Walkthrough Dispatch Episode 7 Retrospective: All Choices and Consequences

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Walkthrough Dispatch Episode 7 Retrospective: all choices and consequences

Detailed walkthrough of Episode 7 “Retrospective” inDispatch, with which you can find out whether Nevidiva should be excluded from the team or left in the group. We will also tell you which superheroes need to be sent on certain missions during the shift of the SDS dispatcher and give tips on solving hacking puzzles.

Walkthrough of Episode 7 “Retrospective” in Dispatch

At the very beginning, we watch a video with a memory of Chase. He will ask us what to buy for us in the store. We answer (does not affect the plot, but will help unlock the achievement):

  • Cupcakes.
  • Beer.
  • Cigarette.

Walkthrough Dispatch Episode 7 Retrospective: all choices and consequences

Secret achievement“Here you go. Are you happy?: to open it you need to choose the most unpopular item in the store. The final statistics are shown at the end of the episode. Each time the correct answer will change, but in our case it was “Cigarette”.

Then we will find ourselves in the present – we will talk with Blondie in the hospital. We answer her (this conversation may differ slightly depending on whether we were building an affair with her or behaving professionally):

  • He was like a brother to me.
  • I shouldn’t have cut off contact with him.
  • I was lost for a while.

Walkthrough Dispatch Episode 7 Retrospective: all choices and consequences

Blondie will then tell us to consider removing Nevidiva from the team. We tell her (she will remember this):

  • She really screwed up.
  • I couldn’t make it worse.
  • I’ll think about it.

Walkthrough Dispatch Episode 7 Retrospective: all choices and consequences

We go to the rest room and meet there Waterboy. We tell him(he will remember this):

  • I think it’s right.
  • To be honest, I don’t know.
  • No, it’s wrong.

Walkthrough Dispatch Episode 7 Retrospective: all choices and consequences

Changing the VTS dispatcher (correct elections)

After talking with everyone, we return to our workplace and start a new shift. Below are the best options for heroes for each challenge.

Plot consequences: In this shift, Invisible will be suspended from work, so Golem may refuse to go on some tasks.

Abandoned Whales

We recommend sending Flambe and Prism or Fenomacho or Bruiser and Coupe/Waterboy to this task. Any heroes with increased agility and durability will do.

Walkthrough Dispatch Episode 7 Retrospective: all choices and consequences

Puke

We recommend sending a Brute and a Coupe/Malevol (or someone with increased fearlessness and durability) or a Golem for this task, and then choose the following options:

  • Withstand a set of acid – requires 8 units of durability and above for success.
  • Knock him out with a chair – requires 8 units of fearlessness and above for success. above.
  • Charm him – success requires 8 intelligence or higher (teach him good manners) or 8 dexterity or higher (dodge his acid vomit).
  • I know this guy – available if there is a Brute in the team.
  • Absorb his acid – available if there is a Golem in the team.

Walkthrough Dispatch Episode 7 Retrospective: all choices and consequences

Landslide

We recommend sending Sonar or someone with increased intelligence and Flambé/Fenomacho (or someone with increased agility) to this task. Note that if the total charisma of the team exceeds 6 units, then you will receive additional experience points.

Uncontrollable car

You will need to pass a hacking test. To do this, you must first destroy the antivirus at the top, luring it to the power pole, and then go to the right, erase the second red ball, bringing it to the power pole. Next, get the access key: Left, Right, Right and Left.

Walkthrough Dispatch Episode 7 Retrospective: All Choices and Consequences

Walkthrough Dispatch Episode 7 Retrospective: all choices and consequences

Walkthrough Dispatch Episode 7 Retrospective: all choices and consequences

Now go upstairs and enter the indicated key into the cell to go further to the left. Be careful, as another antivirus will appear ahead – you can destroy it by bringing it down to the last working power pylon. Then simply get to the green cell at the top and left.

Self-Sabotage

We recommend sending Fenomacho and/or Brute/Malevola or Sonar (in bat form) and Malevola/Prism (or someone with increased charisma and durability) for this task.

Walkthrough Dispatch Episode 7 Retrospective: all choices and consequences

Attack on a Farmer

We recommend sending Fenomacho or Bruiser (or someone with increased durability) or Bruiser and Waterboy to this task. At the same time, make sure that the team's total fearlessness does not exceed 8 units.

Walkthrough Dispatch Episode 7 Retrospective: all the choices and consequences

Saving Stoiacello

We recommend sending Flambe/Coupe and Brute or Fenomacho and Malevola (or someone with increased durability) for this task. Note that if the team's total fearlessness exceeds 6 units, then you will receive additional experience points.

Important Interview

We recommend sending Sonar or Prism (or someone with increased charisma and intelligence) to this task, and then choose the following options:

  • Focus on the facts – success requires 8 intelligence units and above.
  • Exalt your team – success requires 8 charisma units and above.
  • Talk about reformed villains – available if you have Sonar in the team.

Walkthrough Dispatch Episode 7 Retrospective: all choices and consequences

Hero training

Send there any free hero for whom you would like to open a new ability, thereby strengthening him.

Walkthrough Dispatch Episode 7 Retrospective: all choices and consequences

Late

We recommend sending Flambe or Coupe or Fenomacho (or someone with increased agility) to this task. If the team's total agility exceeds 8 units, you will receive additional experience points.

Walkthrough Dispatch Episode 7 Retrospective: all choices and consequences

No risk or All into battle

If you select “No risk”, then the likelihood of getting injured will be minimal. In this case, we recommend sending Flambe and Prism/Waterboy or someone with increased agility and intelligence.

Walkthrough Dispatch Episode 7 Retrospective: all choices and consequences

If you select “Everyone into battle”, then the likelihood of injury will be high, but the whole team will gain experience. In this case, we recommend sending Flambe/Fenomacho and Brute/Malevola and Golem or someone with increased fearlessness and durability. If the team's total fearlessness exceeds 5 units, then you will receive additional experience points.

Flood

We recommend sending Sonar or Flambe and Prism (or someone with increased agility and intelligence) to this task, and then choose the following options:

  • Bring the buckets – success requires 8 units of agility and above.
  • Find blockages in drains – success requires 8 intelligence units or higher.

Walkthrough Dispatch Episode 7 Retrospective: all choices and consequences

Important: If we choose Waterboy, we will have a unique choice “Absorb Water”, but it is guaranteed to fail, which will then cause the next challenge “Re-Flood”.

Re-Flood

We will face this challenge if we previously sent Waterboy to the flood. Now we recommend sending Flambe or someone with increased agility and durability. You can also send Golem and Prism if they have unlocked abilities.

Fire in the Rain

We recommend sending Flambé (if he has unlocked abilities) or Flambé and Prism for this task. Waterboy and Golem/Brute/Sonar (in bat form) or someone with increased durability and agility are also suitable.

Hero Training (flight license)

Choose any flying character (Sonar, Coupe or Flambe) that we would like to strengthen.

Conversation with the team

Having completed the shift, we go to the meeting room, where the entire I-team has already gathered. We will see how the Golem throws the Brute out the window. We say (does not affect the plot):

  • What is happening?
  • Who will pay for the repairs?
  • Who threw him out the door?

Walkthrough Dispatch Episode 7 Retrospective: all choices and consequences

Majority in the team will want to exclude Nevidiva. How will we answer? (they will remember this).

  • Exclude her – Nevidiva will trust us less, but the morale of the team will increase. We will get 5 bad mentor points.
  • Stand Up – Nevidiva will trust us even more, but the team's morale will decrease, causing all their stats to drop during the final shift. We will receive 5 points from a good mentor.

Walkthrough Dispatch Episode 7 Retrospective: all choices and consequences

Conversation with Nevidiva

Having made our choice, we follow Nevidiva and meet her in the locker room. Then we tell her (this scene and answers may differ depending on whether we are building an affair with her or not):

  • I'm worried about you (we'll get good mentor points).
  • It's not your fault (we'll get good mentor points).
  • I don't like it.
  • You left me no choice (we'll get bad mentor points).
  • They decided it, not me.

Walkthrough Dispatch Episode 7 Retrospective: all choices and consequences

We learn that Nevidiva worked for Polog. We answer her (she will remember this):

  • I don’t know what to think (neutral answer).
  • This is the end (let’s worsen our relationship with Nevidiva and get 5 bad mentor points).
  • I forgive you (we’ll improve our relationship with Nevidiva).

Walkthrough Dispatch Episode 7 Retrospective: all choices and consequences

If we promoted a romantic relationship with Nevidiva, then we will have an additional opportunity with her. How will we react? (she will remember this).

  • Approach (we improve relations with the Invisible).
  • Move away (we worsen the relationship with the Invisible).

Walkthrough Dispatch Episode 7 Retrospective: all choices and consequences

Having completed the meeting with Nevidiva, we watch the next video and find ourselves in a taxi, where we will need to make another important choice (she will remember this):

  • Trackstar.
  • Nevidiva (we will get bad mentor points).

Walkthrough Dispatch Episode 7 Retrospective: all choices and consequences

Meeting with Canopy

We go into the villains' bar and break the glass, and then we say (does not affect the plot):

  • Maybe change the subject?
  • Get lost, eh?
  • Pour me another one.

The bartender will start to be rude. What we will do (does not affect the plot, but will only change Robert’s action in the upcoming scene):

  • Throw the glass at him.
  • Score it.

Walkthrough Dispatch Episode 7 Retrospective: all choices and consequences

Consequences of the past elections: If we meet Polog in a bar, we will be shocked. Then we will be knocked out from behind by the character whom we excluded earlier from the I-team, that is, Kupe or Sonar.

We learn that Nevidiva stole the pulsator from him, and he will want to know where the device is now. What should we do? (he will remember this).

  • Spit in his face.
  • I don't have it.
  • I'll kill you.

Walkthrough Dispatch Episode 7 Retrospective: all the choices and consequences

Blondie will come and save us. What shall we tell her? (does not affect the plot).

  • Thank you for saving me.
  • There are no reinforcements, right?
  • I can’t believe you found me.

Walkthrough Dispatch Episode 7 Retrospective: all choices and consequences

Once in a safe place with Blondie, we continue conversation with her. We answer her (she will remember this):

  • I don’t care.
  • She has a plan.
  • I trust her.

Next we watch the final video, after which the last eighth episode will begin.

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