The Moon Lantern is a unique item in Baldur's Gate 3, necessary to get to the Moon Towers. It provides its owner with a Lunar Shield, which is capable of protecting against the effects of the Dark Curse, which deals continuous damage to anyone who does not have protection.
We will tell you where to find all working and broken lanterns, as well as how to fix them and what to do with Pixie, who is in one of the Moon Lanterns.
How to get a Moon Lantern from Karniss in Baldur's Gate 3
The easiest way to get a Lunar Lantern is to pick it up from a guide named Karniss or use his escort to get to the Lunar Towers.
Use the Spider Lyre
To call upon Karniss for help, You need a Spider Lyre, which can be obtained in the first act from the Night Keeper Mintara in the Goblin Camp (X:330 Y:42) or from Faithful Nere in Grimforge.
You can find out additional information about the lyre only from Faithful Nere in the Underdark (X: -635, Y: 312).
If Nere is still alive, he will give you the Spider Lyre and tell you that allies will be waiting on the surface, ready to help you get to the Lunar Towers.
B If Nere was killed, we take the Spider Lyre from his corpse and find the Broken Moon Lantern.
After passing two checks (10), we learn that this lantern is magical and uses Pixie pollen.
In order to use the Spider Lyre, you must go to the Cursed Lands through the Mountain Pass (X: -142, Y: -129).
On the other side, a goblin brawler will be waiting for your team, who will take you to the camp of the Absolute cultists.
Armed with torches, we reach the camp and speak with an orc named Kansif (X: 99, Y: -54). He will offer to call a guide with a lantern in order to safely escort everyone to the Lunar Towers.
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Important! You can use the Spider Lyre to summon Carniss only in dialogue with Kansif. In any other case, it will be useless.
After passing an optional Charisma check (25), the mad drauk Carniss will appear and invite you to follow him.
On the way to the Lunar Towers, Karniss will sense harpers preparing to attack.
Here you will have a choice: join them to get support in the future or fight the harpers and go with the caravan further.
Go through Grimforge
If you went to the Blighted Lands through the elevator in Grimforge, for the first time we advise you to stock up on torches that will help you get to the first safe place. Also, before entering the Blighted Lands, on the bench you can find another Broken Moon Lantern (X:37 Y:-1165).
On the way you will meet a group of harpers, one of whom fell under the influence of the curse (X:66 Y:164). After a short fight, the surviving harpers will escort you to the local shelter – the Last Light Tavern.
After a “warm welcome” from Jaheira, you will be sent to the second floor to meet Isobel, whose power protects the shelter from the Dark Curse. After a short conversation, an old acquaintance of the defender will appear – Firefist Marcus, who, on the orders of Ketherick, must kidnap Isobel.
Only if she is saved, Isobel will give you the basic protection “Blessing of Selune”, which can protect you from the weak effects of the curse. However, it will be impossible to get to the Lunar Towers with it.
After the battle, not far from the rune circle “Last Light Tavern” (X: -10 Y :121), harpers will be waiting for you.
They will report that a caravan of cultists will be passing nearby, who have something that helps avoid the effects of the Curse.
We follow the harpers to the dilapidated house (X:-5 Y:-16) and wait for the approach of the Absolute adepts.
In a couple of seconds, the spider Karniss will appear with his retinue and we have several options for the outcome of events:
- Kill Karniss and take the lantern.
- Persuade Karniss to give the lantern.
- Switch to the side of the spider, fight the harpers and, together with the caravan, get to the Lunar Towers.< /li>
Kill Karniss
Karniss does not have much resistance to any damage, however, once per round he uses the Shelter spell, which protects him from any damage until he hits an enemy. In this case, spells with area damage, such as Fireball or Ice Storm, will be useful.
Throughout the fight, Karniss is in the Web Fanaticism state, which allows him and his allies to deal an additional 1~6 psychic damage. Therefore, in battle, potions and spells are needed to protect against psychic damage.
The drake also has the passive feature “Sensitivity to the Sun.” The Daylight spell will cause Karniss to have disadvantage on attack rolls and attention checks.
On Valor mode, Karniss has the legendary action Fanatical Retribution. It silences enemies and deals up to 60 psychic damage for each killed ally.
At the end of the battle, we find the Moon Lantern on the ground, take the sword Merciless Sting from the spider and move on to the Lunar Towers.
Persuade to give it up
In order to take the Moon Lantern peacefully, in in a conversation with Karniss, you must select the following dialogue option: “The Absolute was my protection.”
Next, we pass two checks for Deception (14). If you successfully pass the checks, Karniss will allow you to pick up the lantern and, together with the rest of the cultists, will move on.
Should I free Pixie from the Moon Lantern
Once the Moon Lantern is a drake ends up in your hands, a cutscene will begin, from which it becomes clear that a living Pixie is imprisoned in this lantern.
A pixie named Dolly-Dolly-Dolly will persuade the hero to free her. Deciding whether to let her go or not will be quite risky, since there are no more Moon Lanterns nearby.
Release Pixie
Having let Dolly go, she will be very grateful to the hero. In turn, we ask her to help us protect ourselves from the Shadow Curse.
Pixie will give us the Filigree Fairy Bell, which will give the entire team the passive effect “Pixie's Blessing”, which acts similar to the Moon Lantern.
Break the lantern
If we In response to Pixie’s request to free her, let’s break the lantern, she will get angry and reward our character with the “City Laughing Stock” curse. It does not provide any effects other than clown face paint. The condition can be easily removed using the Remove Curse spell.
But even in this case, Dolly will still give you a bell and the opportunity to move further through the Desecrated Lands.
Leave Pixie in the lantern
If you ignore Pixie and leave her in the lantern, sooner or later she will disappear from it, and with her the opportunity to get the Filigree Bell, which grants Blessing.
How to get to the Moon Towers
As soon as you find protection from the curse in the form of a Moon Lantern or a Pixie's Blessing, you can go to the Lunar Towers.
From the dilapidated house where the harpers were preparing an ambush for the caravan, we move to the northwest. We pass through the Reitvin customs (X: -83, Y: -76), turn left and immediately see the rune circle “Moon Towers”.
If we go through the Mountain Pass, the road will also follow through a dilapidated house.
If you took the Moon Lantern by deception, you will be attacked at the exit from Reitvin customs Karniss along with his minions (X:-132 Y:-77). At this point, they will be turned into undead by the Dark Curse, and they will be easy to defeat thanks to spells with radiant damage.
How to get the remaining moon lanterns in Baldur's Gate 3
Balthazar's Chambers
Having reached the Lunar Towers, after meeting Ketheric Torm directly, Adept Zarell will be waiting for you on the second floor.
In order to get the Moon Lantern, you need to convince her that your characters are truly followers of the Absolute.
Next in the dialogue we choose the following answer: “I live to serve. What is required of me? and Zarrell will give us the task of finding the adept Balthazar and the relic that Keterik is looking for. You will also receive the key to Balthazar's chambers, where the Lunar Lantern is located, which will help the party get to the Mausoleum.
Balthazar's room is located on the second floor of the Moon Towers (X:-132 Y:-185).
Next to the desk decorated with skulls is a Moon Lantern.
How to open Balthazar's Chamber of Secrets
On one of the tables in the room Balthazar we find a book hinting at how to get into the Chamber of Secrets.
When exploring the chambers, characters must pass an attention check to notice what is in the bookcase behind Some bookshelves have a lever. If you click on the wrong shelf, you may fall into one of the traps: poisonous gas, zombies or spikes.
Click on the top right shelf “Moldy Volumes” and hear a click of the Ancient Altar opening next to it. Following the advice from Balthazar's book, we insert a heart there, which can be found on any corpse in this room.
A secret door will open in the closet. After which Gale will receive inspiration: “Secrets of the Necromancer: Solve the puzzle in Balthazar's secret room.”
How to repair and enchant the Moon Lantern
Balthazar's secret room contains a Ritual Circle, four broken Moon Lanterns, and two dead Pixies. Gale will tell you that Balthazar probably did experiments using dark magic.
It is Gale who will be able to repeat the experiment with the Moon Lantern or destroy the Magic Circle.
In order to enchant the Moon Lantern, you need to connect a Dead Pixie and a Broken Lantern using the Magic Circle .
You'll end up with a Shadow Lantern that can summon Wight as an ally.
You can use the Magic Circle only once, which means you can only repair and enchant one Shadow Lantern.
If you choose to destroy the circle with dark magic, Gale will receive a temporary condition “Mystra's Favor.”