in genshin impact Skirk is a 5-star character related to the cryo of the elements and using one-handed sword in battle. In the detachment, she can play the role of the main Damager, who is really giant ice damage to enemies with his attacks. In this guide, you can learn about its best builds, weapons and artifacts, as well as commands recommended with it.
The main features of the Skirk
How to get a rosir
in the first phase of update 5.7 The mysterious traveler from the abyss will appear in a banner, which will increase the likelihood of its loss. In the future, this character can only be obtained with the help of prayers. Unfortunately, Hoyoverse has never held events, which would be a 5-star event fighter, so get this single warrior will definitely not work for free.
Progressing the characteristics of the skin
The table below shows how the basic parameters of the character change as its level rises.
362
The standard indicators of critical damage and the chance of applying a critical hit are 50% and 5%,The heroine carries out up to 5 strokes with a sword, and charged it spends a certain amount of endurance and throws a rotating crystal spear, which causes damage to the enemies in the way. During the impact in the fall, she quickly rushes to the ground, hitting all opponents on the way, and after landing causes damage to the region.
After using the elemental skill “Chaos: Distortion” the heroine begins to mimic the style of the fate of the Spring knight, and depending on the The duration of pressing the skill it will change:
- quick pressing – the stroke receives 45 units of snake insidiousness and passes into a seven -phase flash mode.
- A long press – Skirk receives 45 units of snake insidiousness and begins to constantly move at high speed. In this mode, its interruption stability increases. You can change the direction of movement and move through the water. In case of repeated use of the skill, this condition ends prematurely.
snake insidiousness It is required to maintain the state of the seven -phase outbreak and the use of the ultimate “chaos: destruction”. It is accumulated not only by e-lush, but also by activating the effect of the passive “Reason behind the facet of reason” during the absorption of ruptures of the void (more about this in the description of talent). Snake insidiousness disappears in the event of a seven-phase outbreak or exit from the battlefield.
as for a seven -phase outbreak , then this condition is characterized as follows:
- constantly spends snake insidiousness glasses. When they end, the stroke comes out of this mode and the skill is a timer.
- increases the radius of the defeat of ordinary and charged blows, as well as the stability of the interruption.
- ordinary, charged and attacks in the fall begin to apply cryo damage, which cannot be canceled with other infusion. Destruction “changes to” chaos: devastation “.
- During a quick run, the heroine gets the opportunity to move through the water.
the explosion of the elements “Chaos: Destruction” It does not depend on energy, but on snake insidiousness. Having accumulated 50 units, Skirk can spend them in order to fulfill the ultimate, tearing the space in front of itself, and make a rapid series of blows, causing cryo damage to the region. The damage of the ultimateness increases for each unit of snake insidiousness, exceeding 50 units at the time of its use (the maximum is taken into account to 12 points).
When a seven-impasional flash is activated instead of the above Ulta, “Haos: Devastation” , which is not He spends snake insidiousness glasses and endows the heroine with the effect of “Paguba to everything”, which lasts until the end of a special regime. Skirk also begins to absorb ruptures of emptiness in a small radius from himself.
under action Paguba to all once every 0.1 seconds, when a lone warrior affects the enemy with a normal blow, this attack causes increased damage. If at the same time, the strock absorbs gaps of the void, then the damage increases even more depending on the number of absorbed tears. After 10 activations, this effect disappears.
also cannot be indicated by the extremely useful passive talents of Tartalia mentors. The first of them is called “mutual mentoring in arms” and increases the level of elemental skills of all members of the 1 team if the detachment consists of cryo and hydraulic heroes, and at least one representative of these elements is required.
the second- Reason behind the line of reason – Allows you to create ruptures of the void near the enemy, affected by frost, cryo scattering, superconductor or crystal by your team members. This effect occurs 2.5 seconds. At the same time, up to three ruptures of the void, called up, can exist on the battlefield. Each of them can endow it with 8 units of snake insidiousness.
The heroine is able to absorb the ruptures of the void in a small radius from herself, performing the following actions:
- When the opponents hit the opponents with charged attacks in the state of a seven-phase outbreak.
- when he uses the ultimate “chaos: devastation” in a state of seven-phase outbreak
- when it quickly moves around the field after using e-shchi with a long press. Non -existence “, when the hydraulic or cryo fighters (excluding the Skirk itself) amaze with the enemies of the hydraulic or cryo attacks, the lone warrior for 20 seconds receives the 1st level of death crossing. This effect can be summed up up to 3 times, and the duration of each glass is calculated separately. Each character can endow the skin with only 1 level.
For each glass of death crossing the usual attacks of the heroine in a state of seven -phase outbreak, 110%/120%/170%of the initial damage, and the “chaos” – 105%/115%/160%of the initial damage.
Constellations of the Skirk
To open them, you need to accumulate the luck of the character issued during the loss of duplicates of the heroine, which, of course, is random. Given the small chance of getting 5-star characters, you will need to spend a lot of time and money on unlocking all the constellations. However, even without them, Skirk without problems performs the function of Maine-DD.
The table below shows a list of all constellations with their description and benefit for the character.
level level | Basic HP | Basic Protection | ||||||
---|---|---|---|---|---|---|---|---|
1 | 967 | 28 | 63 | 0% | ||||
20 | 2508 | 72 | 163 | 0% | ||||
40+ | 5581 | 161 | 9.6% | |||||
60 | 8055 | 233 | 523 | Class = “Center”> 19.2% | ||||
80 | 10956 | 317 | 711 | 28.8% | ||||
90 | 12417 | 359 | 806 | 38.4% |
If you decide to experience luck, then we recommend you Stop at C1 and C2 , which will significantly strengthen the stroke as Damagere, endowing it with an additional attack, strengthening the ultu and giving Buff to ATK. We add that if you have a choice between the first constellation and signature weapons, we recommend taking the signature, since in this case you will immediately get a significant buff to the power of the attack and increase Crete. Damage, which will simplify the balancing of the stats.
How to play for a rod
The entire gameplay of a lone warrior is based on the accumulation and expenses of snake insidiousness glasses (maximum you can dial 100 units), since it is they who are needed to activate the ultimate and maintain a special state of a seven -violent flash. These glasses are typed as follows:
- Activation of an elemental skill (fast or long pressing) immediately gives 45 units.
- The absorption of one gap of emptiness gives 8 units.
Gaps of emptiness (look like dark blue cracks in space) occur once every 2.5 seconds, when team members activate the frost reactions (hydro + cryo), superconductor (cryo + electro), cryo scattering (cryo + anemo) and crystal (cryo + ge). At the same time, no more than 3 such faults can exist on the battlefield.
Note: reactions not related to hydraulic hydraulicities are added so that, for example, it was possible to take anemo, geo or electrical support, the benefits of which in theory can be higher than from buffs of passivations.
Next these breaks must be collected. We switch to the stroke and use one of three ways to collect: go into a seven -phase flash and immediately make a charged blow or activate the explosion of the elements; We activate e-lush with a long press. The gif below shows the corresponding process during the battle.
Having dealt with the accumulation of “energy”, we proceed to explain rotations. To begin with, we note that its gameplay can be divided into two types: applying significantly damage in a short period of time (mainly ultimate) and subsequent care of a pocket or a significant damage for a long period of time (under the influence of e-shki). In the first case, the skin becomes a sort of sub-DD, who can be combined with other damagers (Tartaly or Ayato), and in the second-full-fledged hyperkerry. Nevertheless, most players probably plan to knock it out so as not to keep constantly in their pocket, but to enjoy her pirouettes on the screen all the time. However, we will still consider this option. The rotation itself will look as follows:
- We use any cryo + hydro, electro, anemo or geo in the group to call the above reactions and create three emergency ruptures.
- We switch to the stroke and activate the elemental skill with a long press to get 45 snake insidiousness points and automatically collect three ruptures, earn another 24 units. In total, you will have 69 points.
- Next, we immediately activate the explosion of the elements of the Skirk, spending 50 points and inflicting tremendous damage to the enemies. In general, this simple combination can be seen on the gif below.
- Then we switch to another damage and finish off the remaining opponents.
Let's roughly calculate the damage of ultras. Its multiplier at the 10th level of ability is 1473%, which in itself is not bad. However, we do not forget about the bonus of snake insidiousness, because you will have 19 extra points (only 12 are taken into account), and for each of them the factor of each blow increases by another 34.8% (the total indicator will be 2506%). Thus, the factor will reach fabulous 3979%.
However, this is not all. We do not forget about the password “Return to Non -Being”, which, with the defeat of the enemies of Hyda and Cryo (Skirk is not taken into account), puts the levels of crossing death on the mentor of Tartalia. On the 3rd glass, the explosion of the elements will already apply 160% of the damage, that is, its factor will already be 6366% (3979*1.6)!
>>Note: by the way, it is precisely because of this passive that we extremely recommend that we do not take the characters of other elements except hydraulic and cryo, otherwise it will become much more difficult to gain sounds of death of death.
The main damage
In this case, the gameplay of the skin will spin around the state of a seven-phase outbreak, into which it passes when the e-shchi is with a quick press. In it, she begins to apply increased cryo damage with her usual and charged attacks (they become more than 2.5 times stronger), and their radius of defeat becomes higher and the heroine itself is more difficult to interrupt.
However, it should be remembered that in this state the regime itself constantly absorbs snake insidiousness glasses, and if you do nothing with this, then the lone warrior will get out of the regime after 7-8 seconds. Therefore, it is necessary to extend it, creating ruptures of the void (that is, it will be necessary to cause the above reactions), and then absorbing them with charged blows. A maximum seven -phase flash can last 12.5 seconds.
also do not forget about another version of the explosion of the elements” chaos: devastation “, when using 0/1/2/3 of the void breaks, damage to ordinary attacks at the 10th level of ultraships additionally increases by 8% /12% /16% /20%. By the way, when activating this ultimate, you automatically collect all the nearest breaks, so it makes sense to apply it immediately after entering a seven -phase outbreak.
However, the “chaos: devastation” has one interesting feature – when using it, the heroine becomes invulnerable for a short period of time, so you can use the ultu as a parry, activating it not immediately, but right in front of a powerful enemy attack to absorb all the damage.
After the state is completed, the skill will go into a rollback mode, which will last 8 seconds. You can use this time to update the abilities of your support and secondary damagers, and then return to the stroke again. In general, its rotation will look as follows:
- we use all the abilities of our sub-da and supports that act from the pocket to constantly apply electro, ANEMO, geo, hydraulic and cryo statuses on enemies. The last two elements are a priority, since they will also skip the crossings of death, which will subsequently increase the damage from ordinary attacks of Skirk by 1.7 times.
- We switch to the stroke and immediately activate its elemental skill with a quick press, turning into a state of a seven -phase outbreak. We beat enemies with ordinary attacks, causing a huge damage to them. If ruptures of the void appear, collect them with charged blows. We are in this state for 10-12.5 seconds.
- if desired, we can immediately activate the ultimate “chaos: devastation” in order to increase the damage from ordinary attacks even more, or wait for the suitable moment and apply the explosion of the elements a little later, for example, to reflect an enemy strike.
- After the end of the Skirk mode is completed, we again switch to other members of the detachment and update their abilities – we will have 8 seconds for this. Then we repeat the whole process again.
- is an extremely powerful hyperkerry, all the attacks of which have truly giant factors. With proper tuning and selecting allies, he can become the strongest damager in the game.
- It can take on the role of Sab-DD (Borstovichik), periodically going on the field for damage to its extremely powerful ultimate. In this case, it can be combined with other cryo or hydraulic damagers.
- has a relatively simple gameplay, which does not need to use wise combo or memorizing timings – just activate the skill, and then beat enemies with ordinary attacks, occasionally collecting gaps of emptiness. Any of her usual and charged attacks inflict cryo damage, which simplifies a call challenge.
- The explosion of the elements of the Skirk does not require energy, so you do not need to take care of its recovery in the heroine.
- is able to increase the level of elemental skill by 1 for all members of the detachment, which can very significantly increase the total DPS. Mira.
- can fully reveal its potential in which only hydraulic and cryo characters are present, which noticeably reduces the pools of the allies suitable skin.
- at the same time It should be remembered that the above detachments play through freezing, which does not act on the bosses.
- It is extremely desirable for her to have Escofier in allies. Of course, and without it, the stroke will show itself as a powerful damager, but with her the numbers will be truly impressive.
- , even the skin is not needed, but it will probably be required by its allies. At the same time, it will be extremely difficult to gain it, given that the lonely warrior will spend most of the time on the field. At least one support must have a favorite weapon.
We should also mention energy. The fact is that when the enemy hit the crio attack, she creates 4 particles of energy (the time of the effect of the effect is 15 seconds), but she herself does not need them. For this reason, after taking such a blow, try to immediately switch to another character in order to convey to him these energy spheres.Using her unique abilities, this heroine can easily destroy both strong single enemies and large groups of opponents. Its advantages should also include:
however, it is still impossible to name the skin with an ideal character, since it has its disadvantages:
The best build for Skirk
The best weapon
When choosing a one -handed sword, priority should be given to those copies that increase critical damage, a chance of applying critical hits and attack power, and also enhance the elemental skill or explosion of the elements. The table below presents the most interesting options.
The name | Benefit | |
---|---|---|
endless fall | A pretty good constellation that allows you to create about 5-6 blades that will generally apply 2500-3000% damage. | |
to the abyss | After applying the skill, Skirk will immediately receive 55 units of snake insidiousness, and in the case of using the ultimate, not 12 points will be taken into account, but at once 22 points, that is, an additional multiplier on the 10th damage to the ability can be giant 4594%. Plus, the heroine will receive a bonus to ATK, which will increase her overall damage. In general, a beautiful constellation. | |
sin by the hunch | The level of ultimate increases by three. Maximum Leoel: 15th. | Bring the average benefit of the heroine. |
the fragmented flow | Each level of crossing of death now also increases the power of the heroine attack by 10%/40%. relatively small. In general, this is a passing constellation. | |
The fruits of the aspirations | The level of elemental skill increases by three. Maximum Leoel: 15th. | brings medium-high benefits, given that the entire gameplay of the skin is built around the use of the skill. |
to the source |
| if briefly, this constellation significantly increases the damage of the heroine, not only from her usual attacks, but also ultras. In addition, it increases its survival, allowing you to absorb a significant damage without serious consequences. In general, C6 turned out to be very good, but it is difficult to say whether it is worth the effort to open it. |
As for artifacts, as in the case of one -handed swords, we advise you to take sets that can increase the crites and power of the attack, as well as strengthen the elemental skill. The table below demonstrates the optimal options.
The name and rarity | characteristics (level 1-90) | |
---|---|---|
azure shine (5 stars) | basic attack: 48-674 Crete's chance: 4.8%-22% | Skills the power of the owner of the owner increases by 24-48% by 12 seconds. If at this moment energy ends in the carrier, then the power of attack additionally increases by 24-48%, and critical damage-by 40-80%. Signature Skirk, which gives her a huge increase in the power of attack and crites, which significantly simplifies the balancing of stats. In principle, this is all she needs. We add that the second part of the liability will always work, because the heroine, in fact, does not have energy. |
Haran Gappaku Futzu (5 stars) | Chance Crete. Home: 7.2 ~ 33.1% Basic attack: 46 ~ 608 | Increases the bonus of damage to all elements by 12 ~ 24 percent. When activating spontaneous skills to other members of the team, the owner of the sword receives the 1st level of the wove-chip. The maximum can be obtained 2 levels. The effect manifests itself once every 0.3 seconds. If the hero uses his elemental ability, then all the waves are spent, and each level of them increases damage from ordinary strokes by 20 ~ 40 percent by 8 seconds. Crete. Skirk’s chance is useful, and even stronger than critical damage, because it increases with its elevation, but you still have to get it from artifacts. In general, this sword lags behind the signature by about 8-10%, if you regularly activate the passive, which will be easy. |
dissecting fog (5 stars) | critical damage: 9.6 ~ 44.1% Basic attack: 48 ~ 674 | gives it gives Bonus to damage from elements in the amount of 12 ~ 24 percent. When applying spontaneous damage by ordinary attacks or explosion, the elements are given special seals, which give up to 56 percent of the bonus to spontaneous damage. In terms of effectiveness, it is almost equal to the previous blade, though Crete’s chance you have to get from artifacts. In general, this is a great sword that has a high attack and has an extremely useful liability that Skirk can easily activate due to cryo infusion. |
Precious pool (5 stars) | The chance of a critical hit: 9.6% ~ 44.1% Basic attack: 44-542 | Hero health increases 20% ~ 40% and gives an attack bonus in the amount of 1.2% ~ 2.4% of the hero’s maximum health. Increases Crete. Skirk’s chance, which again will be very useful to her. It gives a significant increase in the power of the attack, which positively affects the general damage of the heroine. Plus, it increases its survival due to an increase in health, but we do not advise you to try to increase the HP warriors by sacrificing other characteristics more useful. |
uraku Misugiri (5 stars) | Critical damage: 19.2% ~ 88.2% basic attack: 44 ~ 542 | It increases the damage from a regular attack by 16-32%, and spontaneous skills by 24-48%. Additionally, it strengthens these effects 100% within 15 seconds if the active hero inflicts geo damage. Plus, the owner’s protection increases by 20-40%. The second part of the passive on the roster will not work (in the absence of geo characters in the detachment), but this sword can still become a good option for it thanks to the increase in crit. damage and strengthening of ordinary attacks. |
Black sword (4 stars) | Crete chance. Home: 6 ~ 27.6% Basic attack: 42 ~ 510 | increases damage from ordinary and charged blows by 20%. When applying critical damage to these blows, health in the amount of 60% of the attack indicator is restored. The effect manifests itself every 5 seconds. When using it, you will pick up a high crit. A chance, so Crete will have to pay more attention. Damage when choosing artifacts. He will strengthen the usual attacks and will restore health to the owner, which in our case will increase the survival rate of the skin. In general, it is the best 4-star sword for her, but it falls only in a paid PSU. |
The grandiose ending of the depths (4 stars) | the force of attack: 6 ~ 27.6% Basic attack: 44 ~ 565 | when the atk spontaneous skill increases by 12 ~ 24% over 15 seconds. Plus, a lifestyle in the amount of 25% of the maximum health of the carrier is applied (it can appear every 10 seconds). After removing this mark, the attack force increases by another 2.4 ~ 4.8% of the given hp (max. 150 ~ 300 units) by 15 seconds. The oath takes the healing received by the hero. A good free option for Skirk, which on the 5th awakening lags behind the signature by about 30%. Thanks to the increase in attack power, it significantly increases the overall damage of the heroine. That's just you will have to get crites from artifacts. |
disaster Ashu (4 stars) | basic attack: 44-565 the force of attack: 6%-27.6% | increases damage from ordinary and charged shots by 20-40%, as well as their chance of Crete. hits by 8-16%if the character has a shield. A good free Skirk sword that increases its ATC and enhances ordinary attacks, which are the main source of damage. That's just for the full work of the passive in the team, the thyroid gland must be present in the team. Plus, this weapon could only be obtained as part of the event “Fluttas of the Ictomi Spirits.” |
wolf fang (4 stars) | Crete chance. Home: 6 ~ 27.6% Basic attack: 42 ~ 510 | Increases damage from the skill and ulters by 16 ~ 32%. When the skill or explosion of the elements on the enemy gets, his chance of Crete increases by 2 ~ 4%. Bonuses can work at the same time. Each of them is valid for 10 seconds and is summed up to four times. It can appear once every 0.1 second. a good option that gives Crete's chance, as well as strengthening ult, which will be useful for sub-DD. True, it will be possible to get it only from military pass . We do not advise purposefully to knock out this sword for the skin – it is better to spend extra resources on the signature. |
strong bone (4 stars) | Basic attack: 44-565 Power of attack: 6%-27.6% | Sprint or replacing skills spend 15% less endurance. Plus, after the use of a sprint, damage from ordinary attacks increases by 16-32% of the attack. The effect disappears after 18 activations or after 7 seconds. gives a good increase in ATC and enhances the usual blows, which are the main source of damage of the Skirk. True, you will need to not forget to use a sprint at the beginning of the rotation. |
Zari's harbinger (3 stars) | Critical damage: 10.2%~ 46.9% Basic attack: 39-401 | increases the likelihood of critical damage 14%~ 28%above 90%. If you can maintain a troch with maximum health and will not take the characters that reduce HP HPs with a team Allies (for example, Furin), then this sword with the 5th awakening can be a good temporary option for the heroine. |
as for the characteristics of the characteristics Artifacts , then you need to choose as follows:
- Sanding clock: the force of attack%
- Cup (bowl): Bonus cryo damage (priority) or the force of attack%
- Crown (hat): Crit. Chance/Crete. Damage in the ratio of 1 to 2
- Additional characteristics: Crete's chance & gt; Crete. Damage & GT; Power of attack%
If we talk about the optimal indicators of the attributes of the heroine , then they look as follows:
- hp: 18000-20000
- Power of the attack: 2000-2500+
- A chance of critical hit: 85-100%+ (taking into account all Bonusov)
- Critical damage: 220%+ (taking into account all the bonuses)
- Bonus Cryo Damon: 0-62%
As we mentioned above, to complete the disclosure of the potential of the SKRK, it is necessary to take three more cryo and hydraulic centers with it. Only in this case, you will be able to activate the passive “mutual mentoring in arms” and is guaranteed to receive the levels of crossing death.
At the same time, Escofier will be the best support for a lone warrior, which is able to cut resistance to cryo damage among enemies, heal the allies and independently apply considerable damage. With it, the total damage to the team may well increase by significant 25-35%. With its absence as a character, you can take Sheren He (increases cryo damage), seitlali (with a seta, the hero’s scroll will give a bonus to elemental damage) or coscom (perfectly heals and imposes hydraulic status).
If we talk about secondary damageers, then here the best option, of course, will be Furina, which will apply hydraulic status, apply a considerable damage and give a significant bonus of elemental damage to the allies. It can replace it with a doe that inflicts even more damage, but turns out to be worse in terms of support. No one at the same time prohibits combining them with each other. Plus, we must not forget Monu, which gives a damage bonus and also has a good hydraulic application.
If we talk about 4-star characters, then, of course, they will be weaker than their legendary options, but they can also bring considerable benefit. For example, you can take Sin Tsu, Dalia, Rosaria, Lyle, Kayyu, Charlotte, Barbara, Kandakia and/or Miku.
We add that when using a rod in the role of a burgstovich, it can be combined with other main damage, for example, Tartaly, Ayaku or Ayato. However, it is unlikely that anyone will do this seriously.
At the end, we note that under some circumstances you can sacrifice a buff from the liability and take anemo or geo support if he is able to bring the strock more benefit. It is, for example, about Shilonen with a hero of a hero or a cazee with an emerald shadow. However, we cannot yet say for sure how good such detachments will be. All optimal options are demonstrated in the table below.
Artifacts | Bonuses | |
---|---|---|
the final of the depths of the depths | 2 parts: increase cryo damage by 15%. 4 parts: increase the damage from a conventional attack and ultraship by 60%, when the owner’s energy is 0. When the carrier inflicts damage with a basic blow, this effect for 6 seconds stops acting for ultimate. When the owner causes damage by an explosion of the elements, this effect for 6 seconds stops acting for a regular attack. This bonus arises even if the carrier is outside the battlefield. | The optimal set for Skirk, which increases its common damage and damage from the most frequently used attacks. Plus, it is perfectly adapted to both the rotation of hyperkerry and sub-DD. The passive, by the way, will always work, because the heroine does not have energy. |
The hunter of the twilight yard | 2 parts: increase the damage from ordinary and charged strikes by 15%. 4 parts: increase the likelihood of a critical hit by 12% by five seconds with increasing or decreasing the current health of the character. The bonus is summarized up to three times. | may be better than the previous set, but only if there is Furina in the team. Without it, this set will be worse than even lost in the snowstorm. |
lost in the snowstorms | 2 parts: increase cryo damage by 15%. 4 parts: attacks on enemies with the Cryo effect increase a critical hit by 20%. If the enemy is frost, then Crete’s chance increases by 20%. | A good alternative to the first kit, which allows to significantly increase Crete. The chance of Skirk and her cryo damage. Only in the battle with the bosses this set will work noticeably worse, because you will not be able to freeze enemies. |
the end of the gladiator | 2 parts: increase the force of attack by 18%. 4 parts: Increase damage from ordinary strikes by 35% when using one -handed, two -handed or shaft weapons. | surprisingly good choice, which significantly enhances the skin, because it just also inflicts the main damage with conventional attacks. In addition, it will be noticeably easier to get artifacts with the desired stats, because they fall out with all elite bosses. True, there may be problems with the balancing of the Crete, especially if your weapon also increases mainly the power of attack. |
the end of the gladiator | 2 parts: increase the force of attack by 18%. | You can use incomplete sets to strengthen ordinary strokes, attack strength and cryo damage as a temporary option in the presence of more suitable stats. However, in the future we advise you to change them to the above whole sets. |
| ||
Hunter of the Twilight Dvor | 2 parts: increase the damage from ordinary and charged blows by 15%. |
Main-DD | sub-DD/support | Support | |
---|---|---|---|
stroke | si | rosary | Dalia (Lyla) |
stroke | si | kaya | barbara |
si | kandakia | Charlotte (Lyla) | |
stroke | Furina | e Lan (Mona) | Escofier |
stroke | Furina (E Lan) | Escofier | Shen He (Sitlali, Dalia) |
stroke | si | e las | Sitlali (Shen He) |
stroke | Furina | Charlotte | Shen He |
Skirk | e las | sitlali | Shen He |
stroke | Furina | rosary (sitlali) | Escofier |
stroke | Furina (E Lan) | sitlali | cosmic |
Tartalya (Ayato, Ayaka) | stroke | Furina | Escofier (Shen He) |
How to increase the skills
you have to look for and collect a variety of materials, namely:
- teachings, instructions and philosophy of “rivalry” – are mined according to Mondays, Thursdays and Sundays “Fiery Ruins”.
- The ascended example: the horse – the game falls from the weekly boss before the gate.
- Crown of insight – can be obtained during events, as well as by pumping sacred sakura, mercantis tree, Dreve of dreams, fountain “Lucin” and tones.
if we talk about priority to pump talents , then the first thing you should increase the elemental skill of the heroine, which is the main source of her damage. After that, you can take up her explosion of the elements to apply additional damage. Raise the usual attacks last.
How to exalt the character
get ready for the search and collection of a large number of different materials. Their list and production methods are indicated below.
Shivad’s nephritis falls from the cryo hypostasis and fern of the same element, an endless mechanical mass, the dragon of eternal disasters, the magician of Keny, the ancient geovishap and the Vishapov depths. They can also be obtained from weekly bosses, such as the Wolf Lord, Child, Azhdaha and Signora. They are also sold in a souvenir shop. A clamping gaze falls with a gloomy papillus: type I. The sky -high stoneist is a local curiosity of Natlan. In a separate guide, we indicated its location.