The Underdark is a large location in the game Baldur's Gate 3. In search of a way to get rid of the illithid larvae, the heroes need to get to the Lunar Towers, the path to which lies through the Mountain Pass or the Underdark. Unlike Mountain Pass, the Underdark is rich in quests, interesting places and alchemical ingredients that do not grow on the surface.
In this article we will talk about how to get into the Underdark, find all the interesting locations and get to the Corrupted the shadow of the earth.
How to descend into the Underdark
There are several entrances to the Underdark:
- The Corrupted Temple in the Goblin Camp.
- The Whispering Abyss in the Well of the Extinct Village.
- The Secret Lift in the Zhentarim Hideout.< /li>
- Mushroom circle in the Overgrown tunnel under the Hag's house.
Goblin camp
The path in the Goblin camp lies through the chambers of the priestess Guts, who will meet you in Broken sanctuary (X:297 Y:-19).
When we first meet, Kishka will offer us to receive the Absolute brand. You need to talk to her and tell her about the illithid larva. In turn, the priestess will offer you help and invite you to follow her to her chambers (X: 267, Y: -21).
There are several options:
- Kill the priestess.
- Take advantage of the help offered.
Kill the Priestess
Killing Guts right away won't be difficult, the main thing is not to let her call the rest of the goblins for help.
The spell “Sleep” or “Tasha's Disgusting Laughter” will help here perfectly, so that she misses her turn. We take the key from her and go to the Private Chambers (X: 253, Y: -8).
Behind the door you will see an ogre named Polma, who is guarding the priestess's chambers. You can kill her, or you can pass one of the Intimidation, Deception, or Persuasion checks (22). But in this case, Polma will not allow you to steal any items.
Accept the help of the priestess
If you do not want to engage in battle with the Priestess and calmly get into her chambers, you should accept her help.
First of all, Gut will give you a cleansing potion. With a successful Intelligence check, you will realize that this is nothing more than a Sleep Potion. Don't refuse to drink the potion.
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Your character will instantly fall asleep and wake up in a cage, shackled. It turns out that the Priestess was not even going to help. She will be asking for information about the illithids needed for the Absolute.
The easiest way to get out and get rid of her is to select “save strength” in the dialogue and wait a little.
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Later a girl named Corilla will appear – the servant of our friend the devil Raphael. She will kill Kishka and the ogre Polma, and then free you. Corilla will tell you that she helped only because you are of great interest to her owner.
Now you can grab the rest of the squad and go to the eastern part of the Priestess's chambers. Don't forget to inspect the chests.
Follow deeper into the temple until you come across a puzzle with stone disks (X:431, Y:54). It is necessary to rotate the disks so that all the black moons are in place illuminated by the sun.
Stand so that the blessed disk is at the bottom of the screen and turn in this order:
- Left disk – 1
- Right disk – 2
- Bottom disk – 2
- Top disk – 2
- Right disk – 1
You don’t have to go through this puzzle by using a special lever.
At the stairs leading to the closed passage there is a lever (X:441, Y:64), which can only be used if the characters pass the attention check.
Hacking the lever using thieves' tools (15) will open a stone door. Behind it there is a staircase leading to the Underdark, from where we immediately find ourselves in an abandoned Selunite outpost.
The Whispering Abyss
Not far from the rune circle of the Extinct Village there is a well (X: 23,Y: 400).< /p>
You must pass an Insight check before the option to climb down the rope appears.
This location is also necessary for examination on the quest Necromancy of Thay.
Several enemies will be waiting for you in the well tunnel. After the battle, we follow further through the passage closed by a web, where enemies will also be waiting: phase spiders led by the matriarch spider.
In the very middle of this place (X:-555, Y:-365) there is a hole in the ground. In order to go down, cast the “Smooth Fall” spell on the entire squad and jump down. This will put you in the very heart of the Underdark.
Zhentarim Refuge
While exploring the area, you can stumble upon a caravan that got into trouble on the Sunrise Road (X: 26, Y: 526).
If you help them defeat the gnolls and hyenas, their partners will tell you that they work for the Zhentarim – a local criminal organization.
In gratitude, they will invite you to visit their underground hideout, which is located in the courtyard of the Waukeen Shelter. You will also receive the password required to log in and a mark on the card.
With the help of a caravan and a Zhentarim shelter, the quest “Find the missing cargo” is associated.
At the Waukeen Shelter we find a door lined with boxes (X:-116 Y:611) and go into the house.
A Zentariman awaits us there, guarding the entrance to the Vault. We say the password: “Little snake, long shadow.” The guard will let you in and hand you the key to the closet in the basement. Going down the hatch, we find a cabinet with a secret door in the northwestern part of the room (X: 381, Y: -261).
If you found this place before you saved two partners in the cave with the gnolls, you must use detect thoughts and pass check (11) to find out the password.
In the northernmost part of the Vault, from the outermost door with an iron grate we go down. Characters must pass an attention check to learn that there is a secret passage behind the false wall.
Behind the wall you will see a lift that apparently goes deep underground. Unfortunately, it won't work without a key. We find the nearest security guard and take the key from him, using pickpocketing.
The lift will take us down to the Zhentarim underground warehouse. Don't rush to pass by – in the boxes in the warehouse you can find a lot of interesting things: from food and money, to weapons and alchemical ingredients.
You can go down from there along a rope net (X: 163, Y: -106). Be careful, there are several traps under the descent area.
Portal in the Hag's lair
The portal we need to descend into the Underdark is located deep in the Hag's lair, which can be reached from Aunt Ethel's Tea House through the passage in the fireplace (X:-67, Y:262).
This location is also associated with the quest “Save Mairina”. You can learn more about how to defeat the Hag from this article.
To get through the door we need the Whispering Mask, which can be taken from the table in the Entrance Gallery (X:-307, Y:589).
Go through the Overgrown Tunnel, turn right and jump over the waterfall. Another Crooked Door leading to the portal is on the left in the northern part (X:-354, Y:577).
You can get to it by going down the branches and jumping over the abyss. You can only pass through the enchanted door by wearing the Whispering Mask.
In order to protect the character from the negative effects of the mask, you must use the priest’s spell “Protection from Good and Evil.”
Behind the door is a Mushroom Circle that will teleport you straight to the Underdark.
To get down from the cliff, use another Mushroom Circle that is located behind the false wall (X: 74, Y: -274).
All Underdark locations
Selunite outpost
The outpost is located in the ancient ruins of an abandoned fort. You can go down there from the Defiled Temple, where the Goblin Camp is now located.
Near the exit to the Underdark there is a statue of Selune, on top of which there is a security mechanism – the Moon Crystal.
To safely get out of the fort, destroy the stone with any ranged attack and press the lever next to the gate (X: 156, Y:- 225).
In the room to the right of the statue there is the Rune Circle “Underdark – Selunite Outpost.”
Grotto at Ebenozer
In the north of the Underdark there is a location called the Grotto at Ebenozer – the brightest place in all of the Underdark. The grotto is guarded by dangerous Flame Mushrooms, Timmasks and Biberbangs.
In this place lives a colony of Myconids – intelligent mushrooms, led by Lord Spav.
Near Lord Spav you can find a rock gnome named Tula (X: 83, Y: -97). After a conversation with which the quest “Save the Dwarves in Grimforge” will begin. A detailed walkthrough of this quest can be found here.
You can also find two merchants here – Derrit Bonecloak and the hobgoblin Blorg.
Derrit Bonecloak will ask you to find her husband Baelen as part of the side quest “Find the Mushroom Picker.”
Dilapidated village
In the east of the Underdark, there is an abandoned mining village with a sandy beach where the Dvergar are located.
Immediately There is a boat on the shore that can be used to get to Grimforge.
Also, by climbing the Rope Network next to the “Underdark – Shore” rune circle, jumping over a gap in the rock, you can get straight to the Magic Tower.
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Magic Tower
In the southeast there is a Ruined Wizard Tower. The abandoned location is guarded by Mystic Turrets. You can read how to disable them and get into the tower in this guide.
It is necessary to visit the illithid Omelum quest. In the tower you can find many alchemical ingredients and several unique artifacts.
Gnoynaya Bay
The descent into the Festering Bay is not easy to find. Not far from the Magic Tower we find a drow who fell from a cliff (X: 64 Y: -261). In the northwest of it, in the fissure there is a rocky steep slope along which you can go down to the bay.
Having descended underground, you will see a tribe of fish people worshiping their god BUUAL, making bloody sacrifices to him.
Terrible Hollow
The Horrible Hollow is located in the northeast. Terrible monsters and the hostile drow Filro the Forgotten live there.
Not far from the rune circle “Underdark – sussur tree”, by climbing the tree itself you can find sussur flowers and bark (X-165, -139), necessary for the quest “Complete a weapon masterpiece.”
In a remote part of the hollow (X:-41, Y:-209) there is a grave, in the rupture of which you can find an unusual Dog Collar.
Grimforge
In order to get to Grimforge, you need to use the boat on the shore of the Dilapidated Village.
Grimforge is located on the ruins of the destroyed temple of the goddess Shar.
It is here that you can find the Adamantine Forge (X4-597, Y :272) according to the quest of the same name. More information about how to use the forge is written in this article.
Moving south from the Underdark – Grimforge rune circle, there is a dig site (X: -635, Y: 312), where Faithful Nere is buried under rubble. This article provides detailed information about him and the associated quest “Free Faithful Nere”. It is from Grimforge that you can get to the second act – Shadow-Corrupted Lands.
Interesting Places in the Underdark
There are quite a few interesting places in the Underdark that are not marked on the map.
Giant Bird's Nest
The bird's nest is located near the Grotto at Ebenozer (X:48, Y:-152). You can climb up into the nest using a potion of Outstanding Jumps or the Misty Step spell. The nest contains a chest with gold and an antidote.
Hole in the Rock
Next to the passage from the Dilapidated Village to the Magic Tower (X:31, Y:-238), there is a rock with many holes.
When interacting with it, you must pass a survival check (15), you can understand that scavenger caterpillars live in these holes.
If you select the option “Put your hand into one of the holes” , only low races will be able to get Topaz from there.
Fossilized Drow
After going through the window (X: 140, Y: -240) you will come out onto a steep path, following which you can stumble upon the place where petrified drow.
There you will be taken by surprise by the Observer – a huge monster with one eye, which will first of all revive several drow.
Stash with Basilisk Oil
Not far from the field with the Fossilized Drow there is a cache. After going down the cliff, turn right until you see a stone arch covered with cobwebs. The chest contains a rare Basilisk oil that can remove petrification.
In total, you can find only three bottles of this oil during the game. It is impossible to create it yourself.
The Sword in the Stone
Not far from the Selunite outpost you can find a shining drow blade stuck into a stone – Falar Aluve (X: 116, Y: -192).
More information about the blade and its unique effects can be found here.
The path to the Lunar towers
From the runic circle “Underdark – Grimforge” we go straight east. Climbing the stairs at the Forged Gate there are two Dvergar and a rock thunder.
If you try to open the gate, the Dvergar will ask if you have the Lunar Lantern needed to cross the Cursed Lands and tell you about the Dark Curse.
Before going up, make sure that all the quests you wanted to do have been completed. Since most of them will end automatically when moving into the second act.
Using the lift you will be taken to an intermediate place between the Shar temple and the Cursed Lands.
Directly below the stairs is the Absolutist Expedition Chest with the necessary supplies (X:61, Y:-1165) and up the stairs, just above the chest you can find the key to it (X:62, Y:-1157).
At the passage to the Cursed Lands you will be greeted by the wizard Elminster, who will ask you to speak with him at your camp.
Not far from the place where you will be expect a wizard to find the Broken Moon Lantern (X:37, Y:-1165).
After talking with Elminster in the camp, you can move forward to the Shadowblighted Lands.