Chance to hit effects in Honkai: Star Rail is an interesting aspect of combat mechanics that is responsible for the probability of applying elemental debuffs and has great value in packs aimed at causing periodic damage. The system offers players a variety of effects, each of which has its own unique ability that affects the game environment of allied and enemy units. However, for the elemental status to work, you must have a sufficient chance to hit. In the guide, we will look at how to increase the chance of status imposition, and which of the characters will not refuse the boost of this characteristic.

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## Effect Hit Chance: How it works

Types of attacks in the Star Rail universe are conditionally divided into elements, each of which has its own special effect. But the chance that the hero will be able to hang the status of his element on the target is not absolute.

The higher the hit chance percentage, the more likely the effect is to occur. This % has no effect on the amount of damage dealt.

The chance of hitting a status can be divided by:

- Basic. It is written in the skills of the characters and is not final. It can be affected, for example, by various resistances to statuses and debuffs of opponents.
- Fixed. This percentage chance is fixed and most often written into Eidolons or character footprints. These can include an increase in speed or, for example, a decrease in protection.

Stat can be calculated using the following formula:

Thus, the chance to hit effects (P.E) can be calculated by multiplying the base by 1) the sum of one and the percentage indicated in the characteristics of the heroes, 2) subtracting immunity to effects from enemies from one, and 3) subtracting their immunity to the effects of enemies from one. statuses.

All enemy resistances can be viewed during battle by opening the menu via the Z (PC) key.

### Resist Effects

Both monsters and NPCs have variable immunity to effects. In the case of the latter, this indicator is especially useful for heroes of the paths of Preservation and Abundance. Since they know how to remove the negative impact, then, like no one else, they need to reduce the chance that they themselves will fall under the influence of enemies, because in this case no one will protect them. If their allies receive debuffs, then Natasha, March 7, Armor and Locha will simply remove these negative effects from them. The Cheetah (E4) has the same advantage.

Resistance to effects drops in the lower stats of relics.

Note: Enemies' Elemental Immunity is always fixed, while Debuff Resistance can increase with their level.

For example, Kokoliya on any difficulty has 60% resistance to wind and 40% to imaginary , windmill and physical. elements. But her resistance to influences such as slowing increases with increasing level.

## Whom to download the chance of hitting effects

The main reason for increasing the chance to hit effects are builds for periodic damage. The indicator itself will be a plus for any hero, but it is especially useful to increase it for the following characters:

- Serval. An additional ability puts Shock on enemies with a probability of 80-100% for two turns, and with it – repeated electricity damage.
- Welt. Edge of the Void has a base 65-80% chance to delay opponents for two turns.
- Sampo. His passive with a 65% chance allows the hero during attacks to hang Weathering on the target for three turns with periodic damage of the element.
- March 7. Ultimate skill for one turn with a 50% chance to apply frost on enemies.< /li>
- Hook. Reception “Hey! Look at this chaos! has a 50% chance to inflict Burning on the entire enemy team for three turns, periodically attacking the elemental pyro at the start of each turn.
- Cheetah. The additional skill has a 65% chance to freeze 1 opponent for one turn, while the target will be subjected to ice damage at the beginning of each turn, and all its moves before unfreezing will be canceled.

Damage over time units synergize nicely with the Memory path in the VR, gaining an additional freeze resistance reduction on enemies.

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### Amount of hit chance required

Most abilities have a base chance of 100%. As mentioned above, this base is not stable and can decrease due to the stability of the opponents. For such skills, an increase in the chance of PE is needed to compensate for the possible minus of resistances. Let's analyze in the table how many percentages need to be gained with different indicators of enemy resistance in order to guarantee debuffs from each hit.

Based on the calculations, we can give an example: Velt's ult has a base chance of 100% to inflict the Conclusion status. If the enemy's resistance is 20%, then the character needs to collect an additional 25% in order for the status to work with a probability of at least the base 100%.

Important: The lower the base characteristic indicator, the more additional. chance to collect.

For heroes whose base skill values are less than 100%, more investment in increasing the chance of P.E. For example, the Serval skill, which places Shock damage over time on enemies, has a base chance of 80%. And in order for this percentage to be equal to 100, despite the fact that the resistance of the monsters is 25%, you need to collect at least 66.7%.

It is definitely not always possible to get such high percentages to the stat in question. In addition, there are certain debuffs, the percentage of resistance to which the opponents can have is very large (from 50% and complete invulnerability). At the same time, it is almost impossible to collect the required % chance of PE, so consider the possibility that at times the enemies will still not fall under the effects of elemental statuses.

## Ways to increase the chance of hitting effects

Some heroes have situational traces that affect the chance of P.E. These include Himeko, Yanqing and Asta. Pela has the same buffing ability, but her skill does not work on the heroine, but on allies.

Note: the indicator cannot be increased through leveling characters.

In order to increase the chances of P. Uh, players can use different strategies and approaches. In addition to leveling skills, you can also use special items of equipment that increase the chance of hitting. Let's talk about this later.

### Relics

The discussed stat drops out as the main characteristic of the Body and as the bottom one in any set of relics. There are currently no main sets in the game that focus on increasing the chance to hit effects, but this does not apply to the following planar decorations:

- Pangalactic commercial enterprise. A full set gives +10% chance to apply effects and an additional 25% to ATK (the bonus depends on the current amount of chance).
- White God of Architects. A full set gives 15% protection. If the equipped hero has 50% HP or more, they gain an additional 15% survivability.

### Light Cones

Basically, light cones that can affect the chance of effects in one way or another relate to the path of the Unbeing. An exception is the signature cone of the Cheetah. Let's consider each separately:

- In the name of peace (5★). Using an E-pattern increases her chance to PE by 18-30%.
- Victory Moment (5★). Increases the chance of the wearer's effects being triggered by 24-40%.
- Continuous Rain (5★). Gives the wearer 24-40% stacking buffs.
- Before the start of the training mission (4★. Event). Grants the wearer 20 to 40% more effects.
- Victim's Gaze (4★). Increases the wearer's chance of applying effects by 20-40%.
- Void (3★). For three turns at the start of a duel, buffs the PE chance by 20-40%.

That's all the useful information regarding the Effect Hit Chance setting in Honkai: Star Rail. We hope that it will help you better understand how much to upgrade this characteristic of a particular hero.