in genshin impact The pile is one of the seven main regions of Tayvat, where people worship the dendro Archont Kusanali (Nakhid), the goddess of wisdom. He was first introduced into the game along with the release of renewal 3.0. This manual presents general information on the location – you will learn about the ways to fall into it, about its plot, characters, riddles, unique mechanics, chests, bosses and reputation.
The entrance to the stummer is associated with the task of the archons under the name “Smoke and dark forests”. For this reason, you are likely to be able to get to this location until you fulfill the two conditions:
Reach at least 35th adventure. We talked about the increase in this parameter in a separate article.
Finish the task of archons called the “Requiem of the Little Deeps”, which is the 4th head of Tom II of the main storyline.
After that, you will automatically receive a new quest chain, in which the first task is as follows: “Go to the lands of the dendro archont.” A marker will indicate the desired place. Talk to the statue of seven archons located in the fault, and then run forward to the edge of the cliff and plan from it down towards the hut on the ledge in front. However, without reaching it, turn to the right to the entrance to the mine (shown in the third screenshot below).
right near the aisle you will see a teleport. Activate it if you still have not done this. Then enter the underground tunnel and start moving forward. The road will be straight without a fork, so you will not get lost. Soon you will meet the fairy – follow her to the exit from the cave.
As a result, you will fall into the forest. Now you can take up the study of this region.
Map to the hand
An interactive card will give you the opportunity to find out where all resources, local curios, materials, merchants, bosses, ore deposits, dendrocola, puzzles, animals, quest characters, teleports, fish and other objects of the region are located. It is translated into Russian and allows you to note the already found objects. You can get acquainted with it on a separate page.
The plot is to the pile
The main storyline of the dendro of the kingdom covers from the 1st to the 5th chapter of the third volume. Within the framework of her, you first get acquainted with the small ruler of Kusanali – Dendro Archon, whom the head of the Academy holds to captivity, considering her unworthy to be the ruler of the kingdom. The traveler and the Paymon, together with their new friends, decide to free the Nahida, having come up with a grandiose escape plan.
Chapter 1-through smoke and dark forests
The required rang of adventure: not lower than the 35th
The starting task of the new volume dedicated to the pile. Within the framework of it, you can get to the dendro region and get acquainted with representatives of the forest patrol. You will also learn about cleaning wilting zones and get to the capital of the region. Your main task will be to find the dendro archont. Detailed the passage of the task is presented in a separate material.
Chapter 2-One hundred fresh roses bringing the morning
The required adventure rank: not lower than the 35th
You will finally be able to get acquainted with Kusanali, by the local archon, but you will get into the wheel of Samsara, that is, you will have to constantly worry the same day. In this task, it will be necessary to choose the right answers and make the right conclusions. The passage of the mission is presented in our separate guide.
Chapter 3-Dreams, Emptiness and Deception
The required adventure rank: not lower than the 35th
In this task, you will meet Nakhid again and first encounter a dotter, one of the harbingers of Fatui. You also have to go to the village of Aara, located in the Twilight Desert. There you can get acquainted with Kandakia, a local defender. A more detailed passage is presented in our separate material.
Chapter 4-Tsar Deshret and Three Magi
The required adventure rank: not lower than the 35th
first of all, you will need to talk with the locals of Aar and collect evidence, and then talk with Kandakia again. Next, you must penetrate to the lowest floor of an abandoned hospital along with al-Haitam. Later, you can get acquainted with Sayno and explore the confusing dungeon with it. Read more about the passage of this quest in our individual guide.
Chapter 5-pulse Akashi and Calpa flame
The required adventure rank: not lower than the 35th
The final plot task of the Twomer chain, in which you will finally free the Nakhda from the conclusion and deal with the supreme sage. You also have to fight an artificially created archon at the underground region of the Academy (you will have to go through a small dungeon). Detailed the passage of the mission is presented in our separate material.
Tasks and instructions to the poll
In the dendro region, you can find several dozen additional missions that allow you to deeperly reveal the ENT and the history of this magic kingdom. Some of them are separate quests, while others are parts of large chains, which can take several hours of real time to pass. All of them can be found in our separate material.
Do not forget about instructions, which are relatively small daily missions that allow you to earn a little moras, stones of the source, adventure glasses and other valuable items, including legends. Some of them are even required to discover the secret tasks of the world and achievements in the dendro region. You can familiarize yourself with their list in a separate article.Reputation in the poute acts on the same principle as in other regions of Tayvat. You need to talk with a specific character to unlock it, and then perform a variety of actions to increase this parameter. As a result, you will receive various awards, including the wings of the forest. You can read more about it in our separate material.
characters to the pile
At the moment of time, the developers released 14 playable characters in one way or another related to the pile, that is, not all of them are natives of this region (for example, a wanderer originally from Inadzuma), but their activity is directly related to it. You can get acquainted with them in the table below. If you are interested in their possible terms of the reneal, then look at our article with the schedule of banners.
weapons
Name and Rare
ELECTION
Role
al-Haity
dendro
one-handed sword
main-dd
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Dory
electro
two -handed sword
support
Daehya
pies
two-handed sword
sub-dd/support
the square
dendro
two-handed sword
Main-DD
kandakia
hydro
spear
support
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collections
dendro
onion
sub-dd/support
Lyla
cryo
One -handed sword
support
nahida
dendro
catalyst
sub-dd/support
Nile
Hydri
one -handed sword
Main-DD
saino
electro
spear
main-dd
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sets
electro
onion
sub-dd/support
wanderer
anemo
catalyst
Main-DD
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tignari
dendro
onions
Main-DD
Faruzan
anemo
onion
support
puzzles and puzzles to the pue
The use of the creatures of the Threelachana
we are talking about special creatures that can transform when exposed to different elements on them. They can be in three states:
Normal – the usual mode.
lively – if they influence them with an electrical element, they will release the impulse of truth that reveals the whereabouts of hidden things.
Burned – arises if you influence them with attacks.
You can meet several different creatures of Tristlans. For example, strange jumping mushrooms can be used as a springboard, strong vines – for lifting stones (it is necessary to apply the element with dendro), and dangerous mushrooms – for the release of toxic clouds.
Using the seeds of the Tri
they can also exist in three states:
normal – the usual regime in which they move along a certain route.
lively – if you influence them with an electrical element, then they will release a large impulse of truth that reveals the whereabouts of hidden things.
burned – if you act on them with the elements, they will stop.
The four -leaf symbol and the buds of inflorescences
When studying the storage, you can stumble on the buds of inflorescences, which, when interacting with dendro, begin to scatter four -leaf symbols, similar to thunderous spheres from the INDZMA. With the help of them, you can quickly move around locations and get into hard -to -reach places.
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The use of dendrogranums
Special branches with which you can cause dendrogranum. They allow you to strengthen charged attacks and shots, as well as solve puzzles associated with activation or destruction of certain objects. Plus, they help to fight wilting zones.
How to destroy the mysterious zones of wilting
These areas appear in random places. When they are in them, the character accumulates wilting, which reduces stability to all elements and physical damage among all team members, as well as their maximum health value. Heroes may faint over time. To reduce the accumulation of negative energy, the flame and candles of life should be used.
you can also destroy wilting zones, taking dendrogranum and attacking the red branches with a charged shot or a blow. After the destruction of all the branches, fight the monsters, and then deal with the wilting tumor.
you can destroy the wilting tumors in advance, preventing new zones from forming, using special seeds of seeds for their location. These devices are usually located on special towers, the appearance of which is shown in the picture below.
stone columns
These unusual monuments are the key to unlocking the ruble mechanisms. You need to influence them with the elements in order to neutralize energy inside the totems and remove the seal from the devices. After that, you should be prepared for new tests.
strange extractors of energy
when visiting the desert camps, you can notice extractors for energy production. To cut down this device, you will need to find special control keys, hidden, usually near the camp.
to deactivation also requires a certain period of time, during which players will fight with opponents and eliminate other obstacles that interfere with the shutdown of the mechanism.Local wonders are special materials necessary for the rise of various characters from this tropical region. They are a variety of flowers, mushrooms and fruits found in the wild. In a separate leadership, we listed all these resources, gave references to guides to find them and told where they can be bought.
Bosses to the pile
Feathered mold
The cost of collecting treasures: 40 units of primary resin are required.
Trite collection time: 5-6 minutes after the murder.
Location: is in a cave located in Vanaran (pummer). To get into it, you need to go through the portal in the sky.
In a separate guide, we examined the strategy and tactics of the battle with this enemy in the most detail as possible. In this article, we also told which characters are best suited for the battle with a feathered mold, and indicated its basic movements.
Electro fern
The cost of collecting treasures: 40 units of primary resin are required.
Treasure gathering time: 5-6 minutes after the murder. Located in a cave located near the forest of Motius (pile).
in a separate guide, we examined the strategy and tactics of the battle with this enemy in the most detailed way. In this article, we also told which characters are best suited for the battle with an electrical fern, and indicated its basic movements.
The algorithm of the semi -excellent matrix of the surveillance operator
The cost of collecting treasures: 40 units of primary resin are required.
Treasure gathering time: 2-3 minutes after the murder.
Location: located in a large arena located in the dunes of the trick (desert).
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in In a separate guide, we examined the strategy and tactics of the battle with this enemy in the most detail as possible. In this article, we also told which characters are best suited for the battle with the algorithm, and indicated its main movements.
Dragon of eternal disasters
The cost of collecting treasures: 40 units of original resin are required.
Treasure gathering time: 2-3 minutes after the murder.
Location: is in the large arena located in the mountains of the devantaca.
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In a separate guide, we examined the strategy and tactics of the battle with this enemy in the most detail as possible. In this article, we also told which characters are best suited for the battle with the dragon of eternal disasters, and indicated its basic movements.
dendro hypostasis
The cost of collecting treasure: 40 units of primary resin are required.
Treasure time: 2-3 minutes after the murder.
Location: is in the cave in the area of the gift of al-Shifa (desert to pummer).
in a separate guide, we examined the strategy and tactics of the battle with this enemy in the most detailed way. In this article, we also told which characters are best suited for the battle with dendro hypostasis, and indicated its main movements.
Octo but kami
The cost of collecting treasures: 60 units of primary resin are required.
Treasure gathering time: 5-10 minutes after the murder.
Location: the entrance to the dungeon with the boss can be found southeast of the city of Pimer.
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in In a separate guide, we examined the strategy and tactics of the battle with this enemy in the most detail as possible. In this article, we also told which characters are best suited for the battle with the sect but kami, and indicated its main movements.
Uteta Seteha
The cost of collecting treasures: 40 units of original resin are required.
Treasure gathering time: 2-3 minutes after the murder.
Location: is in the area of the sand al-Azifa (Hadamate desert).
In a separate guide, we examined the strategy and tactics of the battle with this enemy in the most detailed way. In this article, we also told which characters are best suited for battle with UNUT SETHEH, and indicated its main movements.
Monastic Baptist
The cost of collecting treasures: 40 units of original resin are required.
Treasure gathering time: 2-3 minutes after the murder.
Location: is in the cave in the area of the gates of the zo-l-carnard (Gavireh Lajard).
In a separate guide, we examined the strategy and tactics of the battle with this enemy in the most detail as possible. In this article, we also told which characters are best suited for the battle with the monstrous baptist, and indicated its main movements.
Ozis Apeopa’s guard
The cost of collecting treasures: 60 units of primary resin are required.
Treasure time: 5-10 minutes after the murder.
Location: The entrance to the dungeon with the boss can be found in the southern part of the region among the sands.
In a separate guide, we examined the strategy and tactics of the battle with this enemy in the most detail as possible. In this article, we also told which characters are best suited for the battle with the guardian of the Apep oasis, and indicated its basic movements.
The study of the pile of
Dendrocula
Dendroculi are special energy particles that can be found on the map in the pounder. They are necessary to increase the level of statues of the dendro archonta located in this tropical region in order to get various awards, including the source of the source and symbols of the dendro.
at the moment of time you can find 271 dendroguls, which is the final value for the manner – this amount is enough for the full pumping of 10 levels of archont statues. We add that one okul, as usual, will remain with you as a souvenir as a keepsake. We showed their location in a separate guide.
Aranars
Aranars are fabulous creatures that live in a storm. In total, you can find 76 similar creatures. Many of them give various trials: you need to perform a song on an old lyre, solve riddles, collect certain materials, save them from enemies or play mini-games with them.
Finding and helping the Aranars, you will open secret achievements (“Beautiful Award” and “Be careful!) And get access to chests in a secret cave, access to which opens when performing the“ Static Landscapes II ”quest. In a separate guide, we showed the location of all Aranar and told how to fulfill their requests.Luxurious chests in the duct are a valuable acquisition, as they allow the mora, stones of the source, the symbols of the dendro and useful materials. They can be found in the study of the dendro of the region, the performance of quests, the completion of the tests and the resolution of puzzles. Their location can be found in our individual material.
Tombs of the depths
The tombs of the depths of the manner are ancient treasury, which can be found in the most diverse corners of the dendro of the region. In their appearance and structure, they are almost identical to the sanctuaries located in other areas of Tayvat. Valuable treasures are hidden inside them. To open them, you will need special keys. In a separate guide, we told where to find all these temples, and how to remove the barriers from them.
Dirvo of dreams
The tree of dreams is a huge plant located in Vanaran (pile). You can bring him dendro symbols to increase the level and obtain various awards, including the crown of insight and materials for pumping. In a separate material, we told how to unlock this object, and where to find the seals of the dendro.
Fishing in the pounder
In a storm, as in any other region, players can do fishing. This activity will allow you to acquire many useful resources, including new decor schemes. To find out more about where you can catch fish in the dendro region, and how to exchange it for valuable goods, refer to our leadership.
Interesting facts about the pill
In the end, we list several interesting facts about the dendro region:
in the manner of the local alcohol drink include the snake tincture.
In another game from Hoyooverse – Honkai Impact 3RD – a parallel universe called “Semeni Pheniem” is mentioned.
Khaenri’ah kingdom is located right under the poute. In the depths of the cave, Gavireh Lajard is a massive underground arch leading to the ruins of an ancient country.
The name to the poute comes from the Holy Mount a Meru, which has five peaks and mentioned in Hindu, Buddhist and Jain traditions. In the Chinese language, it sounds like Xumi (须弥) and also refers to this mythical grief.
I recruited the elements of both the South Asian and Middle Eastern culture.
The theme of Zoroastrianism and the Avestian language is clearly visible in the names of the faculties and scientific degrees of the Academy – Six schools, six schools, six schools. Familiar as Darshans, named by the names of Amesh Spent.
Kusanali, the youngest dendro archon, is mentioned as a carrier of the “blessings of anaita.” Anaita, according to Zoroastrianism, is the deity of water, healing and fertility.
Elements of Hinduism and Buddhism are often found in the plot and toponyms of the Dharma forest, as well as in the description of artifacts and areas.
Three rulers to the handle, Nabu Malikata and Desert, possibly, possibly The interpretation of trimurty, triple divine power.
npc in the region often wear names that refer to Vedic culture.
In the names of artifacts and terms, allusias can be found on the Vedic deities: the mechanism of Varuna (in honor of the god of waters), Araniac, and other names of the archons – the handshadevat and Kusanali – also have roots in dharmic philosophy. The concept of Samsara is used both in the plot arch and when revealing the relationship between the two dendro archons-Kusanali and Rukhadata.
Many characters and dynasties in the pumer have the names inspired by scientists of the Islamic Golden Age-for example, al-Biruni, Ibn Sina, Ibn al-Haisam and ibnes and ibnes Firnas.
Music to a pile is a synthesis of Indian classics and Middle Eastern melodies. In some regions, there are relaxing yoga style music, and in the deserts there are motives inspired by ancient Egypt.
great red sands, which are the remnants of the civilization of the King of Design, were inspired by ancient Egypt. In the Bible, where Babylon was once a prosperous scientific center, collapsing because of his arrogance.