In Genshin Impact, Wanderer's Song is a standard 4-star catalyst obtained from any banner in the game. It's great for both primary and secondary damage dealers, easy to obtain, and has several random passive stats.
In this guide, we'll cover the benefits of Wanderer's Song, how to obtain and upgrade the catalyst, and which characters it's best for.
How to Get Wanderer's Song
Since the Song of the Wanderer is a standard weapon, it can be obtained from any banner. However, this catalyst periodically has an increased drop rate with a number of other 4-star weapons in the Incarnation of the Divine banner.
Key features of the Song of the Wanderer
Main Stats of the Wanderer's Song
- Rarity: 4 stars.
- Base Attack: 42/109/205/266/327/388/449/510
- Crit. Damage Bonus (in %): 12/21.2/30.9/35.7/40.6/45.4/50.3/55.1
Passive ability: Once every 30 seconds after switching to the bearer of the Song of the Wanderer, one of three random effects of Debut is activated for 10 seconds:
- Recitative: increases attack power (in %) by 60/75/90/105/120;
- Aria: increases elemental damage (in %) by 48/60/72/84/96;
- Interlude: increases elemental mastery by 240/300/360/420/480.
The easiest way to understand which of the Debut effects has been activated is to focus on the type of note that appears above the character's head. The correspondence between notes and effects is shown in the image below:
How to level up Wanderer's Song
In addition to 605 units of magic enhancement ore, the following materials are required to upgrade the catalyst at different levels:
In total, the material costs for fully upgrading the Song will be as follows:
Arctic Wolf Teeth, Fangs, and Nostalgia are obtainable on Tuesdays, Fridays, and Sundays at Cecilia's Garden. Earth Artery Sprouts, Leaves, and Branches drop from Void Mages, and Hilichurls drop masks.
How to Awaken the Song of the Wanderer
To awaken the catalyst, you will need a weapon identical to it.
Which characters will benefit from the Song of the Wanderer
Thanks to the bonus to critical damage, Song of the Wanderer will be good for any DD. However, depending on the play style and the characteristics of the characters, some of the weapon effects may be useless for some catalysts. Song of the Wanderer is best suited for characters that play from elemental reactions and are not on the battlefield for a long time.
Song of the Wanderer is recommended for the following characters:
Character | Pros and Cons |
---|---|
Yae Miko | All three effects of Debut are useful for significantly strengthening her in battle, and as a sub-DD, the duration of the passive ability is enough to activate all of Yae's skills. |
Nahida | All passive effects are useful for her. Like Yae Miko, she most often enters the battle as a sub-DD for a short time, during which the Debut effect will be active. |
Mona | Can benefit from all the effects of Debut, and as a sub-DD, can quickly use enhanced skills during the passive ability. |
Kli | All passive enhancements are useful for her, but when on the battlefield more For 10 seconds, the weapon's effectiveness will decrease. |
Wanderer | Receives a large bonus from all passive effects when playing through Dispel. As with Klee, he is only able to use passive weapon effects for 10 seconds. |
Rizley | The benefit of three passive effects is received only in the game through Melting, in other cases only two buffs will be useful – for attack power and elemental damage. |
Yan Fei | Benefits from all passive abilities of the catalyst, and also cannot stay on the battlefield for a long time without losing effectiveness. |
Heizo | In the game, through Dispersion, he can benefit from all three passive effects. |
Nevillette | Gets a significant boost from passive effects, especially when playing through reactions. |
Ning Guang | Gains an advantage due to increased elemental damage and attack power. Since the Geo element does not enter into elemental reactions with other elements, the Elemental Mastery bonus will be useless for it. |
How to play with the Song of the Wanderer
To maximize the effects of this weapon, it should be put on characters who play through elemental reactions and spend no more than 10 seconds on the battlefield. Great for sub-DDs who deal damage from the pocket, as well as for revolver squads. Due to the bonus to critical damage, it shows good results even on the main damage dealers who are on the battlefield for more than 10 seconds.