in Zenless Zone Zero (ZZZ) Orpheus and Magus are a 5-star character related to the type of attack and using the attribute of fire. In the team, she can play the role of a secondary damageer that can strengthen the allies and apply significant damage from his pocket. In this guide, you will learn about its best build, amplifiers and drives, as well as recommended detachments with her and Banku.
How to get Orpheus and Magus
In the second phase of version 2.2 (September 24), the detachment captain appeared in a banner, which increased the likelihood of its loss. In the future, it will be possible to get this red -haired young lady only using a signal search. Unfortunately, Hoyooverse only once held an event, which was a reward in which the event 5-star fighter (Harumas) became a reward, so getting this heroine will definitely not work for free.
Key characteristics of Orpheus and Magus
rarity | faction | ||||
---|---|---|---|---|---|
5 stars | detachment of the okol | Fire | attack | penetrating | hp: – attack: restoration of energy: – – – – – – – – – – |
You can get acquainted with information about the abilities of the heroine in the game itself, so we decided not to focus on her too much attention, simply giving dry data with GIFs. We also recommend that you familiarize yourself with our leadership in the combat system in order to better understand it.
Basic attacks
High pressure flamethrower
Press the base attack button (LKM). Orpheus performs up to 5 stages of the attack in front of herself, and then a powerful blow by a fire blade, inflicting physical and fiery damage.
Tuck
Evasion: dancing flame
Click the Donse button (PKM or L SHIFT) to quickly evade in a jerk. When using this ability, the heroine is invulnerable.
The attack in a jerk: Order in the battle
to activate, click the Basic Air Air button (LKM) during the evasion. Orpheus is performing a quick blow in front of herself, inflicting physical damage.
Counterfall after evasion: Machine counterattack
To activate, press the Basic attack button (LKM) after starting the perfect evasion. Orpheus performs a series of blows to enemies in front of him, inflicting physical and fiery damage. When using this ability, the heroine is invulnerable.
Help
Fast help: a burning blow
to activate, click a help button (gap) when an active character was thrown. Orpheus performs a series of attacks on enemies in front of herself, inflicting physical and fiery damage. When using this ability, the heroine is invulnerable.
Help in protection: fire, knife and trunk
To activate, press the help button (gap) when the characters are about to attack. The agent ratties the attacks of enemies, accumulating a lot of stunning points. When using this ability, the heroine is invulnerable.
Help in an additional attack: a burning blow is through
to activate, click the Basic attack button (LKM) after help in defense. Orpheus performs several blows to enemies in front of him, inflicting fiery damage. When using this ability, the heroine is invulnerable.
Special attacks
Special attack: combustion chamber
Click a special attack button (E) to launch the ability. Orpheus makes a jerk forward and beats his tail, inflicting fiery damage. When using this skill, the level of interruption protection increases.
A special attack: The outbreak of decomposition
is automatically activated during an ally attack. The agent performs 4 upters with a laser, inflicting fiery damage. It works no more than once in 5 seconds. When performing a reception, the agent restores 20 units of the heat. When using this ability, the heroine is invulnerable.
An enhanced special attack: look where you go
to activate, press the special attack button (e), when Orpheus has enough energy. The agent produces a laser beam that causes fiery damage. After applying the skill, you can immediately go to the blow by a fiery blade of a basic attack. The use of the skill restores 20 units of the heat. When using this ability, the heroine is invulnerable.
enhanced special attack: Buger funnel
It is automatically activated during an ally attack when the character is outside the battlefield and has at least 60 energy units. The agent produces a laser beam around the area around him, inflicting fire damage. The use of the skill restores 20 units of the heat. When using this ability, the heroine is invulnerable.
enhanced special attack: Thermal charge
To activate, click the button of a special attack (E), when Orpheus has a stock of heat at least 100 units. The agent spends 100 units of the heat and releases a continuous laser beam, which inflict fiery damage. At the beginning of the shooting, fast help is activated. Some time after the start of continuous firing firing, firepower increases, significantly increasing the level of interruption of the reception.
If during the shooting the enemy attacks Orpheus and Magus, they parry the attack and immediately increase firepower. Upon reaching the maximum shooting time, an enhanced special attack “Fiery Wave” is automatically performed. When the firepower is low, the interruption protection level is increased, and the resulting damage is reduced by 40%. When the firepower is high, the heroine is invulnerable.
an enhanced special attack: a fiery wave
is automatically activated after the maximum firing time with an enhanced special attack of the “heat charge”. The agent attacks, rotating and moving forward, and then releases a laser beam in front of him, inflicting fiery damage. When using this ability, the heroine is invulnerable.
Attic chains
The Attic chain: overheating of the barrel
To activate, select an agent when a chain of attacks is launched. Orpheus attacks, rotating and moving forward, and then releases a laser beam in front of him, inflicting fiery damage. The use of the skill restores 20 units of the heat. When using this ability, the heroine is invulnerable.
Superpanity: Dance with fire
To activate, click the ultimate button (Q) at the maximum level of decibels. The agent attacks, rotating and moving forward, and then releases a laser beam in front of him, which causes fiery damage. During the jump, you can use quick help. If fast help is activated, Orpheus and Magus will shoot a laser longer. When this skill is activated, the agent restores 20 units of heat supply. When using this ability, the heroine is invulnerable.
The makings
The main passive skill: the lord of the wind and flame
The chance of a critical hit of Orpheus and Magus rises by 12.5-25%, and the damage from Afterhok is 42.5-85%. At the beginning of the battle, Orpheus and Magus receive 100 units of the stock of heat (maximum – 125 units). When Orpheus and Magus are outside the battlefield, if they have access to a special attack “Fleet of decomposition” and they have at least 60 units of energy, they automatically consume 30 units of energy and perform an enhanced special attack “Buger funnel”.
When the laser of a reinforced special attack “Thermal charge” enters the enemy, all the characters in the detachment get the effect “Focusing of the sight” for 12 seconds. Repeated launches update the time of action. In agents with the effect of the “focus of the sight”, the attack force increases by 130-280 units. If the basic restoration of energy of Orpheus and Magus is at least 1.6 units, every 0.1 units in excess of this value additionally increase the force of attack by 20 units. The initial increase in the attack force and its additional increase in total cannot exceed 340-700 units when an agent with the effect of the “focus of the sight” performs an apheresh, the effect is extended by 4 seconds, but not more than 20 seconds.
The damage from the strike by a fiery blade during the basic attack “Flags of High Pressure”, reinforced special attacks “Look where you go”, “crimson funnel”, “thermal charge” and “fiery wave”, the “overheating chains” and the superpowers “Dance with fire” are considered damage from Aftershok. Activation of these techniques is considered the performance of aftershok.
Additional ability: hardening in the crucible
If the detachment has an agent of the specialty “intimidation” or “support”: the damage from agents who have the status of “focusing the sight” ignores 25% protecting the target.
As for the heroines talents , then the priority should contain inclinations and special attacks, since the size of the issued ones depends on the first Buffs both Orpheus itself and its allies, and the latter are the main source of Magus damage. Further, in importance, attack chains go, because thanks to the superpower, you can not only cause significant damage, but also restore an additional stock of heat.
As soon as you maximize the indicated abilities, you can proceed to pumping assistance, since you will often activate it, and it, in turn, quite quickly accumulates a strip of stunning from enemies. Only at the end you can increase evasions and basic attacks, since you will use them infrequently.
The mental picture of Orpheus and Magus
To open it, you need to save the agent’s profiles issued during the loss of duplicates of the heroine, which, of course, is random. Given the small chance of getting 5-star characters, you will need to spend a lot of time and money on unlocking all the Aidos. However, even without them Orpheus and Magus can easily perform the function of a secondary damager.
in The table below is all the Aidos, their description and benefit for the heroine.
If you still decide to experience good luck, you can stop at M1 and M2
thanks to which you will be able to not only noticeably increase the personal damage of Orpheus, but also give an additional bonus for the allies. If you have a choice between the first eidos and signature weapons, then we still advise you to take the signature, since it will bring you more benefits, especially in the absence of good alternatives.How to play for Orpheus and Magus
thanks to a special attack “Flection” Orpheus is able to carry out a laser scam anft attack every time her active ally attacks the enemy. This technique works no more than once in 5 seconds. Thus, the heroine can apply considerable damage from the pocket. Moreover, if its energy supply is equal to or exceeds 60 units, then it spends 30 points and performs an enhanced blow to the area called “crimson funnel” , which tightens the enemies.
In fact, these both attacks are the main source of Magus damage, and they are performed in automatic mode. However, of course, this is not all the advantages of the character. The fact is that she has a special scale that determines the stock of heat , and we strongly advise you to fill it as soon as possible. This can be done in the following ways:
- A special attack “Fleet of decomposition” made of a pocket gives 20 units of the stock of heat.
- The enhanced special attack “See where you go” gives 20 units of the stock of heat.
- The reinforced special attack “Buger funnel”, made of a pocket, gives 20 units of the heat of heat.
- The chain of attacks gives 20 units of the heat of the heat.
- Superpanity gives 20 units of the stock of heat.
as you can see, mainly the strip will be filled automatically thanks to attacks from the pocket, but you can Sometimes to speed up its filling, performing reinforced e-shnchs or attack chains. When the scale becomes orange-yellow (you gain 100 units out of 125 possible), you will have access to an enhanced special attack “thermal charge” .
At this moment, click the special attack button (the “E” key on the PC) and hold it to release a powerful laser beam into the enemy. In the end, the final “Fiery wave” blow will be performed. At the same time, at the beginning of the shooting, fast help (right) will start, thanks to which you can immediately switch to Main-DD and continue to beat them the enemy while Orpheus shoots at him with a laser.
In terms of damage, the “thermal charge” is almost identical to Aftershoku, but its main plus is completely different. The fact is that when they get on the mobs, all team members will receive the effect of “focusing the sight” for 12 seconds, which at the maximum level of the deposit can increase their attack power to 700 units (for this, the energy recovery size should be 3.7 units per second or 137.2%).
Plus, thanks to add. Aftershoki allies with the “focus of the sight” will be ignored by 25% protecting the target. In addition, each aphthers extends the effect of the effect by 4 seconds (a maximum of 20 seconds). This is another reason to combine Orpheus precisely with those characters who can inflict damage to the aphtershoki. However, it should be remembered that the duration of the bonus for each character acts separately, that is, Orpheus will be able to maintain it for 32 seconds thanks to Afterchoki, but the soldier has 11 Buff will last 12 seconds.
Again, dial a stock of heat and activate the “heat charge” in 12 seconds, you will not be able to come to terms with the fact that the buff will not always act. Therefore, try to use the laser in front of the most powerful attacks by Damagar, for example, before using his ulters. Given this information, the following optimal rotation can be distinguished for the heroine:
- Thanks to the deposit of Orpheus, it will immediately receive 100 units of the heat, so you can immediately squeeze the e-lush to use the “thermal charge” and the issuance of Buffs to yourself and the allies.
- Then switch to the main damager and for 12 seconds actively attack the enemies. Orpheus will be performed once every 5 seconds to perform a regular or enhanced (if there is energy) a special attack by inflicting good damage and accumulating a heat supply.
- if you want to accelerate the accumulation of the scale and, if there is excess energy, you can switch to Orpheus and independently activate its enhanced special attack to obtain an additional 20 units of heat.
- Activate the ulta by readiness, since it does not have any special conditions of application. However, do not forget to immediately switch to Main-DD, as soon as the quick help button appears.
- It is an excellent secondary damager who can apply significant damage to special attacks outside the field. Thanks to the high multipliers of these blows.
- is extremely easy to develop by rotation, so we can recommend it to beginners.
- Thanks to the inclinations, it is able to independently increase Crete and Damage from Aftershok, as well as increase the power of attack from the allies and allow them to partially ignore the defense of the enemy. All this noticeably increases the combat effectiveness of the whole team.
- It goes well with any characters using aphtershoki or buffers them.
- Despite its belonging to a specialty, an attack can be used without problems with characters of a similar type, since the main damage does not interfere with the main damage. Energy.
- you need to constantly monitor the margin of heat and use the laser attack to receive bonuses in the right moments stunning of the enemy. In the heat of the battle, this may not be very convenient to do, so not everyone may like such a gameplay.
- Her buffs are largely imprisoned under the characters using aphtershoki, which noticeably narrows the circle of allies suitable for her.
- It is extremely desirable to have a signature weapon, since only with it it will be possible to achieve the right indicator of restoration of energy and at the same time have a working passive.
The best amplifiers
We recommend choosing a weapon that increases critical damage, a chance of critical hit, energy restoration, fiery damage and/or attack power. Options that enhance aputershoki will also be useful. The table below presents the most interesting options.
this information should be enough for the maximum use of all the capabilities of Orpheus and Magus.
The advantages and disadvantages of the Orpheus and Magus
using its unique detachment, the captain of the detachment can easily deal with single opponents, so as much And with groups of enemies directly from the pocket. Its advantages should also include:
however, it is still impossible to call Orpheus and Magus an ideal character, since it has its disadvantages:
name | Bonus | Usefulness | ||
---|---|---|---|---|
luxurious cat house | Damage from a special attack of “outbreak”, amplified special attacks “Buger funnel”, “thermal charge” and “fiery wave” of Orpheus and Magus ignores 15% of the resistance to fiery damage to the target. In addition, agents with the effect of “Focus of the sight” are applied 20% more damage. | Excellent Aidos, who not only increases the personal damage of the heroine, but also gives another useful Buff to the allies. | ||
List of strange products | It works no more than once in 4 seconds. After using the superpowers of Orpheus and Magus, their attack strength rises by 20% by 45 seconds. | A good eidos that allows the heroine more often, and the Ula further enhances Orpheus and Magus, increasing their total damage. Charter | The level of basic attack, evasion, assistance, special attack, attes +2. | bringing medium benefits. |
pink holster | The initial duration of the “focusing of the sight” is increased to 16 seconds, and an enhanced special attack “Heat charge” and the superpower “Dance with fire” Orpheus and Magus are applied 40% more damage. | Buff for allies is now valid for 16 seconds instead of basic 12, which allows you to maintain it almost constantly. Plus, the damage from this attack and ultras are increased. Good Aidos, but still worse than M1 and M2. | ||
Coin aims | The level of basic attack, evasion, help, a special attack, attack chains +2. | magic seed | If, after the fire blades during the base attack, the agent’s firing attack has enough energy, press the special attack button (e) to immediately move on to the enhanced special attack “Buger funnel.” Blow with a fiery blade during the basic attack “High Pressure” restores 10 units During the phase of the low fire power of the reinforced special attack, the “heat charge.” when the laser during an enhanced special attack of the “thermal charge” or superpowers enters the enemy, an additionally fiery damage is caused by 250% of the force of the attack of Orpheus and Magus. This effect works no more than 1 time in 0.5 seconds, and the damage is considered damage from an enhanced special attack and aftershok. | significantly increases the usefulness of basic attacks, allowing the use of Orpheus as Main DDD. Вы сможете быстрее накапливать Запас жара, а, следовательно, чаще применять «Тепловой заряд», который будет наносить еще больший урон. In general, this is an excellent eidos, but it is unlikely to cost the resources expended on it. |
the name | characteristics | ability |
---|---|---|
Flame of scolding | Basic attack: 48-713 Energy restoration: 24-60% | Crete's chance increases. The owner’s hit is 20-32%. When the carrier causes an apherer, which inflicts fiery damage to them, ignores 15-24% of the enemy’s protection for 8 seconds. The effect can work no more than once every 3 seconds and folds up to 2 times. Repeated launches lead to updating the time of action. The signature for Orpheus, which significantly increases it, simplifying the set of 137.2% and obtaining the maximum buff of the attack force, and also gives crites and cuts off the defense of enemies, perfectly adjusting to the heroine’s rotation. If you choose between M1 and the signature weapon, then try to knock out the amplifier, since it has practically no worthy alternatives. |
The strings of the night | basic attack: 48-713 chance of crit. hits: 9.6-24% | Increases critical damage by 50-80%. As soon as the owner goes to the battlefield, triggers a chain of attacks or superpowers, he is given 1 stack of the “heart strings” effect. Each level of status enables chains of attacks or ultraships of the carrier to ignore 12.5-20% of the target resistance to fiery damage. The bonus is summarized to two times and operates half a minute. Repeated launches lead to updating the time of action. A great gun on Crete, which simplifies the balancing of these stats. Without m2, Orpheus will not be ultimately ultimately, so the second part of the weapon’s liability will become only a pleasant addition, and will not give a significant increase in the damage. |
The purity of loss | basic attack: 48-713 critical damage: 19,2-48% | Increases critical damage by 30-48%. When performing a basic, special or additional attack and hit the enemy, the owner receives the 1st level of the effect. Each charge increases the critical damage of the carrier by another 10-16% by 30 seconds (summed up to three times). The action of each glass is calculated separately. The use of one skill gives an effect only once. In the case of 3 stacks of the effect, the owner inflicts 20-32% more electric damage. gives a huge increase in critical damage, but does not increase Crete’s chance, so this indicator will have to be made from drivers. In addition, Orpheus will be useless the second part of the passive, because it inflicts fiery damage, and not electric. |
marcato-re-reverb | Basic attack: 40-594 Chance Crit. Home: 8-20% | increases the power of the owner of the owner by 6-9.6% by 8 seconds, when an enhanced special attack or a chain of attacks falls on the enemy. The force of attack additionally increases by 6-9.6%if the goal is in the state of the attribute anomalies. A good 4-star version that allows you to increase the chance of Crete and the power of the orphan attack. The heroine will automatically carry out the intensified special attacks with a sufficient amount of energy, therefore, with activation of the password, problems should not arise. |
Zlatocvet | Basic attack: 40-594 Power of attack: 10-25% | It increases the force of attack by 6-9.6%, and the damage from reinforced special attacks is 15-24%. allows you to significantly increase the strength of the orphana attack, and, therefore, its common damage, but it does not give any crites, so they will have to be made in drivers. But it strengthens special attacks, which are the main source of the damage of the heroine. |
artillery rotor | Basic attack: 40-594 Chance Crit. Home: 8-20% | The force of attack increases by 7.5-12%. When the enemy was caused by a critical blow, a damage is additionally caused in the amount of 200% of the attack. It works no more than once in 8-6 seconds. Gives the chance of Crete's chance and increases her attack power, however, not very much. She will be able to activate the second part of the passive without problems, as she will often criticize. |
Anyone on VE | Basic attack: 42-713 Energy restoration: 20-60% | You can take any amplifier that accelerates the restoration of energy, that is, not even related to the type of attack. In this case, the passive, of course, will not work. However, it can be sacrificed (as well as the personal orphan damage), if you want to maximize the Buff for the Allies, giving them as much attack as possible. |
The best drives
It is recommended to choose artifacts that increase critical damage, the chance of critical hit, fiery damage and/or attack power. Options that enhance aputershoki will also be useful. The table below indicates the best variants of drives for this heroine.
The name | Bonuses | Advantages of |
---|---|---|
Harmony of the shadows (4 parts) | 2 parts: increases the damage from aphthershok and attacks in a jerk by 15%. 4 parts: If the owner enters the enemy, an aphtershok or an attack in a jerk and coincidence of a damage attribute with an attribute of the carrier, 1 level of amplification for each used skill is issued. Each glass increases the power of attack by 4%, and the chance of a critical hit by 4%. The bonus can fold up to 3 times and lasts 15 seconds. Repeated activations update the time of action. | The best option for Orpheus and Magus, as you will increase the damage from her aphtershoks and give her additional bonuses to the power of attack and the chance of Crete (up to 12%). You will definitely not have any problems with the activation of the passive of problems. It is recommended to combine this set with lunar lullabies/swing jazz to accelerate energy restoration, or with woodcock-electro/song about the branch and blade (depending on what you are not enough-critic. Damage or Crete's chance). |
Astral voice | 2 parts: increase the force of attack by 10%. 4 parts: When any participant in the team is on the battlefield with fast help, the entire group receives the 1st level of the Astra effect (up to 3 maximum) for 15 seconds. Repeated activations update the duration of the action. Each level of status increases the damage that the hero who carried out quick help is inflicted by 8%. For the team, only one effect can work at the same time. | Many attacks of the heroines lead to activation of quick assistance, allowing to instantly switch to the main damager. With this kit, you can strengthen it even more, but at the same time sacrifice Orpheus and Magus itself with the personal damage. It is recommended to combine this set with lunar lullabies/swing jazz to accelerate energy restoration. |
As for the main characteristics of drivers , then your choice should look as follows:
- IV sector: Crete. Chance/Crete. Damage in the ratio of 1 to 2
- V-sector: fiery damage bonus (priority) or attack force%
- VI sector: energy restoration
- sabstata: Crete's chance & gt; Critical Damage & GT; Attack% & gt; Piercing
If we talk about the recommended values of the parameters of Orpheus and Magus , then they should look something like this:
- Attack: 2400+ units
- Crete chance. Home: 50+% (taking into account all bonuses)
- Critical damage: 130%+
- Energy restoration: 3.7 units per second or 137.2% (to obtain maximum buff)
The best commands for Orpheus and Magus
F2P team
main-dd | sub-dd | Banku |
---|---|---|
Soldier 11 | Orpheus and Magus | Knights (package, barba, crybaby) |
A good budget detachment in which Orpheus will be able to significantly strengthen the soldier 11 and not prevent her from performing his rotation, most of her time being in his pocket. That's just, unfortunately, Buff Aftershoks to the soldier 11 will be useless. Nicole can become a good support that cuts down protection and increases the chance of Crete of the Allies (M6). For a mono fiery pack, you can take Lucy, who will increase the power of the attack.
Prize commands
main-dd | Sab-DD | Support | |
---|---|---|---|
soldier 0 Anby | Orpheus and Magus | Gashte (Pulrahra) | Mercury (plug) |
Soldier 0 Anby | Orpheus and Magus | Astra Yao (Rina) | Mercury (plug) |
sid | Orpheus and Magus | Astra Yao (Gashte) | Mercury |
Orpheus and Magus | GASHET (Jui Fufu) | Astra Yao | Mercury |
Soldier 11 | Orpheus and Magus | Astra Yao | Mercury (rocketabu) |
Soldier 11 | Orpheus and Magus | Juy Fufu (Pulrahra) | Mercury (missile) |
The best orpheus is combined with the characters using aphtershoki or strengthen them, so it will become an excellent Sab-DD for a soldier 0. You can supplement the detachment with a gamut (for faster stunning of enemies) or Astra Yao (to obtain additional buffs).
SID can also become a good partner for Magus, as the latter also refers to an attack. These two heroines will strengthen each other, giving themselves useful bonuses. The third character again can be a gashlet or Astra Yao.
Plus, you can try to use Orpheus as the main damage, taking it as a support to the gashter or zyu fufu (both use aphtershoki) and additionally strengthening it Astra. To increase the level, skills and inclinations of the heroine, as well as their total number.
This is the best build for Orpheus and Magus in Zenless Zone Zero (ZZZ) can be considered complete. We hope that this information will help you choose the optimal amplifiers, drives and teams for the heroine.
Denny x800000 tokens of the initial level of x4 The upper level attacks x32 The pioneer cities x30 | Denny x500000 Basic arson chips x5 advanced cheches of arson x15 Specialized arson chips x50 Spend to the Hamper Cage x1 | Denny x400000 Scarlet engine x9 Highly size data: the elitist of the filth x60 |