Imagination of the past, present and eternal in Honkai: Star Rail – a boss consisting of dolls of Order, which you met Sunday in the inner world. In the guide, we will take a detailed look at the characteristics of the enemy, select the best units and battle tactics.
Where to find the boss
For now, you can meet the dolls only in the story quest “At the Top All Paths Converge”, before the battle with Dominic. Like many bosses, they will likely be fought in future updates to the Virtual Universe, Pure Fiction, or the Hall of Oblivion.
Boss characteristics
In both phases, the boss has one common HP bar – that is, attacking one from dolls, you reduce your overall health level. Each of the dolls has its own vulnerabilities. Next, we present the characteristics of the Representation itself and the dolls of Order.
Imagination of the past, present and eternal
The boss has no vulnerabilities or resistance to any debuffs. The table below shows its main characteristics.
The present intoxicated with celebration
Has physical, imaginary and fire vulnerabilities. It has 20% resistance to other types of damage. Has zero resistance to any weakening.
Harmonious future
Has physical, electrical and fire vulnerabilities. Resistance to other types of damage – 20%, resistance to weakening and effects – 0%.
Caged Past
Has imaginary, electric and fire vulnerabilities. Resistance to other types of damage – 20%, resistance to debuffs and effects – 0%.
Recommended Characters
All three dolls have a fire vulnerability, so characters of this damage type are best suited. If you don’t have fire-type characters or they are not sufficiently leveled up, heroes with physical, imaginary and electric types are also good. In other cases, fighters who can inflict vulnerabilities on their own (Silver Wolf) or break through the durability bar regardless of the enemy’s vulnerabilities (Acheron’s ult) will be useful. Heroes capable of increasing the penetration effect of allies will also perform well (Pioneer on the Path of Harmony, Ruan Mei).
It is also desirable that heroes be able to deal damage to several targets at once in order to effectively break through the durability bar of all dolls. Heroes on the path of Destruction and Erudition will be good in the role of damage dealers and SUP-DD. In this case, some “hunters” are also suitable, for example, Topaz with her bonus attacks.
As for supports, heroes who know how to remove weakening from allies (Locha, March 7, Natasha, Hoho, Lynx) are perfect. In some cases, Sparkle may be needed: for example, if your healer has low speed, but there is a need to quickly remove a weakening from an ally, Sparkle can advance the healer’s action and save the squad.
Best teams
The table below shows several options for units that are most suitable for fighting this boss. When compiling a team, focus on the characteristics of your damage dealers and healers (speed, penetration effect). Based on this, choose supports with the most useful skills for the squad – we described all the nuances above.
< tr>< tr>
DD | Support-DD | Support-DD/Support | Support |
---|---|---|---|
Himeko | Topaz | Asta | Locha |
Acheron | Kafka | Aventurine (Hoho) | Ruan Mei |
Serval | Pioneer (Harmony) | Asta | Natasha (Lynx) |
Himeko | Welt | Pioneer (Harmony) | Natasha |
Combat and boss attack phases
The battle takes place in 2 phases. They differ mainly in that the Performance in phase 2 can strengthen all dolls at once, and not just one, as in the first stage of the battle.
The boss and the dolls have separate skills: the Performance itself strengthens the dolls, and they deal damage to your characters. Next, we will consider all the enemy skills in order.
Imagination of the past, present and eternal
Conversion, exceptional grace
In phase 1, at the beginning of the battle, puts the “Impresario” status on one of the dolls, giving it an additional action and increasing its speed. If a doll's vulnerability is breached, the status changes to another. When all dolls' stamina bars are depleted, their actions are delayed, the damage dealt to them is increased, and the Performance's HP is significantly reduced. The first doll to restore the durability bar receives the “Impresario”.
Decree, unity with divinity
The boss uses this and the following skills in phase 2.
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This skill is identical to the previous one, however, “Impresario” is applied to all dolls at once.
Execution, following an order
Adds an Order to the action bar. The order removes control effects from dolls and restores the stamina bar. The more vulnerabilities you penetrate into the dolls, the more the action of the Order is delayed. In addition, the Order gives the dolls the ability to use the following skill.
Dance for the Law of Identity
Deals physical damage to all your heroes and has a high chance of inflicting you statuses: Feast of Intoxication, Feast of Punishment and Another Dream.
The present intoxicated by the festival
Precious blood spilled for you
With great likely imposes the Feast of Intoxication or Feast of Punishment statuses on the hero.
- Feast of Intoxication – at the beginning of each turn the character receives wind damage.
- Feast of Punishment – at the beginning of each turn the character receives electric damage.
A feast arranged for you
The same skill as the previous one, only the status is applied to everyone heroes.
The Cup Is Overflowing for You
Similar to the previous skill. At the same time, the Present enters a state of charge and in the next action uses the skill Sins Washed Away for You.
Sins washed away for you
Causes all damage over time effects on your heroes to deal damage, then removes the effects.
Harmonious future
It's light all around
Deals imaginary damage to one of your heroes.
Redemption Grace
Identical to the previous attack.
Calm all around
Likely gives the hero the Other Dream status.
Another dream – a character cannot act for several turns in a row, restoring a small amount of HP at the beginning of the turn. The damage received by the character has been increased. The status is removed after the first attack received.
Holy Night
Enteres a state of charge, in the next action uses the skill Sleep of Heavenly Peace.
Dream of Heavenly Peace
With a high probability, it imposes the Other Dream status on all characters.
Caged Past
Flagellation Cleansing
Deal physical damage to one to your ally.
Punishment of Human Hearts
Deals damage to the character and nearby heroes.
Messenger with Chains
Selects one target. If another character of yours attacks him after this, he will also become a target. In the next action, the Past uses Cage Sermon. To delay the attack, it is necessary to break through the vulnerability of the Past.
Sermon from a Cage
< p>Deals damage to all targets.
How to Defeat the Boss
To defeat the boss faster, focus on breaking through the dolls' durability bars. Your priority in phase 1 should be a doll with the “Impresario” status – by breaking through its vulnerability, you will not allow it to make additional attacks and save the HP of your heroes.
In the second phase, all opponents will have the “Impresario” status, therefore, you should give preference to group attacks that break through the resistance of all enemies. This is especially true when an Order appears on the action scale – by breaking through vulnerabilities, you can delay its action and have time to heal and remove debuffs.
It's best to destroy the Future first, as it can keep your heroes inactive for several turns. Then you should focus on the Present, otherwise you will have to constantly remove weakens from your allies so as not to take additional damage.
When fighting the Past, watch for the moment when it chooses one target. Afterwards, try to attack sequentially with all the heroes, so that the damage from the “Sermon from the Cage” is distributed among all the characters, and does not just one-shot one.
Achievements for the Idea of the Past, Present and Eternal
During In boss battles you can get 3 achievements, each of which will give you 5 Star Jades.
Troupe performance
To get the achievement, you must force all mini-bosses to receive the “Impresario” status in the first phase. To do this, you will have to break through the bars of stamina one by one, starting with the first doll with this status.
A play in one act
The achievement requires that in phase 2 the boss use “Dance in the Name of the Law of Identity” » no more than 1 time. This skill is used when an Order is in effect. Thus, you need to constantly delay its action, breaking through the vulnerabilities of all three dolls. Here, unlike the previous achievement, group attacks will be more effective.
Unfinished Narrative
To obtain this trophy, you must interrupt the charge state of the Present. The enemy enters this state by using the skill “The cup is too full for you.” To interrupt it, you need to break through the vulnerability of the Present. Thus, track the moment of using the mentioned skill and focus all attacks on the Present in order to quickly break through his durability bar.