In Zenless Zone Zero, the Intern Incident is an exploration mission during which you will find the missing Banbu traders in the cavern and solve a small puzzle involving removing garbage into a crater. If you have problems receiving and completing the quest, then study our guide.
Completing the mission “Incident with the Trainee” in ZZZ
How to start the task
You will have access to this quest while completing the “Chapter 1: Interlude” storyline. You will need to get to the task of increasing the reputation of the proxy. One of the ways to increase this parameter is to take and complete this task.
To do this, log into Internet (key “E”), go to the “Alerts” section and find the post “Banbu traders have disappeared” there. Agree to take on this order and start tracking it in your diary. Next, interact with the HDD system, go to the “Research” category and find the desired quest there.
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We advise you to take physical and fire characters of at least level 16 into your team, as you will have to fight often in the coming test. However, any well-pumped agents will do.
Find the Missing Banboo Merchants
Once you appear on the playing field, start moving right and up to get the first packet of observation data. After this, the monster will activate – go right and engage in battle with it. You'll have to fight a couple of groups of bandits who shouldn't cause you too much trouble. Next, collect all the sixlings and the second data packet from the left.
Go left and down to stand on the red button. This will unlock the paths leading to the missing banbus and the junkyard. First, go down and left to the merchant standing near the funnel. By standing on his square, you will receive another 500 shearlings. In total, you will have 2000 shearlings in your account.
Now it's time to start rescuing the remaining Banbu. First, go to the right and free the two merchants behind bars by unlocking the doors, spending a total of 1000 sixlings. As a reward you will receive 1800 dennies and materials.
Next, go up to the top of the location, where three more banbu are being held captive. First, open the rightmost shutter and free the merchant. Then go to the left cell along the treadmill and save the second victim, who will tell you about a cache in the wall with a crack (see below). Finally, go to the last merchant. In the end, you will earn 5500 denni.
The cache is located in one of the walls with cracks at the bottom of the location – you just need to click on it twice to collect the treasure. After this, enter the funnel on the left to get to a new area.
Remove the garbage
In this location you will need to move all 5 obstacles (metal cubes with wheels) into the funnel on the left. To do this, you have to solve a small puzzle. However, first pick up the data package.
So, let's start with the topmost cube. First move it to the left towards the intersection. Then go downstairs and change places with him. Start moving it down to the row where the treadmill is, and then just move the trash onto it. The entire route is shown in the pictures below.
Now grab the second cube at the top. Stand above it and move it in line with the treadmill. Next, simply move it to the left towards the funnel.
Stand over the third cube, the highest one, and bring it to the bottom edge to exchange with him in places. Then slide him into the row with the treadmill, stand to his right and move him to the funnel on his left. The entire route is shown in the screenshot below.
Next, stand over the fourth cube, located on the left and below, and move to the cell with it to swap places. Then move him to the row with the treadmill, stand to his right and move him to the funnel on the left.
At the end, stand over the last cube, located on the right and below, and move to the square with it, to switch places. Then move him to the row with the treadmill, stand to his right and move him to the funnel on his left. This completes the puzzle.
Leave the cavern
A monster will appear on the right side of the location that will block you the path to the exit, so you'll have to fight him. At first you will be confronted by ordinary bandits, but at the end a Tall Brute will appear, which is vulnerable to physical and ice types of damage.
He will mostly attack head-on, using running attacks. Most of his strikes can be countered with perfect assists or dashes placed at the right moment. However, most of his hits are easy to time, so he shouldn't cause you too much trouble.
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After dealing with this enemy, simply stand on the square with the finish flag and click on the “Continue” button to complete the quest. If you followed our instructions, you will receive an “S” grade and the highest reward: 379 Internot credits, 30 polychromes, 17 thousand dennies and upgrade materials.