
In Honkai: Star Rail, Robin is a 5-star character who has a Physical combat type and belongs to the Harmony path. In the squad, she serves as an attacking support, buffing allies and dealing damage to enemies. In this guide we will tell you about her best builds, light cones and relics. You can also learn about the most optimal commands with it
Note: Singer from Penaconia has not yet been officially released, so the data presented here is based on information obtained through beta testing. If necessary, we will update the guide when the heroine appears in the game.
Main features of Zaryanka
How to get Zaryanka
This heroine can only be obtained during the event Jump. In the near future, this banner will be launched as part of the first phase of update 2.2. If you want to be one of the first to know about her next rerun, we advise you to bookmark this article.

We add that HoYoverse only once gave a 5-star character in honor of winning the nomination for “best mobile game of 2023” and never for completing various events, so that it is highly likely that you will be able to unlock the singer only with the help of Jumps.
Progression of the Robin's characteristics
In the table below you can see how the heroine's basic parameters change as her level increases.
| Level | Attack Power | Defense | HP | Speed |
|---|---|---|---|---|
| 1 | 87 | 66 | 174 | 102 |
| 20 | 170 | 129 | 340 | 102 |
| 40 | 327 | 248 | 653 | 102 |
| 60 | 484 | 366 | 967 | 102 |
| 80 | 640 | 485 | 1281< /td> | 102 |
Note that her critical damage, critical hit chance and taunt are 50%, 5% and 100 units respectively at any level, and her energy reserve is 160 units.
Advantages and disadvantages of Robin
Thanks to her unique abilities, she can buff squad members, enhancing their attack capabilities. Its advantages also include:
- Ideally combined with characters performing bonus attacks, as she not only increases the critical damage of such attacks, but also receives energy from them and makes additional attacks herself.
- Has a significant base attack for a support character, which is not only enhances her buffs, but also allows her to deal significant physical damage to opponents. For this reason, she can play the role of not only a support, but also a sub-DD. Let's add that her ATK is further increased by Traces.
- Relatively easy to assemble, since you will only need to focus on two parameters of the heroine: attack power and energy recovery. Speed ​​is not very important to her, since when her ult is working, she will still not be able to fully act, and the duration of the bonus from the skill depends on the frequency of her own moves, so it is advisable for her, on the contrary, to walk less (if there are additional sources of energy).
- It has an extremely useful superpower that propels the entire team forward at once, so it is recommended to use it after the last group member’s turn. In addition, it significantly increases the attack power of allies. Such a buff will be useful for most damage dealers.
- When the ult is active, it becomes immune to control effects, that is, enemies will not be able to stop it from causing additional damage when attacking allies.
- Eidolons significantly expand it support functions, as they give her the ability to remove control effects from allies, increase their penetration of vulnerabilities and increase their resistance to effects.

However, this singer still cannot be called ideal, since she also has her drawbacks, namely:
- Focused on teams playing through bonus attacks. Only in them will she be able to fully reveal her potential both as a support and as a sub-death dealer. She will be a little less useful for standard damage dealers, and in periodic damage squads she will perform even a little worse, since DoT is not able to crit.
- Does not go well with hypercarry, since all her abilities are active for the entire pack at once, so it is best to use it with two damage dealers.
- Has the most expensive superpower among all other Harmony characters – to use it you need to accumulate 160 units of energy.
- An expensive ult will require a significant increase in energy recovery rate. This disadvantage can be partially offset by using signature weapons, allies with bonus attacks, the 2nd Eidolon, and/or more frequent use of the skill by increasing the heroine’s speed.
Robin’s Abilities
< p>When using the basic attack “White Noise of Flapping Wings”, it deals physical damage to the enemy equal to 50~130% of its attack power. At the same time, it restores 20 units of energy and penetrates 30 units of durability.
Explanation: Standard unremarkable hits that deal decent damage for characters damage support due to the Robin's high base attack and the need to increase this parameter. However, you will not use them often, since they bring much less energy compared to the skill.
After using the Aria of Feathers skill, it increases the damage done by all allies by 25-62.5% for 3 turns. The duration of the effect is reduced by 1 turn at the beginning of each heroine’s action. The skill restores 30 units of energy.
Explanation: A good buff that increases the overall DPS of the entire squad. It will bring the greatest benefit if there are two damage dealers in the team performing bonus attacks. In theory, it can be used once every 3 turns, but in practice it is recommended to use it at least every turn, since, together with the “Sequence Fragment” trace, it will give the singer much-needed energy.
Using the superpower “Opus of the Cosmos, Voice of Harmony”, she immediately enters the Concert state, allowing all other squad members to immediately perform the action. Their attack power also increases by 26.6% of the singer’s ATK +275 units. After each hit from her allies, Robin deals additional physical damage equal to 144% of her attack power. The critical damage and critical hit chance of this strike are 100% and 150% respectively.
When the Concert is active, the heroine becomes immune to control effects. She will also not be able to walk until this status ends. The Concert Countdown appears in the creature turn sequence panel. When the turn passes to him, Robin comes out of this state and immediately performs an action. The countdown speed is 90 units.
Explanation: Robin's main buff, which, unlike the Armor skill, promotes the action of all party members at once, so again it will be most useful if there are two damage dealers in the team. It also greatly increases their attack power, and therefore their damage (in most cases). Given the low speed of the Concert Countdown, it will usually appear at the very bottom of the turn order panel, so allies will have time to move at least twice before the status ends.
As for the heroine's passive talent, Tonal resonance”, then it simply increases the critical damage of all allies by 5-27.5%. In addition, each allied attack will additionally restore 2 units of energy to the Robin. Bonus hits are also taken into account, so in one cycle, in theory, allies can give the singer from 12 to 24 units of energy (depending on whether the ult is activated or not).
It is also impossible not to mention the “Intoxicating Overture” technique, the use of which leads to the appearance of space around the heroine, which does not allow enemies located in it to attack her. It lasts 15 seconds. If you start the battle while it is working, then at the beginning of each wave the Robin will restore 5 units of energy. Only one space called by allies can exist at a time.
Traces of the Robin
In addition to the above abilities, the heroine’s leveling tree also includes other enhancements that provide passive bonuses or permanent increases to characteristics. They mainly increase her attack power, maximum health and speed. You can see all the traces in the pictures below.
Note that thanks to the Coloratura Cadence trail, which advances her action after the start of the battle by 25%, the Robin will often be one of the first to move, which will speed up her energy accumulation in the first cycles of the battle.
Improvised Decoration is one of the reasons why this support is best used with those who make bonus attacks, because this buff increases their crit. damage by 25%. As for the “Sequence Fragment”, it slightly increases the importance of the skill in restoring the singer’s energy.
Eidolons of the Robin
Unlocking them requires materials of the same name, issued when duplicates of the heroine appear, which, of course, is random. And considering the rarity of 5-star character drops, be prepared to spend a lot of money and time on this. Fortunately, even without eidolons, Robin plays well as an offensive buffer in the team. Their list is presented below:
- Land of Smiles – when the ult is active, it increases the penetration of all types of vulnerabilities of allies by 24%.
- Afternoon tea for two – additionally increases the effect of increasing critical damage with a talent by 16%, and energy recovery by 1 unit.
- Reverse mood – the level of the ult increases by two, and the level of the basic attack – by one. The maximum level for the first increases to 15, and for the second – to 10.
- Key “Raindrop” – when using the ult, it removes control effects from all allies and increases their resistance to effects by 50% , while the Concert is valid.
- Lament of the Lone Star – the level of skill and talent increases by two. The maximum level for both increases to 15.
- Moonless Midnight – when the ult is active, the critical damage of the heroine’s additional physical strike increases by 450%. This effect can work up to 8 times. Its counter is reset each time the superpower is activated.
As for the best Eidolons, they include the first, second and fourth, as they significantly increase her support capabilities. E6 will allow you to turn her into a full-fledged sub-damage dealer, dealing huge physical damage in the background. If you are deciding whether to choose an E1 or a signature weapon, then we recommend choosing a signature weapon, since it will not only provide the heroine with the energy she needs, but will also significantly increase the damage of her allies.
How to play as Zaryanka< /h3>
Everything here is quite simple, since the singer’s entire gameplay is built around her superpower, which it is advisable to use as early as possible. To do this, you will need to use the skill more often and try to attack enemies with your allies more.

However, you should not immediately press the ultimate button as soon as it becomes active. Before doing this, make sure that you have the bonus from the skill – if you don’t, then first wait for the Robin’s turn and activate her skill to increase the damage caused by allies. The fact is that during the Concert you will not be able to control the singer.
You should also activate “Opus of Space, Voice of Harmony” after your last hero is gone, because using the ultimate leads to immediate action by all allies . This way you can give your damage dealers extra turns in one cycle. In general, the optimal rotation with Robin looks like this:
- Try to use the heroine's technique to make it easier for her to restore energy during battle.
- Activate Robin's skill to restore energy and give a buff to allies. Although the bonus is valid for 3 turns, we recommend using the heroine’s skill every turn to speed up the activation of the ult.
- Before using the superpower, make sure that the buff from the skill is in effect, and all your characters have done so. During the duration of the ultimate, Robin will not be able to walk – this will last approximately 1-1.5 cycles.
- As soon as the ult's effect ends, the singer's turn will immediately begin – use her skill again.

Best builds for Robin
Best light cones
When choosing a weapon, you should take a closer look at those options that increase attack power and/or energy recovery, and also provide some additional buffs to the team. The table below shows the most interesting examples.
< th scope="col">Ability
< tr>
| Name | Characteristics | |
|---|---|---|
< /p> Fleeting night lights (5 stars) | HP: 43-953 Â ATK: 29-635 Â DEF: 21-463 | Each ally's hit applies 1 to the wearer Cantillation level (maximum 5 stacks), which speeds up his energy recovery by 3%. Using an ult by the owner removes this status and applies Cadence, which increases the wearer's attack power by 48% and damage dealt by allies by 24% for 1 turn. Signature cone for the Robin, which solves the problem of constant lack of energy, and also significantly increases both personal and overall damage. |
The battle is not over (5 stars) | HP: 1164 ATK: 529 DEF: 463 | Accelerates energy recovery by 10-18% and gives 1 skill point after using an ult on an ally. The bonus occurs once every 2 uses of a superpower. Using the skill increases the damage of the teammate making the next move by 30-50%. A good alternative to the signature, which also partially solves the problem with energy, allows you not to save on skill points and can strengthen the damage dealer . But unlike the Armor, the Robin is not able to promote the action of an ally with a skill, so you will need to correctly adjust the speed of the characters so that the damage dealer comes after the singer. |
Reflection of the past me (5 stars) | HP: 1058 Â ATK: 529 Â DEF: 529 | Increases penetration effect by 60%. Increases damage dealt by allies by 24% for three turns after the owner uses an ult. Restores one skill point when the wearer's penetration effect is equal to or greater than 150%. After the start of each wave, it immediately restores 10 units of energy from all allies. This bonus does not stack with similar effects. Gives allies an additional damage buff and speeds up their energy recovery. But the second part of the passive with gaining 1 skill point is unlikely to work for you, since the Robin will not gain 150% of the penetration effect even with this cone. It is not advisable to increase this parameter, sacrificing attack power. |
For tomorrow's journey (4 stars) | HP: 43-953 Â < p>ATK: 22-476 Â DEF: 15-331 | Increases the owner's attack power by 16-32%. When the wearer uses a superpower, the damage they deal increases by 18-30%. The effect lasts 1 turn. Currently the best free cone (can be obtained as part of the event) for the Robin, as it increases her ATK, and, therefore, enhances her buff, and also allows her to deal more damage from additional physical blows made during the Concert action. |
Date with the stars (4 stars) | HP: 1058< /p> ATK: 423 DEF: 330 | Increases damage dealt by 12-24% at the beginning of the battle when an ally deals the same damage the same type as the carrier. An excellent option for physical mono packs or in squads where there are damage dealers of the specified element (Argenti, Clara, Pathfinder, Sushan, Luka), as it will allow you to further increase their damage. |
Cut the moon and cut the clouds (4 stars) | HP: 952 ATK: 476 DEF: 330 | Gives a random effect at the beginning of the battle or before the wearer performs an action: the attack power of all allies increases by 10-20%, their damage increases by 12-24%, or their energy recovery is accelerated by 6-12%. The resulting effect replaces the previous one. Bonuses are not cumulative and disappear if the hero dies. Gives good additional buffs to all allies in the squad, however, it does not strengthen the Robin itself in any way. In addition, you can only get it from a paid Battle Pass. If you do not plan to knock out a signature or use a physical mono group, then you can try to remove this cone from the power supply. |
Adventures Gresaville (4 stars) | HP: 952 ATK: 423 DEF: 396 | After the owner uses a basic attack, skill or ult, he applies the Childish status to all allies. This status increases the damage dealt by the corresponding ally's skill by 12-20%. The Childish status works only with the last skill used by the owner, and it cannot be cumulative. A relatively good cone with which you will need to adapt to your damage dealer, that is, if, for example, he deals the main damage basic attacks, then Robin will have to use them more often. Plus, it does not increase attack power or energy recovery in any way, which is why these parameters will have to be obtained from relics. |
Past and future (4 stars) | HP: 952 ATK: 423 DEF: 396 | Using the skill increases by 16-32% the damage of an ally for one turn who walks after the weapon bearer. Quite a useful passive, but only if the main DD goes immediately after Robin, and this can be difficult to achieve – you will have to carefully adjust the Speed ​​of your allies. |
Coupling gears (3 stars) | HP: 846 ATK: 317 DEF: 264 | Restores 4 energy units when the wearer is attacked or hit. The bonus occurs once per turn. A pretty good choice in the absence of other suitable cones, as it supplies the heroine with the necessary amount of energy for more frequent use of her ult. It will not be difficult for you to reach the 5th rank of overlay. |
Choir (3 stars) | HP: 846 ATK: 317 DEF: 264 | Increases the attack power of all partners by 8-12% at the beginning of the battle. The bonus does not stack with similar effects. If there are no alternatives, you can give Harmony to any character. A pretty good choice if there are no other suitable cones, as it gives a useful bonus to all squad members. In addition, getting the 5th overlay should not be difficult even at the beginning of the game. |
Best Relics
As for the choice of common relics mined in corrosion caves, the table below shows the most optimal options.
| Name | Bonuses | Benefits |
|---|---|---|
Wild Wheat Shooter
Prisoner of the Dark Dungeon | 2 pieces: increase attack power by 12%. 2 pieces: increase attack power by 12 %. | A good option for those who want to maximize the buff that Robin gives to allies. Plus, her personal damage will increase slightly. |
Wild Wheat Shooter
Street Boxing Champion | 2 parts: increases attack power by 12 %. 2 parts: increase physical damage by 10%. | Unlike the previous option, it concentrates more on increasing the Robin's personal damage. |
Street Boxing Champion | 2 parts: increase physical damage by 10 %. 4 parts: After performing or receiving a blow, the owner's attack power increases by 5%. This bonus can be stacked up to 5 times. | In protracted battles it will give a greater increase than both previous options, since it will not only increase physical damage, but can also increase ATK by 25%.< /td> |
Wild Wheat Shooter/Prisoner of the Gloomy Dungeon
A messenger wandering in the hacker space | 2 parts: increase physical damage by 10%. 2 parts: increase speed by 6%. | Speed ​​is not so important for the Robin, but it is still superfluous will not be. Therefore, you can take the “Herald” if you find good characteristics in it. |
Now we move on to planar jewelry, which is obtained in the Virtual Universe. The list below shows the recommended options (the numbers indicate the priority of selection):
| Planar decoration | Bonuses | Reasons for choice |
|---|---|---|
1) Ageless Fleet | 2 pieces: Increases maximum health by 12%. If the character's speed is equal to or exceeds 120 units, then all allies' attack power increases by 8%. | Universal kit for the Robin, which increases its survivability and gives it a buff to attack power. However, you will most likely have to get speed from relics. |
2) Space Sealing Station | 2 parts: the value of the attack power stat increases by 12%. If the wearer's speed is at least 120, then his attack power also increases by 12%. | Another universal set that allows you to significantly increase the Robin's attack power, which will have a positive effect on her buff and damage done. Again, you will have to get speed from relics. |
3) Land of Dreams Penaconia | 2 parts: accelerate energy recovery by 5% and increase damage dealt members of a squad of the same type as the carrier, by 10%. | Ideal choice for a physical mono pack or a squad where there are physical damage dealers. In other cases, take the sets indicated above. |
4) Broken Keel | 2 parts: increase resistance to the owner's effects by 10%. If this indicator is equal to or exceeds 30%, then allies' critical damage increases by 10%. | A good option for Zaryanka, since she can activate his passive relatively easily (the remaining 10% resistance to effects can be gained from the additional stats of relics), adding another 10% crit to allies. damage. |
5) Live Wonwak | 2 parts: accelerates energy recovery by 5%. Advances the action forward by 40% at the start of battle if the wearer's speed is equal to or greater than 120. | Thanks to it, you will be able to accumulate energy faster, and the second part of the passive is guaranteed to allow Robin to go first at the beginning of the battle if the technique is used. |
As for the characteristics of relics, you need to choose as follows:
- Body: attack power%
- Planar sphere: attack power%/physical damage
- Connecting rope: energy recovery
< li>Legs: attack power% or speed (if you need to gain more for a planar decoration)
< li>Additional characteristics: attack power% > HP%> protection% > speed
Best commands for Zaryanka
As we noted earlier, this heroine can only reveal her full potential in squads playing through bonus attacks, since she does not only strengthens them, but also receives various benefits from them in the form of energy and performing additional physical attacks on enemies.
It is also recommended to use this buffer with two damage dealers, since all her abilities are aimed at strengthening not just one hero, but the entire squad at once. Thanks to his ultimate, two fighters at once will be able to repeat their move, inflicting increased damage on their opponents. However, bonuses to attack power, critical damage and overall damage will be useful for almost any squad, so you can use it everywhere.
Given the high cost of Zaryanka's ult, it would be useful to take with her a support capable of pouring energy, for example, Hoho or Tingyun. In the table below we have indicated the optimal commands with the singer.
| Main-DD | Sub-DD | Sub-DD/Support | Support |
|---|---|---|---|
Hertha |
Asta |
Robin |
Natasha (Lynx) |
Qingque |
Asta |
Robin |
Gallagher |
Doctor Ratio (Clara) |
Topaz |
Robin |
< /p> Aventurine |
Hertha |
Himeko |
Robin |
Aventurine |
Kafka |
Black Swan |
Robin |
Hoho |
Jingliu |
Blade |
Robin |
Hoho |
Argenti |
Sparkle |
Robin |
Hoho |
Jingliu |
Armor |
Robin |
Locha |
Clara |
Tingyun |
Robin |
Locha (Lynx) |
Argenti (Clara) |
Silver Wolf |
Robin |
Natasha |
Pumping up Zaryanka
How to increase abilities (what to upgrade first)
The pictures below demonstrate the materials and their quantities required to maximally level up a basic attack, skill, superpower and talent.
- Celestial Note, Celestial Interlude and Celestial Melody are obtained from the Crimson Sepal located in Penaconia, or through Synthesis.
- Dream Collection Component, Dream Stream Valve and Dream Engine are obtained from enemies in Penaconia (Nightmare Troupe) , assignments and enemies in the Virtual Universe or using Synthesis. They can also be purchased for unquenchable ashes in the Pom-Pom store.
- Past Wormhole Disasters – obtained by fighting the Skarakabaz boss in the echo of war “Old Wormhole Crater”, located in the Isolated Zone (Gertha Space Station).
- Fatemarks – obtained in the Virtual Universe, issued with a battle pass and can be purchased for unquenchable ashes at the Pom-Pom store. Sometimes they are a reward in temporary events.
As for the priority of leveling up abilities, we recommend giving priority to leveling up the ultimate. Next come skill and talent, that is, they can lag behind the superpower by 1-2 levels. Increase basic attacks according to the residual principle.
How to elevate a character
At certain levels you will need to elevate the heroine, spending a large amount of resources and credits:
- < li>Exaltation (level 30): credits x4000 and dream collection component x5
- Exaltation (level 40): credits x8000 and dream collection component x10
- Exaltation (level 50): credits x16000 , dream flow valve and KMM work permit x3
- Exaltation (level 60): credits x40000, dream flow valve x9 and KMM work permit x7
- Exaltation (level 70): credits x80000, x6 dream engine and x20 KMM work permit
- Exaltation (level 80): credits x160000, x9 dream engine and x35 KMM work permit
Work permit KMM can be obtained from the stagnant shadow “”, located on Penaconia.









































































