Monk as one of the most balanced heroes, showing himself well in both PvP and PvE. A detailed character build guide.
Monk in Diablo Immortal is considered one of the most balanced classes that performs well in many game activities. High mobility, good damage both on single targets and in an area, the presence of shields and special skills that allow you to quickly reduce and increase the distance – each of these chips attracts players in such an unusual hero.
However, in order to survive the maximum out of it, you will have to study the main advantages of this character for their subsequent full-fledged development, which will cover any disadvantages. In this guide, we’ll take a look at the best Monk builds in Diablo Immortal. Legendary weapons and equipment, gems and attributes, reforging stones and sets of the secondary set – we will analyze each item so that there are no questions left.
Monk in Diablo Immortal
Class Advantages and Disadvantages
Monk is one of the most sought-after classes in both PvP and PvE fields of the game, which is perfectly revealed in the process of dynamic, active and destructive combat. His weapons are powerful fists capable of destroying any enemy that gets in his way in a matter of seconds. Knowing the main advantages and minor weaknesses of this character, as well as the basis of the action of some skills, he can be turned into an elusive “crusher” who will be welcome at any activity.
- [+] High mobility.
- [+] Explosive DPS.
- [+] release the enemy out of control.
- [+] Excellent damage both on single targets and on the area.
- [+] Fast paced combat.
- [+] Ability to “pull” enemies.
- [–] Extremely melee-oriented.
- [–] Addiction to skills with a long cooldown.
- [– ] Need to know the basic rotation class.
- [–] No support skills.
Basic and Special Attributes [Characteristics]
Basic Attributes
Strength is the main source of huge damage for any self-respecting Monk. This stat can be called “important” in building a fast and indestructible character who will impress allies with high “red” numbers and scare enemies who dare to confront the hero in cassocks.
Fortitude and Vitalitycan also be called a sought-after stat on any legendary equipment, however, all other things being equal and in the absence of tangible problems tied to survivability during both PvP and PvE activities, main priority is still worth giving Strength. Either way, without damage, this class loses a significant advantage of its skills on the battlefield, becoming “an ordinary hero with no outstanding abilities“.
The worst main attribute of a Monk can be called Intelligence , which is a priority characteristic of exclusively magic classes [Wizard and Necromancer]. Willpower, on the other hand, is only worth paying attention to if you need an increase in such stats as power/efficiency and resistance.
Special Attributes
As soon as the main attributes on the legendary equipment are picked up, you can move on to looking for better armor, the advantage of which is revealed through the correctly compiled special characteristics that the Monk needs to increase in priority indicators. What stats should I pay attention to first of all?
- Attributes that increase damage dealt to other players [Increased Damage to Players], — if the game’s PvP activities are more addictive than PvE.
- Attributes that increase crit chance. hit [Critical Hit Chance], – this stat is considered significant not only for the Monk, but also for other classes, due to the increase in damage dealt (you should also not forget that the crit. chance converts into crit. damage upon reaching the maximum value to 33%.
- Attributes that increase crit damage. hit [Critical Hit Damage], to again increase the damage dealt by skills.
Bonus attributes [Reforging Stones]
Bonus attributes, in turn, are difficult to change, so from the first possible moments it is important to choose one that will fit the Monk 100%. The following reforge stones are used in both PvP and PvE.
1. Wildfire Stone active effects:
- damage increase (3 – 4%) from basic attacks;
- damage increase (1.5 – 2%) from all skills;
- increased damage (3 – 4%) against enemies whose HP is equal to or lower than 30%;
- increased crit chance. hit (2.2 – 3%);
- additional active effect: in case of death, the Monk heals allies in the squad by 1.5 – 2%;
- additional Active: With a 2% attack chance, the Monk summons a fireball that damages all nearby enemies.
2. Vengeance Stone active effects:
- increased attack speed (1.5 – 2%);
- increased damage against players (4.5 – 6%);
- damage increase (4.5 – 6%) against demon monsters;
- damage increase (3.8 – 5%) against enemies that are stunned and rooted;
- damage increase (4.5 – 6%) against enemies with a shield;
- additional active effect: 2% chance to increase Monk’s damage dealt by 100% for 1 second.
Best Set [Secondary Equipment]
Since the “best” sets of secondary slots differ from each other depending on the focus of the build, more information with the disclosure of this topic will be presented in the block “Recommended Skills and Rotation” under each build below.
- PvP build: Feasting Baron’s Bag x4 and Wythu’s Wish x2.
- PvE dungeon build: Issatar Overpowered for 6 items.
- PvE build for solo play and leveling: Issatar Overpowered for 4 items and Splendor of the Winds for 2 items.
- PvE rift build: Feasting Baron’s 6-Pack Bag
- PvE build for completing raid events: Self-flagellation’s Grace for 6 items.
All sets in Diablo Immortal: how to get set items.
PvP and PvE talent tree [Paragon]
PvP-activities
- Survivor is a talent tree available for leveling after raising the first level of Paragon. It is he who goes to “priority”, if the player is eager to test his own strength in PvP activities, but still hasn’t come close to unlocking the notorious Gladiator. Armor, HP and survivability are the three main words that characterize the Paragon in question.
- Gladiator is an active PvP tree that all players switch to when they reach level 100 Paragon. The buildup of survival in this case fades into the background, giving way to ArP (armor penetration), damage and resistance.
PvE-activities
- Fighter is a talent tree whose motto is: “Damage and survivability are the priority paths of any good damage dealer“.
- Enlightened Mind– a tree, the advantage of which is in “windows” that impose certain positive effects on both the Monk and his squad, if it consists of representatives of four different classes.
In general, the Enlightened Mind may be inferior to the Slayer due to the bonuses offered, but if the player’s CP consists of “representatives of four different classes“, it is worth prioritizing these important advantages for faster PvE activities.
Diablo Immortal Monk PvP Build
Recommended Skills and Rotation
Attribute | Value |
---|---|
Strength | +1 attack rating; +0.3% damage. |
Fortitude | +1 defense rating; +1 attack rating; +0.1% armor; +0.1 % armor penetration. |
Vitality | +1 defense rating; +1 attack rating; +30 HP. |
Willpower | +1 Defense Rating; +1 Attack Rating; +1 Resistance; +1 Efficiency/Power. |
Intelligence | +1 total combat rating. |
Skill | Title | Benefits |
---|---|---|
Fist of Bondage | – use to damage and immobilize enemies; — many times more effective in combination with Isolation’s Path [Isolation’s Path] leggings.
In combination with shoulder pads Freedom Storm [Freedom’s Gale] knocks enemies into the air, applying a “Stun” effect. Thus, the original debuff is mutated to the new one. | |
Explosive Touch | —”Heading” Skill; – use to apply the “Bleeding” effect on opponents; – if the character on whom the unpleasant debuff was applied dies from the negative effect, he will explode, the most effective in dealing area damage; – many times more effective in conjunction with a secondary weapon Sweeping Rebuke [Reaching Rebuke]. | |
Seven cardinal directions | – use to deal 7 hits while quickly moving between enemies; – many times more effective in conjunction with the main weapon Spirit’s Reach [Spirit’s Reach]. | |
Zen Shield | – use after the rotation is over to run away, recover and rush into battle with renewed vigor.
Works effectively in conjunction with the chest Blessing of Enlightenment [Enlightenment’s Blessing], as the Monk’s movement speed is increased by 25% while the shield is active, and he can “pass” through enemies unhindered. | |
Fist of Thunder | – during the activation of the skill, the Monk teleports a short distance; – acts as a primary skill. |
The above build has great mobility and allows the Monk to deal massive damage, especially against targets that are pinned to the ground by Fist of Bondage and Explosive Touch.
Their proper activation and effective use of Zen Shieldcan make an “invincible machine” out of the class in question.
- Explosive Touch – the skill with which the Monk enters the battle, whether it is a battle against a single player or a close-knit group of opponents .
- Next, Fist of Bondage comes to the rescue, which allows you to apply the debuff “Stun” on enemies.
- After that, you should switch to auto-attack for a few seconds, in order to subsequently crush the power of on them in an unexpected way for enemiesOf the Seven Directions.
- If the ability to activate the Seven Directions of the World was blocked either by the sudden retreat of the enemies, or, for example, by an unpleasant debuff directed towards the character himself, it’s time to use the Zen Shield to recuperate or reposition for the next crazy combo.
- Don’t waste all of your Explosive Touchstraightaway. Leave one for safety net and maintain the Zen shield with an additional attack, which, for example, will open the way for allies to make another strike.
The proposed build works great both in 1v1 combat and on the battlefield, where the opposing clans met. Effective combination of attacking abilities and the “correct” activation of the Zen shield is the key to the perfect roleplaying on the Monk.
The perfect set set of secondary slots for PvP build – 4 items of the set Festing Baron’s Bag and 2 things of Wish Withhu. Thus, the class will gain the following additional benefits:
- increase the duration of control effects on the enemy by 30%;
- increase damage dealt against enemies under the influence of control by 15% (whether the damage comes from the Monk or, conversely, his allies);
- increase the duration of buffs applied to the Monk and his allies by 30 %.
Legendary and Common Gems
Legendary Gems Starter Set
The Monk’s Legendary Gems Starter Set aims to boost his damage against both single target and areas. Since this character is considered one of the most versatile classes, it is important to develop it in these directions to achieve the highest DPS.
Legendary Gem | Name | Bonuses |
---|---|---|
Torment of Eternity | — at level 1 : crit Monk’s strikes inflict agony that deals 16.7% damage (of the hero’s base attack power) every second for 3 seconds. – Level 3: Each enemy affected by the debuff agony, increases the Monk’s attack speed by 1%. —on 5thlevel: Monk’s chance of finding blue (magic) items is increased by 5%. | |
Fang of Fervor | —on 1st level : Each attack against a single target increases damage against them by 0.75% (up to 7.5% at 10 stacks). – Level 3: Damage dealt to elite enemies ( and players), increases by 1.5%. — At 5th level: Monk’s chance of finding blue (magic) items is increased by 5%. | |
Berserker’s Eye | – on 1stlevel: Monk’s damage is increased by 5%, but! incoming damage against the hero is also increased by 6%. — at level 3: crit chance. on 5th level: Monk’s chance of finding blue (magic) items is increased by 5%. | |
Power and Command [Power & Command] | — at 1st level: the damage of the Monk’s main skills is increased by 7.5%; all other skill damage is also increased by 7.5%. — by Level 3: There is an 8% chance that a debuff placed on a Monk can be dispelled. ) items increased by 5%. | |
Lightning Core | —on 1st level: Monk’s attacks have a 10% chance to cause chain lightning, which will deal additional damage to all enemies near the character. – on 3rdLevel: Chain Lightning increases the damage dealt by the Monk by 1.5% for 3 seconds. – Level 5: The Monk’s chance of finding blue (magic) items is increased by 10%.< /td> | |
Seled’s Weakness | — at level 1 : Monk’s damage is increased by 6% for 60 seconds after killing an elite enemy (or player). – At level 3: Increases the damage dealt by the Monk against elite enemies (or players) by 1%. —on 5thlevel: Monk’s chance of finding blue (magic) items is increased by 5%. |
Best Legendary Gems
The best legendary stones, in turn, are aimed at triggering third-party reactions that can occur in the process of dealing damage with basic skills. Retribution, poisons, ghostly wolves are special abilities that acquire useful effects when fully pumped.
Legendary Gem | Name | Bonuses |
---|---|---|
Bloody Jade | — at level 1 : Increases the Monk’s damage and movement speed. —On 3rd level: If the Monk’s HP drops below 50%, he takes 2.5% less damage. —on < strong>Level 5: Monk’s chance to find blue (magic) items is increased by 15%. | |
Blessing of the Worthy | —Level 1: The Monk’s attacks have a 20% chance to inflict Retribution, dealing damage to all nearby enemies. — At 3rd level: Retribution reduces damage dealt to the Monk by 2.5%. — At 5th level: Chance to find Monk blue (magic) items are increased by 15%. | |
Oozing Bile | —on 1stLevel: Monk’s attacks have a 5% chance to inflict a “Poison” debuff on enemies that will deal damage over 3 seconds. —on 3rd strong> level: Poison debuff reduces the movement speed of enemies by 12.5%. — Level 5: Monk’s chance to find blue (magic) items increases by 15%. | |
Call of the Howler | —on 1stLevel: Monk’s abilities have a 30% chance to summon a ghostly wolf essence that attacks all enemies in its path. – Level 3: 25% chance the ghostly essence of the wolf will stun enemies for 1.5 seconds. — At 5th level: Monk’s chance of finding blue (magic) items is increased by 15%. | |
Heart of Frozen | —at level 1 : Ranged attacks against the Monk deal 10% less damage. Level 3: 15% chance to stun nearby enemies for 3 seconds. — on 5thlevel: Monk’s chance of finding blue (magic) items is increased by 15%. | |
Shard of Stoneflesh | —on 1st level: Monk’s attacks have a 5% chance to inflict a “Stun” debuff on the enemy for 1 second (the enemy will be “petrified”). —on 3rd strong> level: damage against stunned (i.e. petrified) enemies is increased by 5%. —at 5th level: Monk’s chance of finding blue (magic) items is increased by 15% . |
Regular Gems Set
Gem | Effect | Usage |
---|---|---|
Ruby [+ HP] | Use until you get Tourmaline. | |
Tourmaline [+ damage] | One of the main “yellow< /em>” gems that are worth using in both PvP and PvE. | |
Aquamarine [+ Armor] | Use until you get Sapphire. | |
Sapphire [+ armor penetration < strong>/ ArP] | One of the main “yellow”gems worth using in both PvP and PvE. | |
Citrine [+Power / Efficiency] | Combines with Topaz – one for two or two for one. | |
Topaz [+ resistance] | Combines with Citrine – one to two or two to one. |
Awakened effects on equipment [armor and weapons ]
Approaching the improvement of the legendary equipment, first of all, it is worth focusing on the buildup of additional effects with the help of legendary stones. Once the “destructive” base of the PvP build is in place, move on to armor awakening.
Recommended action in the following order:
equipment-piece | Name | Awakened Effect |
---|---|---|
Helmet | Crippling Insight [Crippling Insight] | Explosive Touch cooldown reduced by 10%. |
Leggings | Path of Isolation [Isolation’s Path] | Cooldown of Sharpened Fist reduced by 10%. |
Shoulders | Freedom Storm [Freedom’s Gale] | Reduced cooldown of Sharpened Fist by 10%. |
Add. weapons | Sweeping Rebuke [Reaching Rebuke] | Damage dealt by Explosive Touch increased by 10%. |
Primary weapon | Spiritual swing [ Spirit’s Reach] | Damage dealt by Seven Directions increased by 10%. |
Best | Blessing of Enlightenment [Enlightenment’s Blessing] | The cooldown of Zen Shield has been reduced by 10%. |
Dungeon Monk Build in Diablo Immortal
Recommended Skills and Rotation
Name | Benefits | |
---|---|---|
Mysterious Strike | is an essential ability that allows the Monk to dash forward , leaving behind a ghostly phantom; – subsequently the spirit attracts all enemies within the radius of the skill; – has up to three charges. | |
Mysterious Allies | – use on the approach to the boss so that the summoned spirits deal maximum damage .
Works well with Companion’s Melody [Companion’s Melody] leggings and Echo Rod [Rod of Echos]. | |
Explosive Touch | – Use on crowds of enemies to detonate them with a powerful AoE explosion. | |
Hurricane Strike | One of the best AoE skills not only of this class, but in the whole game in principle.
– use to generate an air funnel that will pull and crush enemies; | |
Fists of Thunder | Primary skill that acts as an auto attack, which allows you to teleport short distances and hit enemies while your main skills are on cooldown. |
Want to act quickly and be sure that you are valuable an addition to your team?
Well, the abilities discussed above are great for effectively defeating groups of mobs of any size and insanely dangerous bosses.
- Use Mysterious Strike as often as possible to increase your own mobility. Always have at least one charge while fighting the bossto quickly change position in case it is impossible to otherwise evade an oncoming attack.
- Become the one who will lead the crowds of enemies, who will later be pulled together either by the incredible abilities of the Barbarian or by the already known Mysterious Strike< /strong>. Afterward, don’t forget to activate Hurricane Strike for a powerful AoE blast.
- Use Explosive Touch against opponents that are many times more resistant to sudden screeds or incoming damage.
- Use Mysterious allies to summon ghostly spirits to help you.
- Against “dense” targets (bosses or elite monsters), use Thunder Fist as often as possible in between restoring other abilities.
Speaking of Secondary Sets, Issatar the Imbued for 6 items< /em>, which will affect the class’s movement speed, damage they deal, and gain an additional AoE ability that crushes enemies every 40 seconds.
Legendary and Common Gems
Legendary Gems Starter Pack
Legendary Starter Gems are again nothing will differ from the stones that were included in the list of “best” for PvP builds, because high damage in PvE is exactly what allows you to deal with not only ordinary monsters, but also crushing bosses in a matter of seconds.
Legendary gem | Name | Bonuses |
---|---|---|
Torment of Eternity | — at level 1 : crit Monk’s strikes inflict agony that deals 16.7% damage (of the hero’s base attack power) every second for 3 seconds. —on 3rdlevel: Each enemy suffering from the Agony debuff increases the Monk’s attack speed by 1%. — At level 5: The Monk’s chance of finding blue (magic) items is increased by 5%. | |
Fang of Fervor | —on 1st level : Each attack against a single target increases damage against them by 0.75% (up to 7.5% at 10 stacks). – Level 3: Damage dealt to elite enemies ( and players) increases by 1.5%. —on 5thlevel: Monk’s chance of finding blue (magic) items is increased by 5%. | |
Eye of the Berserker | — at level 1 : Monk’s damage is increased by 5%, but! incoming damage against the hero is also increased by 6%. — Level 3: Crit Chance. on 5th level: Monk’s chance of finding blue (magic) items is increased by 5%. | |
Power and Command [Power & Command] | —on 1stlevel: the damage of the main skills of the Monk is increased by 7.5%; all other skill damage is also increased by 7.5%. — At level 3: There is an 8% chance for debuffs on the Monk to be dispelled. — at 5th level: Monk’s chance of finding blue (magic) items is increased by 5%. | |
Lightning Core | —on 1stLevel: The Monk’s attacks have a 10% chance to cause Chain Lightning, which will deal additional damage to all nearby enemies. – Level 3: Chain Lightning increases the damage dealt by the Monk , by 1.5% for 3 seconds. – At level 5: Monk’s chance of finding blue (magic) items is increased by 10%. | |
Seled’s Weakness | — at level 1 : Monk’s damage is increased by 6% for 60 seconds after killing an elite enemy (or player). – 3rdlevel: Increases the damage dealt by the Monk against elite enemies (or players) by 1%. — At level 5: The chance of the Monk finding blue (magic) items is increased by 5%.< /td> |
Best Legendary Gems
are prioritized in the process of selecting and searching for the best legendary gems – this, in turn, is additional damage that only increases the overall DPS of the Monk.
Legendary gem | Name | Bonuses | |
---|---|---|---|
Bloody Jade | — at level 1 : Increases the Monk’s damage and movement speed. —On 3rd level: If the Monk’s HP drops below 50%, he takes 2.5% less damage. —on < strong>5thlevel: Monk’s chance of finding blue (magic) items is increased by 15%. | ||
Blessing of the Worthy | —on 1st level : The Monk’s attacks have a 20% chance to cause Retaliation that will deal damage to all nearby enemies. – Level 3: Retaliation reduces the damage dealt to the Monk, by 2.5%. — At level 5: Monk’s chance of finding blue (magic) items is increased by 15%. | ||
Oozing Bile | – on 1stLevel: Monk’s attacks have a 5% chance to inflict a “Poison” debuff on enemies that will deal damage over 3 seconds. —on 3rd strong> level: Poison debuff reduces the movement speed of enemies by 12.5%. — Level 5: Monk’s chance to find blue (magic) items increases by 15%. | ||
Call of the Howler | —on 1stLevel: Monk’s abilities have a 30% chance to summon a ghostly wolf essence that attacks all enemies in its path. – Level 3: 25% chance the ghostly essence of the wolf will stun enemies for 1.5 seconds. — At 5th level: Monk’s chance of finding blue (magic) items is increased by 15%. | ||
Shard of Stoneflesh | —on 1st level: Monk’s attacks have a 5% chance to inflict a “Stun” debuff on the enemy for 1 second (the enemy will be “petrified”). —on 3rd strong> level: damage against stunned (i.e. petrified) enemies is increased by 5%. – on 5thlevel: Monk’s chance of finding blue (magic) items is increased by 15%. |
Gem Set
Use until you get Tourmaline.
Gem | Effect | Usage |
---|---|---|
Ruby [+ HP] | ||
Tourmaline [+ damage] | One of the main “yellow< /em>” gems that are worth using in both PvP and PvE. | |
Aquamarine [+ Armor] | Use until you get Sapphire. | |
Sapphire [+ armor penetration < strong>/ ArP] | One of the main “yellow” stones that are worth using in both PvP and PvE. | |
Citrine [+Power / Efficiency] | Combines with Topaz – one for two or two for one. | |
Topaz [+ resistance] | Combines with Citrine – one to two or two to one. |
Awakened effects on equipment [armor and weapons ]
Approaching the improvement of the legendary equipment, first of all, it is worth focusing on the buildup of additional effects with the help of legendary stones. Once the “destructive” base of the PvE build is in place, move on to armor awakening.
Recommended action in the following order:
Part of Equipment
Name | Awakened Effect | |
---|---|---|
Helmet | Open mind [The Open Mind] | HP of spirits summoned by Mysterious Allies increased by 10 %. |
Main weapon | Wand Echo [< em>Rod of Echos] | HP of spirits summoned by Mysterious Allies increased by 10%. |
Pants | Companion’s Melody [Companion’s Melody] | Cooldown of Mysterious Alliesreduced by 10%. |
Shoulders | Burden of Discipline < /strong>[Discipline’s Weight] | Cooldown of Seven Directions reduced by 10%. |
Ext. weapon | Eye of the Storm [Eye of the Strom] | Cooldown of Hurricane Strike< /em>reduced by 10%. |
Bib | Smell Incense [Breath of Incense] | Cooldown of Explosive Touch reduced by 10%. |
Diablo Immortal Dare Portal Monk Build
Single Player [Solo]
Skill | Name | Benefits |
---|---|---|
Mysterious Strike | – use to make a powerful dash forward and leave a ghostly silhouette that over time will pull enemies. | |
Explosive Touch | High AoE damage skill.
—In conjunction with the Raging Storm [Scolding Storm] secondary weapon, enemies left alive after the cast will be affected by the “Frostbite” effect | |
| Mysterious Allies | An ability that deals stunning damage to both single targets and a group of mobs.
Works effectively in conjunction with leggings Companion Melody< /strong> [Companion’s Melody] and main weapon Echo Rod [Rod of Echos]. The The Open Mind[The Open Mind] Helmet will in turn increase your damage dealt. |
The Seven Directions | A skill that deals high damage to both a single target and through the crowd.
—in conjunction with shoulder pads Burden of Discipline[Discipline‘s Weight] this skill’s damage is increased by 10%; | |
Fists of Thunder | A primary skill that acts as a auto attack, which allows you to teleport short distances and hit enemies while the main skills are on cooldown. |
In order to complete the Trial Rifts stage in a timely and efficient manner, the Monk needs to combine enemies into small groups and destroy them with powerful AoE attacks.
It’s important to find the right balance and not collect more than “trial and error” number of these piles to prevent sudden death .
- Use Mystery Striketo unite opponents, but is at a distance from them. Always save at least one charge for a sudden shift in position that will allow you to back away from danger or dodge an incoming retaliation.
- Once a cohesive enemy group is assembled, activate Explosive Touch in it direction – once or twice, depending on the density of the collected pack.
- Then use Seven cardinal directions.
- If the Monk is surrounded by elite opponents, do not forget to summon to help spirits Mysterious allies.
- Once most of the opponents are defeated, either use Explosive Touch to finish off the rest, or move on, time occasionally returning the attention of enemies who decide to retreat from the fast robed warrior.
Secondary set, suitable for both solo rifts and closing this content in a group, – Festing Baron’s Bag for 6 items, which will increase damage dealt.
Group play
Holy of Holies
Skill | Title | Benefits |
---|---|---|
Fist of Bondage | – use to immobilize a group of enemies. | |
Explosive Touch | A high damage AoE skill that must be used on cooldown. on a permanent basis. | |
| Mysterious Allies | An ability that deals stunning damage to both single targets and a group of mobs .
Works well with Companion’s Melody [Companion’s Melody] leggings and Echo Rod [Rod of Echos] primary weapons . The The Open Mind[The Open Mind] helmet will in turn increase your damage dealt. |
– use to place a runic circle on the ground, reducing incoming damageby 50% against the Monk and his allies;
Note: in conjunction with the helmet Calm of the Peaks [Solace of the Peaks] skill slows enemies and deals damage, but no longer applies the damage reduction buff. | ||
Fists of Thunder | A primary skill that acts as a auto attack, which allows you to teleport over short distances and hit enemies while the main skills are on cooldown. |
The “group” role of the Monk in this case is no different from “ solo”: the class will again have to group enemies into large flocks, so that later allies can conveniently destroy them. The goal of this build is primarily to slow down enemies and make them less dangerous, and secondly to deal additional devastating area of effect damage, coupled with team attacks.
High-level rifts pose a big threat when advancing in a group, making defensive and strategic play take center stage for effective and timely close the floor.
- After gathering a few dozen mobs into a group, use the Fist of Bondageto immobilize enemies and give allies the opportunity to cast core skills.
- After rooting, also join the team by casting Explosive Touch followed by Holy of Holies or to inflict additional damage, or to protect the team from subsequent retaliation from opponents.
- Then turn to Sharpened Fist for help again, if the skill is restored. If the ability is still on cooldown, summon Mysterious Allies to quickly kill the remaining enemies.
- Thunder Fist acts as a save skill with an additional short teleportation , which at a critical moment can save the Monk. However, do not forget about the ability to deal additional damage.
To complete the Rifts of the Trial in a group, the set Festing Baron’s Bag for 6 items is also suitable.
Legendary and Common Gems
Legendary and Common Gems, suitable for the Monk both in the early and later stages of the game, and also designed to comfortably pass the Challenge floors, are identical to the general PvE build for clearing dungeons.
To get acquainted with a complete analysis of this topic, you can use the section “Crusader build for completing Dungeons in Diablo Immortal“, in the corresponding paragraph —> Legendary and Common Gems. Here is collected both a decoding of the bonuses of the stones, and the positive effects that can be activated after pumping them from the jeweler.
Awakened effects on equipment [armor and weapons]
When approaching the improvement of legendary equipment, first of all, it is worth focusing on boosting additional effects with the help of legendary stones. Once the “destructive” base of the PvE build is in place, move on to armor awakening.
We recommend that you proceed in the following order:
Piece of Equipment | Name | Awakened Effect |
---|---|---|
Legs | Companion’s Melody [Companion’s Melody ] | Mysterious Allies cooldown reduced by 10%. |
Path of Isolation [Isolation’s Path] | Cooldown of Sharpened Fist is reduced by 10%. | |
Shoulders | Discipline’s Weight [Discipline’s Weight ] | Seven Directions cooldown reduced by 10%. |
Tide [Rising Tide] | Damage dealt by Sharpened Fist< /em>, increased by 10%. | |
Primary weapon | Echo Rod [Rod of Echos] | HP of spirits summoned by Mysterious allies, increased by 10%. |
Add. weapon | Raging Storm [Scolding Storm] | Cooldown of Explosive Touch reduced by 10%. |
Respite’s Sigh [Respite’s Sigh] | Respite of Holy of Holies reduced by 10% . | |
Bib | Scent of Incense [ Breath of Incense] | Explosive Touch cooldown reduced by 10%. |
Discipline [Disciplined Respite] | Cooldown of Holy of Holies reduced by 10%. | |
Helmet | Open mind [ The Open Mind] | The HP of spirits summoned by Mysterious Allies has been increased by 10%. |
Calm of the Peaks [Solace of the Peaks] | Cooldown of Holy of Holies reduced by 10%. |
Diablo Immortal Raid Monk Build
Recommended Skills and Rotation
Skill | Name | Benefits |
---|---|---|
Mysterious Strike | An indispensable skill with the ability to quickly move around a hostile location, which also Deals damage and pulls in enemies.
– Has up to three charges; | |
The Seven Directions | An excellent skill that not only deals high damage on a single target , but also provides full damage immunity during the animation.
– use to deal staggering damage to the boss; Shoulders Burden of Discipline [Discipline’s Weight] will increase the damage dealt by this skill. | |
| Mysterious Allies | —Use to summon ghostly phantoms into the arena to fight for the Monk .
Primary weapon Echo Rod [Rod of Echos] and greaves Companion’s Melody [Companion’s Melody] will make the skill work almost no cooldown. |
Hurricane Strike | Equip Storm Spirit [Storm Spirit] to turn the skill in question into a pure DPS skill. The secondary weapon Eye of the Storm [Eye of the Strom], in turn, will increase the radius of the skill. | |
Fists of Thunder | – use during other skills cooldown to deal minor damage to a boss or group of mobs in between. |
In the course of raid events, the Monk, as a rule, should avoid taking unnecessary damage and act as the main combat unit.
- Keep your Mysterious Strike ready to avoid incoming attacks for as long as possible. Thus, in difficult boss battles, you can save valuable healing potions due to well-timed position changes.
- Use Hurricane Strike, when you’re sure the 6 second ability animation won’t go over an empty area. It is extremely important to activate this skill during long casts of the boss, during which he remains in place.
- Summon Mysterious allies at the same time so that they can deal devastating damage without hindrance.
- Use The Seven Directions on other cooldowns. However, in some cases, it is reasonable to delay its activation until the main damage-dealing skills are fully restored in order to burst the enemy.
- Don’t forget about the existence of Thunderfist, which can be used between bursts.
The perfect secondary set for raid events is Self-flageller’s Mercy, which again increases the percentage of damage dealt and rewards the Monk with an additional AoE effect when equipping 6 items of the set.
Legendary and Common Gems
Legendary and regular gems, suitable for the Monk both in the early and later stages of the game, and also designed to comfortably complete raid events, are identical to the general PvE build for clearing dungeons.
To get acquainted with a full analysis of this topic, you can use the section “Crusader Build for passing Dungeons in Diablo Immortal“, in the corresponding paragraph —> Legendary and Common Gems. Here is collected both a decoding of the bonuses of the stones, and the positive effects that can be activated after pumping them from the jeweler.
Awakened effects on equipment [armor and weapons]
When approaching the improvement of legendary equipment, first of all, it is worth focusing on boosting additional effects with the help of legendary stones. Once the “destructive” base of the PvE build is in place, move on to armor awakening.
We recommend proceeding in the following order:
Weight of Discipline
[Discipline’s Weight]
Chest
Piece of Equipment | Name | Awakened Effect |
---|---|---|
Legs | Companion’s Melody [Companion’s Melody] | Mysterious Allies cooldown reduced by 10%. |
Shoulders | Cooldown of Seven Directions reduced by 10% . | |
Main weapon | Wand Echo< br />[Rod of Echos] | The HP of Spirits summoned by Mysterious Allies has been increased by 10%. |
Dragon’s Wrath [Dragon’s Indignation] | Cooldown of Seven Directions reduced by 10%. | |
Add. weapon | Eye Storms [Eye of the Strom] | Hurricane Strike cooldown reduced by 10%. |
Storm Spirit [Storm Spirit] | Damage dealt by Storm Strike , increased by 10%. | |
Helmet | Open< /strong> mind [The Open Mind] | HP of spirits summoned by Mysterious Allies increased by 10%. |
Diablo Immortal Monk solo build [Farming and leveling ]
Recommended skills and rotation
Skill | Name | Benefits |
---|---|---|
Mysterious Strike | An indispensable skill with the ability to quickly move around a hostile location, which also deals damage and pulls enemies. | |
Explosive Touch | – Use to place the “Bleed” debuff on enemies.
Helmet Crippling Insight [Crippling Insight] increases skill charge by +1. | |
Seven Directions | A powerful AoE skill.
Main weapon Dragon’s Wrath< /strong> [Dragon’s Indignation] and shoulder pads Weight of Discipline [Discipline’s Weight] will increase your damage. | |
Hurricane Strike | One of the best skills that pulls enemies together and deals area damage.
Auxiliary weapon Eye of the Storm [Eye of the Strom] will increase the radius of the skill, and greaves Path of the Storm [Path of the Storm] will reduce incoming damage during the cast. | |
Fists of Thunder | Monk’s auto-attack that can be used as an additional damage and a fast short teleport while other abilities are on cooldown. |
In the open world Monk gameplay is simple and straightforward.
Two skills help you stay mobile while the other three work in a “cohesive way” to group enemies and deal maximum damage in an area.
- Mysterious Strike is a skill that allows you to unite opponents. Subsequently, a kind of “tie” opens up the possibility for more effective use of AoE skills.
- Once most of the enemies are “strapped”, activate Explosive Palm, and after – Hurricane hit and another charge Explosive Palm.
- Finish the combination with Dimensions.
- Then repeat the cycle of actions until all the monsters are killed.
As for the secondary set, look out for 4 items Issatar the Imbued [Issatar Imbued] and 2 items Windloft Perfection [Windloft Perfection]. In both the first and second cases, an increase in class movement speed will be activated.
Legendary and regular gems
Legendary and regular gems, suitable for the Monk both in the early and later stages of the game, and also designed for comfortable passage of solo content and fast mob farming, are identical to the general < /strong>PvE-assembly to clear dungeons.
You can read a full analysis of this topic using the Build Crusader for Dungeons in Diablo Immortal”, in the corresponding paragraph -> Legendary and Common Gems. Here is collected both a decoding of the bonuses of the stones, and the positive effects that can be activated after pumping them from the jeweler.
Awakened effects on equipment [armor and weapons]
Approaching the improvement of the legendary equipment, first of all, it is worth focusing on the buildup of additional effects with the help of legendary stones. Once the “destructive” base of the PvE build is in place, move on to armor awakening.
Recommended action in the following order:
Piece of Equipment | Name | Awakened Effect |
---|---|---|
Shoulders | Weight of Discipline [Discipline’s Weight] | Cooldown of Seven Directionsskill reduced by 10%. |
First Wind [The First Wind] | Skill cooldownSeven cardinal directions shortened by 10%. | |
Pants | Companion’s Melody [Companion’s Melody] | Reduced cooldown of Mysterious Allies by 10%. |
Path of the Storm [Path of the Storm ] | Cooldown of Hurricane Strikereduced by 10%. | |
Chest | Storm Spirit [Storm Spirit] | Damage dealt by Storm Spirit increased by 10%. |
Scent of Incense [Breath of Incense]
| The cooldown of Explosive Touch has been reduced by 10%. | |
Add. weapon | Eye of the Storm [Eye of the Strom] | Cooldown of Hurricane Strike< /em> reduced by 10%. |
Raging Storm [Scolding Storm] | Cooldown of Explosive Touch reduced by 10%. | |
Main weapon | Dragon’s Wrath [Dragon’s Indignation] | The cooldown of the Seven Directions skill reduced by 10%. |
Spirit’s Reach [Spirit’s Reach] | HP of spirits summoned by skill Mysterious Allies, increased by 10%. | |
Helmet | Crippling Insight [Crippling Insight] | Cooldown of Explosive Touch reduced by 10 %. |
Open mind [The Open Mind] | The HP of the spirits summoned by the Mysterious Allies skill has been increased by 10%. |
Comments are closed.