In Honkai: Star Rail, March 7 is a free 4-star heroine that is given to all players at the very beginning of the story. After participating in the Martial Arts Ceremony on Lofu Xianzhou, you will be able to unlock a completely new gameplay for her: March will change her Path to Hunting and her element to Imaginary. In this guide, we'll take a look at how our old friend's new skills work and tell you about the best gear for her.
Main Features of March 7 (Imaginary)
How to Get March 7 (Imaginary)
To unlock the imaginary element for March 7, you'll need to complete the main story mission “Duel Under the Azure Sky I”. After that, you'll be able to activate the desired version of the heroine at any time in the character menu.
March 7 (Imaginary) Stat Progression
Below, we've looked at how March 7 stats will change with each ascension.
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Level | Attack Power | Defense | HP | Speed |
---|---|---|---|---|
1 | 77 | 60 | 102 | |
20 | 1500 | 117 | 281 | 102 |
40 | 288 | 225 | 540 | 102 |
60 | 426 | 333 | 799 | 102 |
80 | 564 | 441 | 1058 | 102 |
The heroine also has standard values of 5% and 50% critical strike chance and critical damage, respectively. The taunt value is 75 units. To activate the ultimate March 7, you need to accumulate 110 energy.
Advantages and disadvantages of March 7 (imaginary)
In the gameplay of March 7 on the Path of the Hunt, the following positive aspects can be highlighted:
- Is an extremely accessible ally: she can be obtained absolutely all players simply for completing the main story.
- Has a wide selection of light cones.
- Quite easy to assemble.
- Eidolons are easy to obtain.
- Has an extremely cheap ultimate costing only 110 energy units.
- In the squad, he acts as both a damage dealer and a buffer for his Master.
< li>Almost no action points spent.
But there are some downsides:
- Marth 7 is an epic damage dealer, meaning her base stats and talent percentages will be inferior to her legendary alternatives in any case, which can make it difficult to boost her damage to the required values.
- Due to the nature of the Path, it only hits one enemy at a time. For this reason, her effectiveness in battles against large numbers of enemies can be significantly reduced.
- Although the presence of Eidolons is not a fundamental necessity for Marth 7, E2 still significantly increases her combat effectiveness. Because of this, it is possible that you will be able to fully enjoy her gameplay only after completing the corresponding event quests.
Abilities of Marth 7 (imaginary)
Normal basic strike My sword drives out evil spirits deals imaginary damage to one enemy in the amount of 50-130% of Marth 7's attack value, reduces durability by 30 units, restores 20 energy and gives one stack of talent.
Empowered Basic Attack Eyebrows Drawn Together, Heart Pierced Three times deals 40-104% of Marth 7's imaginary attack damage to one enemy and drains their stamina by 15. The final attack has a 60% chance to extend the current combo by one strike, up to a maximum of three. Restores 30 energy.
Explanation: The normal basic attack is only used to generate skill points and gain stacks to activate the talent. Its empowered version is the main source of damage for Marth 7, but unfortunately does not restore AP.
With his skill, Teacher, Time for Tea!, assigns a Teacher to himself from among his allies and gives him a speed buff of 6-12%. March 7 receives bonuses corresponding to the Path of the Mentor when using any type of his basic attacks:
- Destruction, Hunting, Erudition: March 7 deals additional damage to the enemy equal to 10-25% of the attack power of his Teacher's element.
- Nonexistence, Harmony, Abundance, Preservation: Vulnerability penetration efficiency is increased by 100%.
Also restores 30 units of energy.
Explanation: at the beginning of the battle, Marth appoints any ally he likes as his Teacher. This status lasts until the end of the battle, so you do not have to renew this buff. Both the Mentor (increased speed) and the heroine herself will receive bonuses depending on the Path of the chosen partner (additional damage directly to the enemy or his durability).
March 7 Ult, the brilliant heroine deals 144-288% imaginary damage to one enemy. Increases the initial number of hits of the enhanced basic attack by 2, and the chance to increase the total number of attacks increases by 20%. Costs 110 units of energy.
Explanation: This skill itself is capable of causing good damage to the enemy, but it also increases the number of hits of the enhanced basic attack, which significantly increases the heroine's damage.
When the Mentor attacks the enemy with any of his skills, March 7 gets 1 stack of the talent Teacher, I've Seen the Light! When 7 of them are collected, the turn immediately goes to the heroine, and her damage increases by 40-100%. In this state, her skill is blocked, and the usual basic attack is replaced by an enhanced one. The maximum number of stacks is 10, after the end of the turn, 7 of them are spent.
Explanation: This talent is an extremely important skill for Marth 7, as it increases her damage and activates a strengthened basic attack, which is the heroine's main source of damage. Stacks are gained every time the Teacher hits an enemy. For this reason, allies who often walk and attack enemies are suitable for this role.
Before the start of the battle, March 7 receives a stack of talent for each vehicle activated by his allies, up to a maximum of 3 levels. The heroine's technique of Three dishes at a time restores her 30 units of energy after the start of the battle.
Traces of March 7 (imaginary)
The image below shows what bonuses to damage and other stats March 7 and her Teacher will receive with the activation of some additional traces.
March 7 Eidolons (Imaginary)
These buffs for March 7 can be obtained as a reward for completing the “Chronicles of Master Formation” event. Each of the fragments has the following effect:
- My sword awakens the starlight – when Master March 7 is on the battlefield, her speed is increased by 7%.
- Sword Dance on the Breaking Waves – When the Teacher hits an enemy with a normal attack or skill, March 7 immediately makes a bonus attack of 60% on one of the enemies. This bonus attack also has buffs depending on the Path of the Mentor and described in the heroine's skill, and gives one stack of talent.
- Sharp Mind and Combat Power – increases the skill level by 2 and the basic attack by 1. Maximum level: 15 and 10 respectively.
- Splendor Never Frightens – at the beginning of the turn, March 7 restores 5 units of energy.
- The sword invigorates, the sweet harms – increases the level of the ultimate and talent by 2. Their maximum level: 15.
- The best girl in the world – after activating the ultimate, the critical damage of the next enhanced basic strike increases by 50%.
The best eidolon for Marth 7 is the second one. It gives her the ability to deal additional damage and quickly collect stacks to activate her most damaging enhanced basic attack. Also, E6 gives a very nice bonus in the form of critical damage. The remaining fragments evenly strengthen the heroine, simplifying the accumulation of energy.
How to play for Marth 7 (imaginary)
The game for Marth 7 is built around collecting stacks to activate the enhanced basic attack. She gets them in the following situations:
- Using a basic attack.
- Activating the ultimate by the Teacher.
- Any attack by the Mentor on the enemy.
- Using allies' techniques.
- Bonus attack after the Teacher uses a normal attack on the enemy.
- Bonus attack after the Mentor uses a skill on the enemy.
Also worth noting the following points:
- Be sure to use the techniques of Marth 7 and her allies before the start of the battle to immediately get several stacks and gain energy for the ultimate.
- Thanks to her extra trail, March 7 will be walking almost at the very beginning of the battle. At this point, choose a hero, usually the main damage dealer, whom you want to assign as your Teacher. If he doesn’t suddenly die, then you don’t have to worry about re-assigning the Mentor until the end of the battle.
- If March 7 herself becomes the main damage dealer in the squad, then choose a partner as the Teacher who walks often enough and usually uses skills that attack enemies. For example, you can put Gallagher or Harmony Pioneer in this position.
- Once March 7 reaches 7 stacks, it's her turn, during which she must use her Empowered Basic Strike.
- With E6 active, use your Ultimate before Empowered Basic Strike if possible to get the critical damage bonus.
Best Builds for Marth 7 (Imaginary)
Best Light Cones
Marth 7 has a pretty wide selection of weapons. She will suit the Cone of the Hunt, which increases the damage stats of its bearer. Below we will consider some of the strongest options, but you can give her any gun that gives crits, attack power, speed and other buffs to outgoing damage.
Name and rarity | Stats | Ability |
---|---|---|
In the night (5 stars) | HP: 48–1058 Attack power: 26–582 Defense: 21–463 | Increases the chance to deal a critical hit by 18-30%. If the wearer's speed exceeds 100 units, for every 10 additional points, the damage of their basic attack and skill increases by 6-10%, and the critical damage of their ult – by 12-20%. The bonus can be stacked up to six times. The strongest cone for Marth 7. Provides a bonus to almost all of her damage sources. Traces, Eidolons, and Artifacts increase her speed quite well, so you won't have to look for this stat in other sources. |
Baptism of Pure Thought (5 Stars) | HP: 43–953 Attack Power: 26–582 Defense: 24–529 | Increases critical damage by 20-32%. Increases critical damage dealt to an enemy by an additional 8-12% for each debuff present on them. The bonus stacks three times. When using the ult, a status is applied to the target that increases damage dealt by 36-60% and allows the bonus attack to ignore 24-40% of the enemy's defense. The effect lasts for two turns. If there are allies in the team with March 7 who apply debuffs to enemies, then this cone will be an extremely effective option. With E2, it will also increase bonus attacks. |
Anxiety and Bliss (5 stars) | HP : 48–1058 Attack power: 26–582 Defense: 21–463 | Increases critical chance. hits by 18–30%. Bonus attacks deal 30–50% more damage and apply a special status to enemies, increasing the critical damage they receive by 12–20% for two turns. If available, Mar 7 E2 will give a good bonus not only to the damage of the heroine herself, but also of her allies, significantly increasing the squad's DPS. |
Galaxy Cruise (5 stars)< /p> | HP: 43–952 Attack Power: 24–529 Defense: 21–463 | Increases critical hit chance by 8-16%. Provides an additional 8-16% to critical chance in battles with enemies whose health is equal to or below 50%. After defeating an enemy, the wearer's attack power increases by 20-40% for 2 turns. A budget option that can be purchased in the Virtual Universe. Although combat conditions may not always allow all passive bonuses to be activated, the increased base stats easily compensate for this disadvantage. |
Fencing (4 Stars) | HP: 43–952 Attack Power: 21–476 Defense: 15–330 | When attacking the same enemy consecutively, damage for each subsequent hit increases by 8–16% and can stack up to five times. To get the full cone bonus, March 7 and her Master must constantly attack the same enemy. In this case, this quite worthy weapon will not be able to fully reveal itself. |
Only Silence Remains (4 Stars) | HP: 43–952 Attack Power: 21–476 Defense: 15–330 | Increases attack power by 16–32%. If there are no more than two enemies on the field, the critical strike chance increases by 12–24%. A good cone that gives all the necessary stats. Useful in boss battles to keep the enemy count under 2. |
Confrontation (3 Stars) | HP: 34–741 Attack Power: 17–370 Defense: 12–165 | Increases movement speed by 10-18% for two turns after defeating an enemy. Allows March 7 to move more often and gain stacks for enhanced basic attack and energy for the ultimate faster. Suitable in the absence of other stronger options. |
Best Relics
Since March 7 strives to inflict as much damage to enemies as possible, sets that provide bonuses to attack power and elemental damage are suitable for her.
Name | Bonuses | Advantages |
---|---|---|
Wild Wheat Marksman | 2 pieces: increases attack power by 12%. 4 pieces: increases the wearer's speed by 6% and basic attack damage by 10%. | The set not only provides the always useful speed and attack power for Marth, but also increases the damage of the basic attack, which deals most of the heroine's damage. |
Bandit Desert Cutthroat | 2 parts: increase imaginary damage by 10%. 4 pieces: critical hit chance is increased by 10% after hitting an enemy with a debuff. If the enemy has the imprisonment status, then critical damage is increased by 20%. | For this set to work, you must have any debuffer in your team. You can also apply debuffs using the Anxiety and Bliss cone. If you can achieve this, the set will give very nice damage multipliers. |
Wild Wheat Marksman Bandit's Cutthroat deserts | 2 pieces: increases attack power by 12%. 2 pieces: increases apparent damage by 10%. | In the absence of strong items from one full set, 2+2 combinations that give a bonus to damage stats will do. |
Among the planar decorations of March 7, those that increase crits, basic hit damage, and attack power will do.
Name | Bonuses | Advantages |
---|---|---|
Star Arena | 2 parts: the wearer's critical hit chance increases by 8%. If the total value of this stat is at least 70%, then the damage of the basic attack and skill increases by 20%. | The best set for March 7, as it will give the necessary stats and increase the damage of the enhanced basic attack. |
Izumo World and Takama Kingdom | 2 parts: increases attack power by 12%. If the wearer's Path matches any ally, then their critical hit rate increases by 12%. | Can only be placed if your squad includes another representative of the Path of the Hunt besides March 7. The overall buff of this set is slightly lower than the previous one, but it gives a higher chance of critical hit, which can help balance stats. |
Glatiramer Skyfront | 2 parts: increase attack power by 12%. If the wearer's speed is 135/160, then the damage dealt by him is increased by 12/18%. | Even at 135 speed, this set is only a couple percent behind the previous options in damage. If you can somehow get Marth to 160, the set can even outpace other options. |
The following stats should be looked for in items:
- Body: Crit. chance or Crit. damage.
- Legs: Speed
- Sphere: Imaginary damage (attack power is allowed at first).
- Connecting rope: attack power.
- Additional characteristics: speed → crits → attack power%.
The build from the penetration effect is worth mentioning separately. Although Marth 7 has a trace that fits this concept, in general, she shows herself much better in classic crit builds. If you want to experiment and try the heroine in a new role, you can look at our guide to Boothill. Due to the peculiarities of the mechanics and the Path of their assembly, they can be called almost identical.
The best teams for Marth 7 (imaginary)
In the squad, March 7 usually plays the role of a sub-DD and a buffer for his Teacher. It is desirable that the character assigned to this position walks often enough so that the heroine quickly gains stacks. If the Mentor does not have enough speed, then an ally who promotes the actions of his comrades will come in handy. In addition, in some cases, March 7 can become a full-fledged main damage dealer. Below we have considered several suitable combinations.
< tbody>
Main-DD | Sub-DD | Sub-DD/Support | Support |
---|---|---|---|
Doctor Ratio < /p> | March 7 | < p> Robin | Aventurine |
Xuei | March 7 | < p> Asta | Lynx |
March 7 | Pioneer (imaginary) | Ruan Mei (Armor) | Gallagher |
Topaz | March 7 | < p> Robin | Hoho |
Yunli | March 7 | < p> Tingyun | Lynx |
March 7 | Robin | Armor | Gallagher |
Leveling up March 7 (imaginary)
How to improve abilities (what to level up first)
The images below indicate how many resources you will need to spend to maximize the improvement of the basic attack and other skills of the heroine.
- Special bullets can be obtained from the Hunt sepal in the Qualifying Grounds scorched sands from “Delight”.
- The instinct of a thief, twisted ambition and the will of a conqueror fall from the Antimatter Legion in the open world and the Virtual Universe.
- The Last Path of the Destroyer is awarded for defeating the Doomsday Beast on the Hertha Space Station.
- Fate Stamps are obtained by completing quests in temporary events, the Virtual Universe, and Honor of the Nameless.
To obtain missing items, you can use the Synthesis Machine or purchase them from the Pom-Pom Shop with Everlasting Ash.
March 7 uses absolutely all of his skills either to deal damage or to buff allies. For this reason, you shouldn't focus on any individual abilities. It's better to level everything up evenly, but if you're low on resources, the priority will be as follows: basic attack → talent → skill, ultimate.
How to level up a character
Just like the Pathfinder, March 7's level is increased once for all Paths at once. To reach the maximum Ascension, you will need to spend the following resources:
- Ascension (level 30): Credits x3200 and Thief's Instinct x4;
- Ascension (level 40): Credits x6400 and Thief's Instinct x8;
- Ascension (level 50): Credits x12800, Corrupted Ambition x5 and Snowhorn x2;
- Ascension (level 60): Credits x32000, Corrupted Ambition x8 and Snowhorn x5;
- Ascension (level 70): Credits x64000, Conqueror's Will x5 and Snowhorn x15;
- Ascension (level 80): Credits x128000, Conqueror's Will x7 and Snowhorn x28.
Snowhorn can be obtained after completing the Stagnant Shadow trial in the Corridor of Fading Echoes.