Walkthrough Dispatch Episode 2 First Day: All Choices and Consequences

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Walkthrough Dispatch Episode 2 First Day: all choices and consequences

Detailed walkthrough of Episode 2 “First Day” in Dispatchwill give you the opportunity to find out what dialogue answers and decisions you should choose to get the desired ending and improve your relationship with the characters you like. We will also tell you which superheroes need to be sent on certain missions during the VTS dispatcher's shift, and give tips on solving puzzles.

Walkthrough of Episode 2 “First Day” in Dispatch

At the very beginning of the second episode, a commercial about superheroes will be shown. How will you react to it? (does not affect the plot).

  • Not the best actor.
  • Some kind of idiot.
  • He is phenomenal.

Walkthrough Dispatch Episode 2 First day: all choices and consequences

Consequences of the previous choice:Depending on how you dealt with Flambeau in the last chapter, he will enter the room with either bleached eyebrows or a hole between his teeth.

Walkthrough Dispatch Episode 2 First day: all choices and consequences

Conversation with Blondie Blazer

Next, Blondie Blazer will appear and take you to the conference room, where she will ask you to undress to change your uniform. Several dialogues with her await you. First she will ask if she needs to turn away. You can say (does not affect the plot):

  • I don't care.
  • Is this an ethical violation?
  • Don't peek.

Walkthrough Dispatch Episode 2 First Day: All Choices and Consequences

Then Blondie will ask for forgiveness and say that it was a mistake. We answer her (she will remember this):

  • It is unlikely that this is a mistake (it will not affect the relationship with her in any way).
  • As you say (we will improve the relationship with her).
  • We drank (we will worsen our relationship with her).

Consequences of the previous choice: After the appearance of Nevidiva, if you kissed Blondie in the last chapter, you will now admit it.

Having met Nevidiva and learning that she is a former villain, we will have to introduce ourselves to her. What shall we say? (apparently, does not affect the plot).

  • Strength is not what makes a hero.
  • My goal is to help.
  • We work with what we have.

Walkthrough Dispatch Episode 2 First day: all the choices and consequences

Then Blondie will guide us tour of the office. We continue the conversation with her and ask questions (does not affect the plot):

  • How many heroes are there?
  • Which heroes do you hire?
  • Three Ds?

We go to the toilet and meet Royd here. How can we greet him? (he will remember this).

  • (Knock fists) – will improve relations with Royd.
  • (Don't knock fists) – will worsen relations with Royd.

Continue the conversation with him. He will be a little upset by our interpretation of his name. We answer him (does not affect the plot):

  • No, I'm just kidding.
  • I don't know.
  • It's unlikely that this is a coincidence.

Walkthrough Dispatch Episode 2 First day: all elections and consequences

Then we will go to the archive, where we will meet an elderly man. What should we do? (does not affect the plot).

  • Do we know each other?
  • What's going on here?
  • Can't we do without this?

Walkthrough Dispatch Episode 2 First Day: All Choices and Consequences

Chase will note, that he aged 50 times faster because of his powers. How do we respond to this? (does not affect the plot).

  • Cruel.
  • And how old are you?
  • I sympathize.

Next, start studying documents with superheroes that you will work with in the future – just open the folders and read the information about them (abilities, history, and so on). When you finish watching, just press the “Enter” key to exit this menu.

Walkthrough Dispatch Episode 2 First day: all choices and consequences

Change of VTS dispatcher (correct choices)

Together with Chase, we return to the main office and sit down at our desk. Our first real shift with real superheroes will begin. Here we will need to perform the same actions as in the tutorial in the first episode, that is, click on the icons with an exclamation mark, and then choose which characters to send to the challenge, taking into account their abilities.

Walkthrough Dispatch Episode 2 First day: all choices and consequences

Next, we will indicate the best heroes for certain orders and tell you what needs to be done to successfully complete the tasks (we will warn you again that even with the right choice, the success of the mission is not guaranteed).

Flying Ball

Send Nevidiva (there is a small chance of failure) or Flambeau (success is guaranteed) or someone with high agility (for example, Kupe) on the task.

Opening VAND-GO

Send Prism to this task. Most likely, after this task you will be able to increase your character's characteristics. We recommend that you increase the parameters that the hero specializes in. However, it is also advisable to have universal fighters in your team.

Walkthrough Dispatch Episode 2 First day: all elections and consequences

Walkthrough Dispatch Episode 2 First day: all the choices and consequences

Enraged bidet (hack)

This is a test in which, as in the first episode, you will need to move the cube along the squares and complete sequences by clicking on the necessary arrows. Move to the first hammer on the right and create a bridge. Go further to the right and create a path down on the second hammer.

Walkthrough Dispatch Episode 2 First day: all choices and consequences

Walkthrough Dispatch Episode 2 First day: all choices and consequences

Then go to the third hammer and create a path in the center and return to the second hammer to create a path at the top. There, stand on the fourth hammer and complete the path in the middle, and then get to the final green square on the right. The screenshot above shows the entire route.

Fight at Crypto-Nita

Send Prism or Bruiser and Coupe to this task (requires someone with increased charisma or fearlessness).

Walkthrough Dispatch Episode 2 First day: all choices and consequences

Next, you need to select the following answer options:

  • Suggest cool names – 3 units of charisma and above are required for success.
  • Suggest stupid names – 5 units of charisma and above are required for success.
  • Offer to become a couple of heroes – 4 units of charisma and above are required for success.
  • Arrange a drinking game – 6 units of charisma and above are required for success. above.
  • Fight the Mordovoros – for success you need 5 units of fearlessness and above.
  • Create an idol image for them – for success you need to have Prism in the squad.

Returning the Yacht

Send Nevidiva to this task, who can easily follow the thieves and return the boat.

Walkthrough Dispatch Episode 2 First day: all elections and consequences

The suburb is on fire

Send a Golem or Flambeau for this task, who can easily cope with the fire.

Walkthrough Dispatch Episode 2 First day: all choices and consequences

Next you need to select the following answer options:

  • Extinguish the fire with a hose – for success you need 2 units of intelligence and above.
  • Cover the fire with your body – for success you need 2 units of stamina and above.
  • Flambeau, clean up this damn mess – requires Flambeau on the team. You are guaranteed
  • to fail the mission, which will lead to the start of a Big Fire in the Suburbs.

Big Fire in the Suburbs

If you fail the above checks, the fire will become stronger, so you will need to send another hero to help – send Golem or Malevol.

Next you need to select the following answer options:

  • Persuade them to jump – for success you need 3 units of charisma and above.
  • Place the route correctly to get around the smoke – for success you need 6 units of agility and above.
  • Stop walking, fall on the fire and roll – available if there is a Golem in the squad.
  • Walk through the fire – available if there is a Malevola in the squad.

Museum robbery

Send Kupe or any other character with high agility to this task. You can even send a superhero of a different kind, but then you will have to go through a mini-game with hacking the system.

Walkthrough of Dispatch Episode 2 First day: all choices and consequences

Next you need to select the following answer options:

  • Slip past the sensors – 3 units of agility and above are required for success.
  • Or right through the sensors – 3 units of stamina and above are required for success.

If you fail these skill checks, hacking is no longer an option. In this case, the next test with a cube and squares will begin. Move up and turn right to the first green cell. Then move left and up to the first hammer and create a path to the second green cell.

Walkthrough Dispatch Episode 2 First day: all choices and consequences

Walkthrough Dispatch Episode 2 First day: all choices and consequences

Walkthrough Dispatch Episode 2 First day: all choices and consequences

Walkthrough Dispatch Episode 2 First day: all choices and consequences

Go back to hammer and now create a path to the right and up – move there to reach the third green cell. Then complete the hack.

On the Air

Send Sonar to this task, who can easily enlighten Stoiacello and refute his statement.

Hunt for painting thieves

Send Nevidiv and Malevol or Golem on this task to collect the necessary data and quickly track down the gang members.

Defense of Vanderstenk (two options)

In this particular case, we will be able to choose one option from two possible ones:

  • You need at least someone – you will worsen relations with Sonar, however, all heroes will receive experience upon successful completion of the mission.
  • Sonar on Guard – You will improve your relationship with Sonar and he will receive 200% experience points if completed successfully. You will need to select the answer “Let him understand. Tell a story” (requires 1 unit of charisma and above).

Walkthrough Dispatch Episode 2 First day: all the choices and consequences

Young pickpocket

Send Sonar or Malevola on this mission to track down the pickpocket and bring him home. Along the way, you need to inspire him to change his life.

Walkthrough Dispatch Episode 2 First day: all elections and consequences

Next you need to select the following answer options:

  • Walk him home – for success you need 3 units of agility and above.
  • Give him parting words – for success you need from 3 units of charisma and above.
  • Scare the child – available if you have Sonar or Malevola in the squad.

Stealing paintings

Send Nevidiva or Kupa on this task to defeat all the thieves without being noticed.

Walkthrough Dispatch Episode 2 First day: all choices and consequences

Next you need to select the following answer options:

  • Take out the paintings, only quietly – available only if Nevidiva is in the squad.
  • Protect the paintings – for success you need from 3 units of intelligence and above.
  • Detain the thieves – for success you need from 3 units of dexterity and above.
  • Defeat the thieves, do not touch the paintings – available only if there is Kupe in the squad.

Task “Grandpa's Donut Shop” with Invisible

We will definitely send Nevidiva to this request, and then we will see how she fulfills this mission, giving her advice. The heroine will ask us what our favorite donut is (she will remember this answer):

  • With jam.
  • Long with cream.
  • With glaze.

Walkthrough Dispatch Episode 2 First day: all choices and consequences

Secret achievement “I stick it in my mouth right up to my tonsils”: you need to choose the most unpopular donut among other players. Statistics are constantly changing, so we cannot give the correct answer. You can view the data at the end of the episode.

To get an overview from another camera, you will need to pass another hacking test (get points from a good mentor). The difficulty can only arise at the end when you need to remember the code. Just in case, we showed the entire process of solving the puzzle in the video below.

Nevidiva will then engage in a fight with the armed robber. You will need to tell her what to do next (does not affect the plot):

  • Down!
  • Disappear!

Walkthrough Dispatch Episode 2 First day: all choices and consequences

You will need to help the heroine in the battle with the Lightning Bearer by reloading his blaster. To do this, we go through the hacking test again, but this time for a while. It's not very complicated, but just in case, we recorded it on video (we recommend watching it before trying it yourself).

Then Grandpa will take the blaster and will direct it at the Invisible and the Lightning Carrier. You will need to give her advice on what to do(she will remember this):

  • Disarm Grandpa – Nevidiva will do the opposite, because of which Grandpa will be injured.
  • Tackle the thief – Nevidiva will do the opposite, because of which Grandpa will be injured.

Walkthrough Dispatch Episode 2 First day: all choices and consequences

We look at the report on our work, and then head to the break room in the office and enter into dialogue with Nevidiva. She will note that she grew up surrounded by villains. We tell her (does not affect the plot):

  • I can’t disappear.
  • I wish I had found better friends.
  • You chose such a life (we will worsen the relationship with Nevidiva and get the points of a bad mentor).

Walkthrough Dispatch Episode 2 First day: all elections and consequences

She is sarcasm she will say that she didn’t want to tear us away from lunch. We answer her (she may remember this depending on our answer):

  • You violated the order.
  • I reported you to Chase (we will worsen the relationship with the Nevidiva and get bad mentor points)
  • Do you think this is luck?

The Nevidiva will start yelling at us, insulting us. What shall we tell her? (she will remember this).

  • Mechamen is not just a suit – Nevidiva will hit us.
  • You need me – Nevidiva will hit us.
  • The real hero here is me (we will worsen the relationship with Nevidiva and get bad mentor points) – Nevidiva will hit us.

Walkthrough Dispatch Episode 2 First day: all choices and consequences

Conversation with Blondie Blazer

Blondie will want to know how our first shift ended, and what exactly happened to us (she will remember this):

  • Dry air (we will not hand over Nevidiva).
  • Nevidiva hit me (we will get the glasses of a bad mentor and hand over Nevidiva).
  • Hit my head (we will not hand over Nevidiva).

Walkthrough Dispatch Episode 2 First day: all choices and consequences

Blondie will note that Nevidiva has great potential. How will we answer? (does not affect the plot).

  • She violated the order.
  • I could have done better.
  • The intruder escaped.

Consequences of the previous choice: We will return to our table and find Waterboy here. Plus, there will be a crushed donut on the table, and its type will depend on what delicacy we named as our favorite when talking with Nevidiva.

We leave the office with Blondie and continue the conversation with her. She'll be glad we're working together. We answer her:

  • Thank you for taking me.
  • I’m glad about that too.
  • Would you like to have dinner? (she will remember this).

Walkthrough Dispatch Episode 2 First day: all the choices and consequences

Consequences of the previous choice: Depending on what we said to Blondie during the conversation at the bar (about why we continue to be a hero), Fenomacho will mention this in the current conversation.

Fenomacho will offer us the three of us to have dinner. What shall we answer? (Blondie will remember this).

  • Sorry, I already ate (improving relations with Blondie).
  • Yes, that sounds fun (worsening relations with Blondie).
  • I'll go home to the dog (improving relations with Blondie).

Then the scene will end, and we can move on to the passage of the third episode.

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