Secret dungeons hidden from the gaze of the wanderer – all information about the Hidden Lairs
Hidden Lairs in Diablo Immortal are small dungeons that appear randomly in one of the existing locations in the location. If you walk next to the dungeon, a notification will appear announcing the opening of the premises. After receiving the message, you have 10 minutes to start the dungeon and get nice rewards.
This mini dungeon is the best place to farm gems, which mainly consists of 1 or 2 floors, and also contains many opponents and even has its own bosses. The guide will detail and show where to find all Hidden Lairs in Diablo Immortal, as well as provide information on rewards.
Bookmark this article so that you always have a map with the location of each Hidden Lair and the best route to check them.
Where to find all the Hidden Lairs on the map in Diablo Immortal
To find the Hidden Lair in Diablo Immortal you can't just go to a specific location on map and go through the dungeon. These dungeons spawn randomly in one of the many locations in the region. Every 10 minutes the lair changes its location, so the only way to find the dungeon is to go around all existing points.
The dungeon itself is marked on the map with a blue portal, if you walk near it, a notice will appear about the opening of the lair, after that there will be some time to find a place. All dungeon entrances have a certain number of spawn points, so you just need to get around them as quickly as possible.
Each player can enter the dungeon either alone or as part of a pre-assembled squad.
It's also worth mentioning that the lair looks different in each region: in Ashwold Cemetery there are crypts, and in Zoltun Kull Library there will be wells.
< h3>Ashwold Cemetery
In the first game region, there are three large areas to search in: crypt, manor and gardens. In each sublocation there is a teleporter, and it is worth starting the search from it. Externally, the lair looks like a large crypt and emits a blue glow.
Hidden lairs Darkwood look like small stone ruinsovergrown with tree roots. The region gets around extremely quickly and consists of only three zones: the southern part, the northwest and the northeast of the region. All places are located in small areas and it will not be difficult to get around them.
It is better to start from the sawmill in the south, and then move towards the Forgotten Tower.
On the Shassar Sea spawn locations mini-dungeons, much smaller. In each zone of the region, there are several locations in which a lair can spawn. It will look like a diamond-shaped well emitting orangeor blue light. All places are next to each other, which will allow you to quickly visit each point.
The Wicked Island
In the swamps and forests of the Dead Islandsearch for dungeons is extremely simple: there are few strong opponents and only two < strong>zones, in which the places are arranged sequentially. Most of the lairs are located in the north (Infested Mire and Abandoned Village), so it's worth starting from there. Move to the teleport and go through the chain of locations. If the lair is not found, then move down and go around 4 more places. Dungeons have a look like a normal cave that emits light.
Zoltun Kull's Library
Zoltun Kull's Library is extremely easy to explore, but the region is filled with many dangerous monsters. In this area, lairs look like square wells, emitting orange light. It's best to start in the southwest, bypassing Hydra's Lair. Then head northeast towards the Drive of Chaos and Archives. In addition to the chance to find a dungeon, there is also a chance to get a lot of legendary items.
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Zawain Peak is difficult to navigate, but most of the lairs are located in only two zones: Guard's Watch and Hallowed One's Monastery Earth. Only remote dungeons will cause difficulty, but there are not so many of them: one on faith itself and several in the east. We recommend that you first go around the places located near the portals, but if the lair was not found, then go to the remaining locations.
The Frozen Tundra
The Frozen Tundra is a region that can be bypassed with one loop without being distracted by teleportation and unnecessary movement. Pay particular attention to Ice Clan Village and Echo Cave.
Cursed Realmwill become available closer to the late game. The area consists of two separate zones, between which you will need to move. Secret lairs are located on almost every path, off the main road. The main points of interest are the Wood of Sorrows and Halls of Punishment.
Beware of the Demonic Gate.
How to complete the Hidden Lair in Diablo Immortal
The Hidden Lair Quests
The Hidden Lair consists of 1 or 2 levels, depending on the region and structure. However, each dungeon has main objectives that must be completed to complete the dungeon (kill the boss, reach the desired location), as well as secondary. As soon as you go inside, you will immediately find side quests that will appear on the left. It's best to do whatever you can to get more rewards after defeating the boss.
The main objectives are to get to the desired point and kill the boss (Guardian), after which either the opening of a teleport to the second floor, or the issuance of all rewards will occur.
Hidden Lair Achievements
When going through dungeons, close all content that is present. In addition to the usual rewards received for certain tasks, completing the lair can allow you to get various achievements that provide additional resources. Pay attention+ to this section of the Codex.
Diablo Immortal Hidden Lair Rewards
There are many useful items and resources. Additional clearing rewards will be issued for completing secondary tasks. Each dungeon is guaranteed to give you a gem, but it is pre-installed.
We recommend going through lairs daily to maximize your loot.
Some dungeons have an additional zone that opens after defeating the boss. Using the red portal, the warrior will be transported to a new level of the dungeon and will be able to get more rewards for the hidden area.
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