
Detailed walkthrough of Episode 4 “Reform” in Dispatch, thanks to which you will find out who you need to take on your team (Fenomacho or Waterboy), and who you should go on a date with in the evening (Blondie Blazer or Invisible). We will also tell you which superheroes need to be sent on certain missions during the shift of the VTS dispatcher and give tips on solving puzzles.
Walkthrough of Episode 4 “Reform” in Dispatch
Consequences of the previous choice: We watch the starting cut-scene and come to the office, where we will be cruelly played by either the Brute (if we excluded Kupe) or Malevola (if we excluded Sonar).
Next we talk with Chase at our desk and answer him (does not affect the plot):
- They can roll there too.
- Maybe we made a mistake.
- Nonsense.

Events will be transferred to the workshop Royd, where we will test our new mech. Deciding which kick to perform (just affects the animation):
- Split kick.
- Box.
- Feet together – legs apart.

Nevidiva will appear soon, who will ask us another provocative question. We answer it (does not affect the plot):
- All the time.
- What's the difference?
- Not once.
We go into Blondie Blazer's office and help button up her dress, and then we notice a small problem and tell her (does not affect the plot):
- Beautiful.
- Your areola is visible.
- It is narrow.
Then Blondie will ask us what she looks like. We answer her (she will remember this):
- Amazing (let's improve our relationship with her).
- Everything you need is hidden (neutral answer).
- Quite good (neutral answer).

We go down to the parking lot and talk to the sad Fenomacho. We'll have to cheer him up somehow. Select the answer (does not affect the plot):
- Don’t destroy the sun.
- Do you go to a psychotherapist?
- I understand you.
Fenomacho will suggest that Blondie may have a lover. We answer him (options may differ depending on your past decisions):
- Hardly.
- Maybe/I kissed her (if you kissed Blondie in the first episode, you can tell the truth to Fenomacho; he will remember it, but won't hold it against you; apparently, it won't have much impact on the plot).
- It's none of your business.

We go to the toilet to get rid of the glass shards in our chest. There we meet Nevidiva, who will tell us about her dream. How will we answer? (does not affect the plot).
- Did I have a big penis?
- And how did you like me?
- I was in a condom?
Change of the SDS dispatcher (correct choices)
After watching a short video, we begin the first shift of the dispatcher in this series. Below we'll list the best characters for each challenge (your team may not include Sonar or Coupe depending on who you decided to leave out in the previous chapter).
Departure
We recommend sending Golem to this task.

Sect
Task for Malevola: send Malevola alone or together with Sonar (the demoness will receive double experience if successful), and then choose the following options:
- Deceive the altar boy – requires 5 charisma and above to succeed.
- Inspect the altar – requires 7 intelligence and above to succeed (Malevola and Sonar).
- Check their tax documents – available if you have Sonar in the team.

Joining a sect:send Sonar (he will have a unique action) or Coupe, and then choose the following options:
- Fake a sip – requires 6 points of charisma and above to succeed.
- Say that you are allergic – requires 6 points of intelligence and above to succeed.
- Humble and drink – requires 5 points of fortitude and above to succeed.

Flight with cliff
Send Coupe/Sonar/Flambé (can fly) or Brute or Malevol, and then choose the following options:
- Fly with him to the hospital – available for flying heroes (Coupe, Sonar or Flambeau).
- Get him to the hospital quickly – success requires 6 units of charisma and above or 5 units of durability and above.
- Try to revive – use Malevola’s “Exchange of Lives.”

Fight on match
We recommend sending Bruiser and Coupe/Flambé/Prism on this task (if you chose Prism, then place it in the second cell to open a new ability for her).
In the past
We recommend sending Flambe or Sonar (or someone with high intelligence or fearlessness) to this task.


Regardless of which hero you sent, the first thing you need to do is select the “The Wolves Inside Us” answer. Next, you will have the following options:
- Burn the bomb and the game – available if Flambeau is on the team.
- Defuse the bomb – requires 7 intelligence units or higher for success.
- Destroy the bomb – requires 7 fearlessness units or higher for success.
Entry
We recommend sending a Golem and/or a Golem to this task someone with high dexterity.
Substitute teacher
We recommend sending Nevidiva or Kupa (someone with high agility or fearlessness will do) on this mission.
Law and Order
We recommend sending Nevidiva or Kupa and Sonar (or someone with high intelligence) on this mission. A good option would be a duo of Flambeau and Prism.
Demolition
We recommend sending Bruiser or Golem and Flambeau/Sonar for this task. A good option would be a duet from Sonar and Malevola.

Consequences of the past choice: Depending on who you decided to exclude from the team in the last episode, either Brute (will decide to check on Coop) or Malevola (will want to check on Sonar) will now leave your group.
Heroic training (unlocking the second ability)
Select any unoccupied character you would like to strengthen by unlocking a new skill.

Quarrel of superheroes

We recommend submitting this task Prism (will be able to solve the matter peacefully) or Bruiser (you will have to pass a skill test or hack). Possible answers:
- Mediate in a dispute – available if there is a Prism in the team.
- Defuse the situation – success requires 5 units of charisma and above.
- Separate them with force – success requires 6 units of stamina and above.
- Turn on the sprinkler system – you need to pass the hacking test.
If you decide to hack the system, then take on the next puzzle with a cube and an antivirus. You will need to interact with hammers, building bridges and blocking them to lure antiviruses to other corners and prevent them from interfering with your data collection. The gif below demonstrates the entire process.
Young Marauders
We recommend sending Nevidivu/Kupe or any other hero with increased agility for this task. If you have Sonar, it will automatically go to this call.

At the box office
We recommend sending Bruiser or Nevidiv and Sonar or Sonar and Malevol for this task.

To the first question: “Which movie show should I check first?” you must give the answer “Standing alive”.
Next you can choose one of the options presented:
- Squeeze through and destroy the bomb – available if there is a Brute in the team.
- Climb into the ventilation – requires 7 units of agility and above for success.
- Freeze everything with air conditioning – requires 7 units of intelligence and above for success.

Assembling furniture
We recommend sending Sonar or any other character with increased intelligence to this task.
Dog on a Walk
We recommend sending Golem/Bruther and Invisible/Coupe/Flame to this task. You can also send Prism and Flambe/Malevola.

Among comics
We recommend sending Nevidiv or Flambeau for this task.


To the first question: “Which Mechamen with a bomb” you must give the answer “Mechamen Prime”.
Next you can choose one of the presented options:
- Do not hit an invisible target – available if you have Invisibility in the team.
- Jump on him and turn him off – success requires 7 units of agility and above.
- Hit with all your might strength – success requires 7 units of fearlessness and above.
Search for the Dog
We recommend sending Prism/Bruther and Nevidivu/Flambé/Coupe or someone with increased agility for this task.
Health check
We recommend sending Sonar and Malevol or Prism and Bruiser on this task.
Suppressing a riot on campus
We recommend sending Bruiser or Prism and Golem on this task.
Who to choose: Waterboy or Fenomacho
Your shift will end and you will receive points depending on the number of successfully completed tasks. Then we will go to the rest room, where Flambeau will attack Waterboy. We will decide to take revenge on him. What will we choose? (he will remember this).
- Spaghetti – you throw noodles at him, and Flambeau will want to attack Robert, but Blondie will intervene.
- Protein shake – you will throw a shake at him, and Flambeau will want to attack Robert, but Blondie will intervene.

Next, we talk with Blondie, who will ask you who should be included in the team (she will remember this; your choice will significantly affect the further story):
- Waterboy – you will be shown a cut-scene with this character, where he will thank Robert for the chance to become part of the group. The next shift of the dispatcher will be with him on the team (he has rather low performance). Plus, you'll talk to him again at the end of the episode.
- Fenomacho – you will be shown a cut-scene with this character, where he will thank Robert for the chance to become part of the group. The next shift of the dispatcher will be with him on the team. Plus, you'll talk to him again at the end of the episode.

Second shift of the SDS dispatcher (correct elections)
We watch a short video and begin the second shift, in which Water Boy or Fenomacho will join the team. Next, as usual, we will indicate which characters are best sent to certain challenges.
Ambush the Assassin
We recommend sending Invisible/Flambé/Coupe and Golem/Thug for this task.
Heroic Training
Select any free character for whom we would like to open a second skill, significantly strengthening it.

Subscriber Day
We recommend sending Prism or any other hero with increased charisma to this task.

I want a hero
We recommend sending Malevola or Flambe or Sonar or any other character with increased intelligence on this task. Next, select the following answer options:
- Use tactics from the past – available if Malevola is on the team.
- Prove yourself in the relay race – 4 units of agility and above are required for success.
- Read a book – 4 units of intelligence and above are required for success.
- Flex your muscles – 6 units of stamina and above are required for success.
- Use charm. Flirt – success requires 6 units of charisma and above.

Fight with the mascot
We recommend sending Fenomacho or Waterboy or Brute/Malevol/Flambe for this task.

Search goals
We will again have to solve the hacking puzzle. Here we will first need to obtain two encryption keys to unlock the path to the green cell. To do this, you will have to manipulate the tracks, trapping the antivirus. At the end, we build a route, and only then enter the password to quickly get to the finish line. The gif below shows the correct solution.
Eliminating the killers
We recommend sending Sonar/Coupe and Fenomacho/Flambe for this task or Malevolu/Thug.

Baby Kaiju
We recommend sending a Golem or Waterboy to this task (unique answers), and then choose one of the following options:
- Adopt him – available if there is a Golem in the team.
- Take him back to the water – available if there is a Waterboy in the team.
- Lure him into a trap with food – success requires 5 units of agility and above.
- Fight with baby kaiju – unknown.

Brainbending humor or Search Brainbreaker
If you choose Brainbreaker Humor, there will be a high risk of injury, but the whole team will gain experience. Select the options:
- The Wolves Inside Us
- Standing Alive
- Mecha Man Prime – requires 1 unit of intelligence and above for success.

If you choose “Search for the Brainbreaker”, there will be a low risk of injury, but only dispatched heroes will receive experience. We recommend sending Sonar (or someone with high intelligence) and Golem/Fenomacho/Brawler.
Meeting with the leader
We recommend sending a Prism or a Brute on this mission to make a deal or persuade the assassin leader.
Former Hero's Crisis
We recommend sending a Brute and a Golem on this mission.

Conversation with Waterboy or Fenomacho
After this, your second shift will come to an end and a cut-scene will start, and it will depend on who exactly you accepted into the team – Waterboy or Fenomacho. You will talk to this character.
During a conversation with Fenomacho we can say (he will remember this):
- This is unhealthy.
- How do you know?
- I don’t believe it.
As a result, we will receive an unusual achievement called “I want to make love with you again.”.

During a conversation with Waterboy we can say (he will remember this):
- You are waiting for failure.
- You doubt everything.
- Believe in yourself.
As a result, we will get the usual achievement called “It smells like chemicals in here”.
Date with Blondie or Invisible
Next, we return to the desktop and see that Nevidiva is sitting in the cinema. We will also receive a message from Blondie Blazer inviting us to dinner. What should we do? (the chosen girl will remember this, and our choice will affect the relationship with both heroines).
- Dinner with Blazer – we will noticeably improve our relationship with her.
- A film with Nevidiva – we will significantly improve our relationship with her and get points for a good mentor.
A film with Nevidiva
We decide to go to the cinema where Nevidiva is sitting and bring it to her snacks. Then we answer her question (she will remember this):
- We kind of already (get the points of a good mentor).
- We are working on it.
- Do you want this?

Dinner with Blondie Blazer
If we go to dinner with Blondie, we'll see what she looks like without her superpowers. We respond to her complaints (she will remember this):
- Why do you care what I think?
- A kiss will improve relations with Blazer.
- I could change my suit.

After watching any of the above two videos, we will complete the series and be able take on the passage of the fifth episode called “Team Spirit.”











