Trouble on the Cape in Dragon's Dogma 2: how to save Zoran

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Trouble at the Cape in Dragon's Dogma 2: how to save Zoran

In Dragon's Dogma 2 Trouble at the Cape is an additional quest during which you have to rescue Zoran from the Cave of Storms, dealing with the a group of lizards. In this guide, we'll tell you how to start it and get the best ending, and where exactly the kidnapped Beastman is.

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Walkthrough Trouble at the Cape quest in Dragon's Dogma 2

How to start the quest

You will be able to take on this mission approximately 2-3 in-game days after completing the quest “Scaly Invaders” in the village of Kharv. However, we highly recommend not doing this until you have completed the quest “Return of Calamity”, as otherwise you will be shown a bad ending and you will not be able to continue your romance with Ulrika.

Trouble on the Cape in Dragon's Dogma 2: how to save Zoran

Trouble at the Cape in Dragon's Dogma 2: how to save Zoran

Trouble on cape in Dragon's Dogma 2: how to save Zoran

Trouble at the Cape in Dragon's Dogma 2: how to save Zorana

Therefore, stay away from the settlement until you have the task of finding Ulrika. Return to the village and go to its main street, where you will see the girl you need. As soon as you approach her, a cutscene will start, from which you will learn that the lizards have kidnapped Zoran and taken him to their cave.

Jonas, the current village chief, will not want to organize a rescue expedition, so Ulrika will take the job into her own hands and asks you to help her. We do not advise you to hesitate with this, as the quest may well fail.

Important: It is highly likely that you will not be able to complete this task with Ulrika if you have already completed the story mission “Extravaganza of Deception”.

How to get to the Cave of Storms

We are talking about the same cave , where you went down when completing the task “Clearing the Monsters”. The entrance to it is located in the bay in the south of the village (see pictures below). After going down, run forward, and soon you will see Ulrika's rescue group – chat with the girl.

Trouble on cape in Dragon's Dogma 2: how to save Zoran

Trouble at the Cape in Dragon's Dogma 2: how to save Zoran

Trouble on the Cape in Dragon's Dogma 2: how to save Zoran

Be sure to talk to her again to advance the quest “Return of Calamity” (to complete it you will only have to talk with Lennart in Melva).

Where to find Zoran

Go down even lower and run along the right tunnel forward, dealing with lizards along the road and collecting ore from the deposits. When you find yourself in a spacious area, turn left and start climbing up the slope. Next, enter the first passage on the right. Walk forward a little and at the fork turn right again.

Trouble at the Cape in Dragon's Dogma 2: how to save Zoran

Trouble at the Cape in Dragon's Dogma 2: how to save Zorana

Trouble on cape in Dragon's Dogma 2: how to save Zoran

Trouble at the Cape in Dragon's Dogma 2: how to save Zorana

Climb the ledges and in a few seconds you will find yourself in a spacious dungeon with a bunch of lizards. Go to the end of the cave (the location shown in the images below) and you will find Zoran surrounded by monsters. Deal with all opponents and chat with the beastman.

Trouble at the Cape in Dragon's Dogma 2: how to save Zorana

Trouble on cape in Dragon's Dogma 2: how to save Zoran

Now just run to the exit of the cave – you shouldn’t meet any new monsters along the way, so you can easily overtake your companions. After leaving the dungeon, wait until your friends do, and then return to the village and go to the yellow zone on the map to start the video.

Trouble at the Cape in Dragon's Dogma 2: how to save Zoran

So, if you found Zoran with Ulrika, then Jonas will repent of his past actions and ask the girl to take the place of the village head – she will immediately agree. As a reward you will receive 900 experience points, 6.5 thousand gold and a movement stone. If you started this quest without a huntress, then at the end Jonas will decide to drive the beastmen out of the settlement, considering them the cause of all the troubles. In this case, you will not be given a teleportation stone.

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