Nest of Trouble in Dragon's Dogma 2: How to Start and Destroy a Lizard Lair

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Nest of Trouble in Dragon's Dogma 2: How to Start and Destroy a Lizard Lair

Trouble's Nest is a side quest in Dragon's Dogma 2. As part of its implementation, you will need to save the village of Melwe from the lizards threatening it. From this guide you can learn how to start this mission and destroy the lair of dangerous creatures.

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Walkthrough the quest “Nest of Trouble” in Dragon's Dogma 2

How to start the task

You can start this quest immediately after completing the main mission “In the Footsteps of the Dragon”. Then go to the eastern part of Melve village. There you will find a man named Lennart. Talk to him to accept the quest.

Nest of Trouble in Dragon's Dogma 2: How to start and destroy a lizard lair

Nest of trouble in Dragon's Dogma 2: how to start and destroy a lizard lair

Nest of Trouble in Dragon's Dogma 2: How to Start and Destroy the Lizard Lair

Blow up the Lizard Nest

Listen to Lennart's instructions and go to the village entrance. To the left of the gate you will see barrels marked with red ribbons. Which specific keys on your device you need to press to pick up and throw an object will be indicated in the lower right corner.

Nest of Trouble in Dragon's Dogma 2: How to start and destroy a lizard lair

Nest of trouble in Dragon's Dogma 2: how to start and destroy a lizard lair

Nest of Trouble in Dragon's Dogma 2: How to Start and Destroy the Lizard Lair

Pick up one explosive device and move north to the cliff. On the opposite bank of the river you will see a nest. Take aim and throw the barrel towards the lizards. The landing location of the projectile will be indicated by a glowing arc.

Dragon's Dogma 2's Trouble Nest: How to Start and Destroy a Lizard's Lair

You don't have to aim at a specific point on the nest to shoot down the monsters, but if the projectile flies off in a completely different direction , you can go back and pick up the remaining barrels. You will understand that the strike was successful when the lizards die or fall into the water.

Poison the remaining lizards

Return to Lennart. The man stands in the same place. He will ask for one more favor. To finally drive the lizards away from the village, it is necessary to poison their nest. A vessel with poison will be waiting for you right in front of the gate leading to the settlement.

Nest of trouble in Dragon's Dogma 2: how to start and destroy a lizard lair

Nest of Trouble in Dragon's Dogma 2: How to Start and Destroy the Lizard's Lair

Go to the cliff. This time you will have to aim more carefully to avoid the poison getting into the river. We recommend throwing the vessel into the upper left part of the nest, so the chance of poisoning clean water will be much lower.

If you make a mistake, the mission will fail and you will have to use a backup save.

Nest of trouble in Dragon's Dogma 2: how to start and destroy a lizard lair

Nest of Trouble in Dragon's Dogma 2: How to start and destroy a lizard lair

Nest of trouble in Dragon's Dogma 2: how to start and destroy a lizard lair

After completing the assignment, return to Lennart, standing near the gate leading to Melve, to tell him about your success. As a reward for ridding the village from danger, you will receive 400 experience points, 1250 gold and an Extract of Courage.

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