The nomads of the Tsigans have long lived away from the rest of the world, following their traditions and laws. Their independence was distrusted, and sometimes open persecution. When they have problems, they prefer to solve them themselves, without interfering the strangers. But now everything is different – the daughter of the baron disappeared, and the situation became desperate. For the first time he has to look for help on the side, and he turns to Indo – to a person who, it seems, the very fate has prepared great trials. Now our hero has to find Marik and return her home, making your way through the web of lies, omissions and hidden threats.
Here you will find a detailed and understandable guide to passing the Miri Fajta quest in Kingdom Come: Delivence 2 – with all the key moments, useful tips and possible options for the development of events.
Passing the quest “Miri Fajta”
The beginning of the task
to activate this quest, go to gypsy camp , which is located along the rocks on one of the shores Vezhitsky pond .
there you need to find a woman in a red named Aranka . Speak with her, and she will tell you about her vision, in which Indro appeared as the Savior or the destroyer of her family. Such a prediction cannot but cause anxiety.
After that, Aranka will send you to Baron – a mustachioed man in a red robe who settled in a tent directly opposite her. Tie a conversation with him, and he will soon entrust you with his main concern: his daughter Marika escaped , and now the baron desperately needs your help to find her.
, having agreed to help, take into account that this quest will require a significant stock of time and skills. It is advisable to have good riding skills (or at least have your own horse) and own a fist battle, since jumps and fights are waiting for you ahead. Although these are not strict requirements, their implementation will greatly simplify the passage.
Searches of Marika
your first priority task will be Search of Marika . The baron had already shared a valuable hint – mentioning the region in Apelen, located east of Truskovitsa. However, before setting off, it does not prevent the additional details that can facilitate your search.
Talk with Aranka
You can ask Aranka
about a possible location Mariki. She will share her mystical vision in which she saw “ the city of rocks “. Although this description will be quite accurate in the future, at this stage it is not too useful.Inspection of the Marika tent
Explore the Marika tent, which is located next to the dwelling of Aranka. Inside you will find minimalistic decoration: only a canopy and several scattered blanks. Inspect the space under the cart where you will find a girl’s scarf , lying next to a locked chest. However, there is another important clue that should be studied.
Conversation with God's
Baron also mentioned the herbalist Bozhena What makes a conversation with her a mandatory stage. Bozena is known to us by repeatedly treated Indro and Yana Ptachek. Her house is located east of the camp, but the path to it lies through a complex rocky landscape. Having reached the dwelling of the Bozhena, ask her about Marika. She will tell that Marika was injured and was with her lover, Bogush . Their relationship caused the conflict between the gypsies and the inhabitants of the village of Semin. This fact indicates that the situation is much more complicated than the Baron described.
Bozena also gives you an important tip: Marika is hidden in a cave in Apollen . If you do not want to look for this place yourself, focusing on its vague instructions, you can use the map that will simplify the search.
Cave in Avena
The time has come to go on the road. As already mentioned, Avenen is east of Truskoy . You can get there on foot, following the road, or use a quick movement. Upon arrival, go to the north , in a wooded area with steep cliffs. If you have already returned your faithful Barbos friend, let him smell the found scar Marika, and he will lead you straight to the entrance to the cave. If there is no dog, you will have to rely on your own vision. One of the key landmarks is blood on stones .
by approaching the cave you will meet wolves, so be prepared for battle . Inside you will find Marika and seriously wounded Bogusha. After talking with Marika, you will find out that she escaped to avoid blood enmity between nomads and inhabitants of the village. Her brother, embraced by rage, inflicted severe injuries to Bogusha. Now Marika asks you to help her in two questions:
- Delive the amulet of her father
- Find herbs and bandages for Bogusha
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Search for medicines for Bogusha
to help the wounded, you will need:
- 2 bandage
- 4 tissue
- 4 marigolds
The best ways to get them – either buy from merchants , or to assemble yourself . If your survival skill is quite developed, Indo will be able to offer Marike The potion of calendula , thereby riding yourself from the need to look for grass. However, if you do not have such a potion, you will have to perform the task in the traditional way.
Aranka can help , providing bandages and marigolds. As soon as you collect everything you need, return to Marika and give her the grass, which will increase your reputation.
Salvation of Tibors
Returning to the baron, you will learn that not only one has disappeared child. His son Tibor is captured among the inhabitants of the village of Semin, and the gease was killed . To get the amulet of the baron , you must first save Tibors, and then take care of the burial of the geise.
Time to act! Go to Semin .
Approaching the outskirts of the city, start asking the locals about the captive. Any of the townspeople may report that Tibors is kept in the house of Shornnik . If no one immediately gives you the necessary information, continue to ask until you find out that it is contained in the southwestern part of the city.
by finding out about the tibor, you will find out that it is contained in the house of local shorts. Try to agree with the guard at the stable using the skill of belief. If successful, he will allow you to free the prisoner without resistance.
If negotiations are unsuccessful, try to go around the barn behind. Get along the border of the city – this territory is considered forbidden. Once by the window, penetrate inside, remove the Tibors and choose with it, heading for the forest.
Gase's burial
After the release of Tibors, talk to him in the forest. He will tell about the tragic fate of Gisee and explain where to look for his body. As it turned out, even after the death of Gise, he did not find peace – his corpse is at the lumberjacks, who split his skull. You will have to pick it up while Tibor is engaged in digging the grave.
Now everything depends on your skills and tactics. head to the lumberjacks , whose camp is located to northwest from the place where you left Tibor. Here, several lumberjacks, led by the tenfold, will meet you here. Ordinary workers will send you to the main thing, so do not waste time talking with them.
Verification of eloquence
It will convince the foreman that the spirit of Geiza will pursue them, and his mother is a powerful witch. In this case, he himself will ask you to carry the body of a man as quickly as possible. This is the most bloodless and easy way.
if you offer money , the tenant will not only take a fee, but also begin to threaten you. As an alternative, you can fight lumberjacks in a fist battle. They are armed with axes, but they are useless against high -quality armor – just wait until their endurance ends, and then achieve them.
there is also hidden method : Gase's body is tied to a tree on the western edge of the camp. Wait for the watchman to turn away, cut the rope, raise the body and run west before you are noticed.
in any case, taking the body, take the geese to the burial place , indicated on the map, and put it in the pit that Tibor dug up. After a small ceremony, Tibor will lead other gypsies, and together you will betray a geese of the Earth.
to get a small increase in reputation, do not forget to say Amen.
however, the joy of the completed task will be short -lived: the baron will tell that even after all these tests he is not going to part with the amulet. Instead, he will tell that Marika stole a security letter and demands her to return her.
Now before you two options : Get a letter from Marika or find a different way to get an amulet.
Obtaining security diplomas
the simplest option – Provide Marika . Go to her cave in Apelen to talk to the girl. She will agree to give a letter for exchange for the amulet. You can lie or refuse immediately – there is no difference in the outcome of the quest.
After receiving the letter, go to the baron and send it a document. As a reward you will receive 8 5 pennies . However, the consequences of such a choice will be ambiguous: Aranka will decide that you are a traitor, and Tibor himself will be disappointed. Marika will impose a gypsy curse on you that, surprisingly, in the end will not have a special influence on Indo.
The amulet wins
In order to achieve the best ending, you need to win the amulet in an honest way. First follow the instructions of Marika, get a letter and offer it to the baron . He will refuse, but if you tell Tibor or Aranka about this, they will offer to put amulet on Kon in the Paris .
The Baron will agree, but on the condition: Indrow should win two of three competitions . Testing includes jumps, fist fighting and a game in the bone.
Curses
Before the start Talk to Aranka And she will offer to mix a special decoction in the water of the horses of Tibor, worsening her characteristics. Without it, you will have to try hard, as Tiber's horse is faster than yours. Starting the race, Combine the gallop and the run of cowardice , controlling endurance. If your riding is poorly developed, it will be difficult to win.
Fist fight
Before the battle, again look at Aranca – it will give you a potion that you can mix in the wine of Tibors . Having done this, wait until he drinks, and only then call him for battle. Even if you do not use the potion, Tibor is not too experienced in hand -to -hand fights, so the victory is quite real. However, you can not wear armor , so count only on your skills.
bones
If the victory in the first two tests was divided, the final round will pass at the playing table. Baron is Azarten and is inclined to take risks, therefore, without even using special bones, you can win with good tactics. Aranka will offer you “magic” bones, but their effectiveness is doubtful.
The final of the quest “Miri Fajta”
If you lose two of the three competitions, the Aranka intervenes and It will require the amulet by force, but the quest will end on a sad note. However, having won, you will receive an amulet honestly , and the baron is aware of his mistake and reconciles with his daughter. The gypsies will gain the world again, and Tibor will become your friend and offer free training in battle skills.
The passage of the quest ends on this. Henry made his choice, found the lost children of the baron and restored justice. The fate of the nomads changed, the baron learned his lesson, and Marika, in a good situation, gained freedom. But there are still many tests ahead, and who knows what intricacies of fate Intero await, only time will tell what legend future generations will lay out about it. In the meantime, raise the cup for fame, and reinforce the strength to new achievements. Indeed, in the lands of Bohemia, peace is a rare guest.