of the icy firing is ignored, 12% of the resistance to icy damage within 15 targets within 15 targets within 15 seconds. Repeated launches update the time of action. | with this eidos, you will need to include charged shots in your rotations to apply higher damage on enemies. |
Nirvana | The level of basic attack, evasion, assistance, special attack, attack chains +2. | Bring the average benefit. |
thorns of the crown | If any shot enters the enemy, the state of the “echo of the abyss” is activated (it lasts no more than 6 seconds, repeated launches update the action of the action). In addition, when activating the “results” effect by any skill, this time inflicted on this time the damage additionally increases by 60%. If the final blow of the enhanced special attack “Reaper – Kara” falls on an ineffective enemy, it also activates the “Resistance” effect, increasing the damage factor by the final blow by 1000% (fixedly). | significantly increases the damage of the hugo, allowing it to easily enter the “Echo of the abyss”, increasing the damage from the “result” When attacking unconstrusted opponents, which reduces its dependence on the characters of “intimidation” in the detachment. |
If you still decide to experience good luck, you can stop at M1 and M2
Thanks to which you will be able to get additional buffs and leave opponents stunned when using ultraships. If you have a choice between the first eidos and signature weapons, then we still advise you to take the signature, since it gives more Crete. damage and Crete. a chance and allows you to ignore enemy protection.How to play for Hugo Vlad
Standard combo
The gameplay of Hugo is actually incredibly simple and built around the stunning of enemies. When the enemy is paralyzed, immediately fulfill the attack chain with the hero that he will transfer him to the “echo of the abyss” (if Vlad himself stunned the mob, then perform the chain is not necessary), lasting 6 seconds. In him, his Crete. Chance and Crete. Damage will increase by 12% and 25%, respectively.
Note: We add that you will also receive a bonus of 300/900 units of attack force if your team has 1/2 of the Salvation characters, respectively (it acts constantly). However, this does not mean that you definitely need to take exactly two heroes of this specialty, since the support may well give no less useful buffs.
Then immediately apply the reinforced attack “Reaper of the shower -Kara” or the superpower “God -bearer” (if you have enough decibel) in order to put on the stunned debuff “result” And increase the fact of the final blow by 1000% (at the maximum level of pumping the main passive). The final damage also depends on the multiple of the damage and time, how much the enemy can be stunned. So you will be useful to allies that can increase any of these indicators.
As soon as the “outcome” is imposed, the goal will immediately get out of stunning, which, of course, is sad, but tolerant, because for every second of the stunning that remains unrealized, its Stan scale will automatically increase by 5% (up to 25%), that is, in your next rotation you can noticeably faster the enemy again. Given this information, you can build the following rotation:
- Use your “intimidation” characters to stun ordinary mobs or boss as quickly as possible.
- As soon as the enemy is stunned, use the hugo chain to obtain a buff to the crites. Then immediately use its enhanced special attack (“E” key) or ultu (Q key “Q”) for imposing “results” and applying giant damage to the enemy.
- Again, switch to Stanners and try to stun the enemy again – it will be easier to do this thanks to a quarter of the stunning scale.
- is an excellent choice for a team playing through stunning, as he is able to inflict giant damage to stunned enemies. At the same time, Hugo does not take much time on the battlefield, leaving only to fulfill his murderous combo.
- His final blow with the effect of the “results” immediately removes enemies out of stunning, making the characters of “intimidation” as useful as possible for the detachment. In other packs, they usually have to just sit on the bench on the bench while the target is stunned.
- is able to tighten enemies to one point, which greatly simplifies the mass stunning of a large number of ordinary mobs. At the same time, Hugo can also be good to accumulate a strip of stunning, which also facilitates the simultaneous camp of small opponents.
- The hero’s gameplay is as simple as possible, as it requires the performance of just a few simple actions, so it is perfect for beginners.
- can independently buff itself, increasing not only crites, but also the power of attack, which slightly simplifies the balancing of the stats. SRC = “/WP-Content/Uploads/2025/05/Hugo-Vlad-V-ZZZ-Gajd-Na-Luchijij-Bild-FB019A2.WebP” Alt = “Hugo Vlad in ZZZ: Hyde for the best build”/>
However, to name the dicky Vlada. An ideal character is still impossible, since he has his drawbacks:
- It very strongly depends on the allies – if they are not quickly stunned with the goals, then the general damage of the detachment will decrease significantly.
- It is desirable to have two characters of “intimidation” in the detachment at once, and free options will not allow the full potential of Vlad – the presence of a liteer and licion, which also should also be well pumped. To apply increased damage to the enemy, without afraid to get blows from him in response.
- It is necessary to perform the combo and not inhibit the combo flawlessly, since each unused second deafness will reduce the damage from the “outcome.”
The best build for hugo Vlad The best amplifiers
We recommend choosing a weapon that increases critical damage, a chance of critical hit, ice -free damage and/or force. attacks. Options that enhance special attacks will also be useful. The table below presents the most interesting options.
Characteristics ability increases the force of attack by 6-9.6%, and the damage from enhanced special attacks is 15-24%.
can significantly increase the force of the higo attack, and, therefore, its common damage, but they will not give any crows, so they will have to be made in drives. The bonus to the reinforced e-shkam is also very pleasant, given that they are its main source of damage.
The best drives
It is recommended to choose artifacts that increase critical damage, the chance of critical hit, ice damage and/or attack power. Options that enhance special attacks will also be useful. The table below indicates the best variants of drives for a given hero.
The name thousand Eclipses
basic attack: 48-713
Crete's chance: 9.6-24%
Increases critical damage by 45-72%. When an enhanced special attack, Ulta or a chain of attacks inflict ice damage, the carrier receives the effect of the “Sentence of Absolute Zero” by 3 seconds, under the action of which all the hits on the enemy allow the owner to ignore 25-40% of his defense.
the signature of Hugo, which greatly simplifies the balancing of his crites and allows him to enjoy the enemies of increased damage. It will bring noticeably more benefit than the first Aidos, so try to knock out the signature weapons.
The guest from the depths
basic attack: 48-713
Crit. hits: 9.6-24%
Increases ice damage by 25-50%. If the enemy hit the base attack, Crete Chance. The agent’s hit with this subject increases by 10-20% within 8 seconds. When applying ice damage in a jerk, Crete Chance. The agent’s hit with this subject additionally increases by 10-20% within 15 seconds. The action of each effect is calculated separately.
can significantly increase Crete's chance, but for this you will need to use basic attacks and blows in a jerk, which does not quite combine with the gameplay hugo.
basic attack: 48-713
critical damage: 19.2-24%
Increases critical damage by 30-48%. When performing a basic, special or additional attack and hit the enemy, the owner receives the 1st level of the effect. Each charge increases the critical damage of the carrier by another 10-16% by 30 seconds (summed up to three times). The action of each glass is calculated separately. The use of one skill gives an effect only once. In the case of 3 stacks of the effect, the owner inflicts 20-32% more electric damage.
gives a huge amount of critical damage, so only Crete can be recruited in drivers. chance. Recruiting charges is relatively easy, since Vlad’s rotation includes special attacks, and if desired, basic blows can be added to them. However, the last part of the passive with an increase in the electric damage will be absolutely useless to him.
strings of the night
basic attack: 48-713
Creat Chance. hits: 9.6-24%
Increases critical damage by 50-80%. As soon as the owner goes to the battlefield, triggers a chain of attacks or superpowers, he is given 1 stack of the “heart strings” effect. Each level of status enables chains of attacks or ultraships of the carrier to ignore 12.5-20% of the target resistance to fiery damage. The bonus is summarized to two times and operates half a minute. Repeated launches lead to updating the time of action.
just a 5-star amplifier for Crete, simplifying their balancing. The rest of the passive will be useless to Vlad.
sulfur
basic attack: 46-684
Power of attack: 12-30%
The agent’s attacks with this subject increase by 3.5-7% by 8 seconds. It folds up to 8 times, works once every 0.5 seconds. The duration of each level of the effect is considered separately.
It gives a significant increase in the power of Vlad's attack, and, therefore, increases its total damage. But the hero rarely applies basic blows, counterattacks and attacks in a jerk, so it will not be easy to recruit glasses.
Marcato-Roverb
basic attack: 40-594
Crit. hits: 8-20%
Increases the power of the owner’s attack by 6-9.6% by 8 seconds, when an enhanced special attack or a chain of attacks enters the enemy. The force of attack additionally increases by 6-9.6%, if the goal is in the state of the attribute anomalies.
A good 4-star version, which allows to increase Crete's chance and the force of the attack of Hugo. In addition, it is perfect for the rotation of the character, in which there is always a chain of attacks and an enhanced special attack. However, problems may arise with the anomaly of the attribute, since Vlad is poorly combined with the characters of “Anomalia”.
artillery Rotor
Basic attack: 40-594
Crit. hits: 8-20%
The force of attack increases by 7.5-12%. When the enemy was caused by a critical blow, a damage is additionally caused in the amount of 200% of the attack. It works no more than once every 8-6 seconds.
gives Vlad the chance the chance of Crete and increases his attack power, however, not very much. He will be able to activate the second part of the passive without any problems, as he will often criticize.
Zlatocvet
Basic attack: 40-594
The force of attack: 10-25%
The name bonuses Advantages woodpecker-electro
2 parts: increase the chance of a critical hit by 8%.
4 parts: every time a basic attack, counterattack after evasion or a reinforced special attack inflict a critical damage, the carrier receives 1 level amplification. For each stack, the owner of the owner’s attack increases by 9% by 6 seconds. The duration of the buff for different skills is different.
The optimal set for Vlad, with the help of which you can increase its attack power and the chance of a critical hit, simplifying yourself with the balancing of the stats. You can activate a passive without any problems, since reinforced e-shses and basic attacks are included in the character’s combo. You can combine this set with with a branch and blade (2 parts; if you need to bother the critic. Damage), polar hyvin-metal (2 parts) or astral voice (2 parts). hormone-punk
2 parts: increase the force of attack by 10%.
4 parts: when the carrier enters the combat readiness state or is replaced, its attack force increases by 10 seconds. It works once every 20 seconds.
Recall that about half the time Hugo will sit in your pocket, since the characters of “intimidation” will need to stun enemies, so you can easily activate the passive of this set, significantly increasing the power of the hero’s attack. But in terms of effectiveness, it will still be worse than the previous set. It should be combined with woodpecker-electro (2 parts), a song about a branch and a blade (2 parts) or with a polar havi metal (2 parts). As for the main characteristics of the drives , then your choice should look as follows:
- IV sector: Crete. Chance/Crete. Damage in the ratio of 1 to 2.
- V-sector: Ice damage bonus.
- VI sector: Power of attack%.
- Sabstata: Critical Damage = Crete's chance Attack% & gt; piercing.
if we talk about recommended parameters Hugo Vlad, then they should look something like this:
- attack: 2500-2800+units
- Health: 9500+
- Protection: 850+
- Crete chance. Home: 70%
- Critical damage: 180%+ (taking into account bonuses)
The best commands for Hugo Vlad
f2p-team
< Scope = "Col"> Main-DDsupport BANBU hugo Vlad
Sab-DD (Kolyada)
Nicole
(Avokabu, Barobo, Knights)
Classical free team for Maine-DD with Nicole and Enby. The first will debuff the enemies, and the second will stun them, allowing Hugo to apply gigantic damage to their “result”. Subsequently, you can change Nicole to another stanner, for example, Lycaon, if he falls out from a standard or event banner.
commands to stun
Main DD sub-da support BANBU hugo Vlad
Laiter
Lycaon
Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin Robin is (Akulabu, penguin)
Vlad
Lycaon
Sokuka
Robin (Akulabu, Penguin)
hugo Vlad
Lighter (Lycaon)
(Nicole, Caesar)
Robin (Red Robin (Red Rubber Mokkus, Knights, Akulabu)
hugo Vlad
GASHET
Pulrah
Robin
hugo Vlad
(Kolyada)
Nicole
Robin
The team with a Luter and Lycaon, of course, will be ideal for Hugo Vlad, since the latter will receive a huge number of buffs from its allies, including increasing ice damage and increasing the time of deafness, and will be able to use their combo more often. Nevertheless, these two characters of “intimidation” will be able to become most enemies in the blink of an eye.
If you do not have one or both of these heroes, then you can try to improvise, for example, take other characters of “intimidation” or supplement the team with some support. Astra Yao, who gives many bonuses to the main damager, will be a good choice. Caesar, by the way, can not only increase the power of attack, but also become good to become enemies.
pumping hugo Vlad
The table below indicates the materials necessary to increase the level, skills and inclinations of the hero, as well as their total quantity.
pumping the level pumping skills pumping of the makings x800000
tokens of the initial level of x4
nuclear fuel the highest level x32
pioneer cities x30
Denny Denni Denni Denny x500000
Basic frost chips x5
advanced frost chips x15
specialized chips Freezing x50
a pass into the” hamster “x1
x400000
Highly size data: Necrologist x60
We separately note the battles with ordinary enemies. As you know, the stunning of them is applied randomly, so it is quite difficult to force them all at once. Fortunately, Hugo can pull enemies at one point. For example, this can be done with the same reinforced e-lush, ultra or 3rd hit of the basic attack.
So in modes where it is necessary to quickly deal with a bunch of small mobs, before switching to the characters of “intimidation”, you can pull enemies to each other with the help of basic attacks, and then again do this with a reinforced special attack and praise the remaining enemies. Thus, you are guaranteed to kill most of them with the “result.”If you want to survive the maximum of hugo, then you can slightly modify its combination. For example, after an enhanced special attack, you can immediately move on to the 4th hit of the basic attack (Vlad rotates the braid)-hold the corresponding button (LKM) and hold it clamped until the hero executes two powerful shots. Autoplay>
This will cause a little additional damage and wait for the enemy (orange halo), which will allow you to immediately allow you to immediately allow you Apply help in protection and throw a lot of stunning to enemies. As a result, you will be able to then go faster to the next combo.With the help of their unique abilities, the leader of the “mockingrs” can easily deal with both single opponents and groups of enemies. Its advantages should also include: