AFK Arena — Labyrinth Guide and All Labyrinth Relicts

AFK Arena — Labyrinth Guide: Beginner Guides

Labyrinth is a unique feature of the game AFK Arena. A valuable form of resources, and a farmable one, at that. In fact it resets once every two days.

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What is Labyrinth in AFK Arena

Its style is unique:

  1. If a hero dies in a battle, he will not be available for the rest of the labyrinth run unless resurrected.
  2. Health does not replenish after each battle.
  3. Energy gathered remains after each battle.
  4. After each battle you’re granted a relic, which is a buff that remains until the end of your labyrinth run. Relics can be rare, elite and legendary tier. Higher the rarity, higher the boost.

AFK Arena — Labyrinth Guide: Beginner

AFK Arena Best Heroes Guide with meta heroes

The main goal is reaching the third floor by progressing through the blocks. Each block can contain regular camps, a camp with a brown flag, in which you will fight a regular battle; the reward for defeating a regular camp can give you a relic that can vary from rare to elite rarity, a praetorian camps, camps with a red flag, the reward can vary from elite to legendary; a fountain camp, it heals your heroes by 50% of their maximum health; the mystic, it resurrects a random hero in your entire roster, the abandoned cart, it allows you to pick one out of a small bundle if heroes for the whole duration of the labyrinth run, and lastly, the boss battle, it’s harder than praetorian camps and the rewards are always legendary rarity.

During the labyrinth run there will be many occasions in which one or more of your favourite party members will die. In those cases you can either reset the fight before the unit dies, in order to try again with a different formation, or utilize a consumable item, the Dura’s Tear, to resurrect every dead party member and fill their energy bar up.

Dura’s tears can only be obtained through weekly quests.

Knowing your Options in Labyrinth

Every block in the labyrinth is filled with a specific structure, may it be a battle camp, a structure or a boss battle: battle camps and boss battles will drop rare relics and currency, whereas support structures will not. Enemies will become stronger the further you progress.

Common camp

Common camp - AFK Arena

Your heroes will find five enemy units that will issue a battle. If your heroes will come out on top, you will be rewarded with a relic. The reward’s  rarity may vary from common up to Élite.

Praetorian Camp

Your heroes will face a party of five stronger heroes, looking for a fight. Winning won’t be easy, but the reward will definitely be worth it! The rewards rarity may vary from Élite to Legendary.

Fountain of Vitality

Your heroes drink from the healing waters of the fountain of vitality. It’s reinvigorating waters will heal your heroes by 50% of their maximum health, but will not resurrect fallen heroes, so be carefu! Your heroes’ do not gain energy.

How to start well? AFK Arena Guide for Beginners

The Mystic

This ambiguous figure will resurrect one of your fallen allies chosen at random. Their health will also be restored by 100% of their maximum health, but their energy will me resettled to 0.

The Abandoned Caravan

Your heroes will meet some new traveling companions, one of which will help them throughout your journey to the top floor. The chosen hero will leave your party only when  the labyrinth run will be completed, and can only be used in the labyrinth.

The Traveling Merchant

It seems there’s a someone else around here. It’s a merchant! This shop is exclusive to the labyrinths second and third floor, and you will find some really rare gear at a very low price in here. The items purchased are permanent, and will cost diamonds, so shop wisely!

Labyrinth Relicts

Name of RelicDescriptionLegendaryEliteRareAffects
Arcane SpellbookIntelligence based heroes deal +30% damage. Crit Rating +10%.30% damage
10% increase crit rate
20% damage10%Mages
Beast’s ClawAgility based heroes deal 30% more damage, Life Leech +10%30% damage
10% Life Leech
20% damage10%DPS
Blessed HammerHas the chance to cause additional damage for every successful attack.Enemies
Blinding BrillianceBelinda’s “Blessing” ability is shared with all of her teammatesBelinda
Branch from the YggdrasilAll surviving heroes recover 25% of lost HP after battles40%25%15%All Heroes
Call to ArmsAt the beginning of battle your side has their energy replenished by 120 points12060All Heroes
Carnal GripRestores 24% of your hero’s total HP when an enemy is slain24%16%All Heroes
Death’s BiteKaz’s attacks become poisonous and the poisonous effects can be stackedKaz
Deathly EmbraceEnemies with less than 15% of their max HP are sent to an early grave by a deathly apparition.Enemies
Eagle StrikeArrows rain down upon enemies every 15 seconds, inflicting damage upon them.Enemies
FirebringerThe Firebringer has the chance to reduce enemy Attack Ratings each time your heroes cause damage to them until the end of the battle. If you already possess Icebringer your heroes’ Attack Ratings will also be increased.Enemies
Frozen StarWhen an Allied hero receives fatal damage the Frozen Star forms a protective shield around them for several seconds and heals them over time (can be used once per battle)All Heroes
Goblet of ResurgenceRestores an additional 50% health and energy when you use the Fountain of Vitality50%25%All Heroes
HeartseekerIncreases critical strike damage by 60%60%All Heroes
Heaven’s GraceIncreases the wearer’s health regeneration by 80%80%All Heroes
Hogan’s FortitudeReduces the damage Hogan receives by 80% when the damage he receives is less than 6% of his max HPHogan
Horn of ReplenishmentHeals teammates for 10% of their max HP at the beginning of battlesAll Heroes
Hunter’s GraspDeals more damage to the enemy the more HP they have. Damage is increased by up to 25%.Enemies
IcebringerThe Icebringer has the chance to reduce enemy Defense Ratings each time your heroes cause damage to them until the end of the battle. If you already possess the Firebringer your heroes’ Defense Ratings will also be increased.Enemies
LamentAt the beginning of a battle Grezhul is able to use his “Reanimate” ability without using any energyGrezhul
Lightbearer’s LoyaltyLightbearers’ Defence Rating +30%. Energy recovery +30% when injured.30% defence rating
20% energy recovery
10% defence rating
15% energy recovery
Lightbearers
Lion’s MightWhile Brutus’ “Last Grasp” ability is in use its invincibility effect duration will be refreshed every time he makes a kill or kill assistBrutus
Mauler’s TreacheryRaises Mauler heroes’ Attack Ratings by 20% and Life Leech by 20%Maulers
MoonstoneRevitalises allied heroes, allowing them to recover health over time if their energy is above 50%. Already possessing the Sunstone doubles the health recovery rate of the Moonstone.All Heroes
Nosferatu’s FangLife Leech +15%25%15%10%All Heroes
Pendant of BetrayalIf an enemy is injured within the first 10 seconds of a battle, all of their allies will also received 15% of the damage dealt.Enemies
Pendant of ForceReduces all enemies’ health by 35% at the beginning of battles. Enemies’ health will gradually be regenerated within the first 10 seconds of battle.Enemies
Poisonous EmbraceHero’s normal attacks have a chance to poison the enemy. Poison attacks can be stacked.All Heroes
Praetorian HelmetDamage received -25%25%15%10%All Heroes
RagespikeRaises your heroes’ Attack Ratings by 5% for every battle they win, an can be raised by up to 40%5% Attack Ratings
40% Maximum
4% Attack Ratings
20% Maximum
3% Attack Ratings
12% Maximum
All Heroes
Relic ChestRaises the Health and Defense Ratings of all allied heroes by 2.5% for every Elite or Legendary relic that is possessed, an can be raised y up to a total of 30%.2.5% Health and Defence
30% Maximum
1.5% Health and Defence
15% Maximum
All Heroes
Restorating CrystalHeals a teammate for 4% of HP per second over 20 seconds when their health drops below 40% HP (can be used once per battle)All Heroes
Sands of TimeTime is sped up increasing your team’s Haste for 10 secondsAll Heroes
ShadowfallCrit rating +15%25%15%10%All Heroes
Shield of FortitudeRaises your heroes’ Defense Ratings by 5% for every battle they win, and can be raised by up to a total of 40%5%, 40%4%, 20%3%, 12%All Heroes
Silver ArrowAdditional 50% Damage to factional damage advantage.100%60%40%All Heroes
Spider Thread GlovesAll enemies are cocooned in spider’s silk for 8 5 seconds. If a certain amount of damage is dealt to enemies the effect will end earlier.Enemies
Statue of RetributionWhen a hero dies all attributes of all surviving heroes are raised until the end of the battleSurvivors
Steel CuirassStrength based heroes get +30% Defence. Restores 1% of max HP per second.30%, 1% max HP restore.20%. No restoration.10% Def. No restoration.Tanks
SunstoneReinvigorates allied heroes, allowing them to recover energy over time if their health is higher than 50%. Already possessing the Moonstone doubles the energy recovery rate of the Sunstone.All Heroes
Supporter’s War FlagBackline heroes Attack Ratings +20%, Crit Ratings +30%20% Attack, 30% Crit10%, 15%5%, 10%Backм
TalonstrikeVurk will fire 3 bolts per shot when using his ultimate ability “Mania”Vurk
The Carnal DesireRaises all teammates Life Leech by 8 points for every Mauler hero that is on the battlefield853All (needs Maulers)
The Coral VowIncreases all teammates’ Defense by 10% for every Lightbearer hero that is on the battlefield25%15%10%All (needs Lightbearers)
The Devoted WhisperIncreases all teammates’ Attack Rating by 10% for every Graveborn hero that is on the battlefield.10%6%4%All (needs Graveborn)
The Diligent VowRestores the weakest teammate’s HP by 30% after 15 seconds of a battle40%30%20%Individual
The Glistening LeafAll of Nemora’s teammates benefit from her “Life Force” ability after she uses her “Wild Wonder” abilityNemora
The Pearl OathDeals more damage the lower your hero’s HP falls. Damage is increased by up to 35%.35%25%All Heroes
The Silent HopeAllows a hero to recover 700 energy over 5 seconds the first time they cast their ultimate ability in battle700 energy
5 seconds
350 energy
5 seconds
All Heroes
The Silent PromiseRaises all teammates’ Dodge by 12 points for every Wilder hero that is on the battlefield.1284All (needs Wilders)
The Sinful HeartShemira is able to use “Soul Siphon” to leech life from 3 enemies at the same timeShemira
The Tainted DesireIsabella is able to hit 3 enemies at the same time with her “Void Barrage” abilityIsabella
The Unmounted HeartCauses massive damage and stuns all enemies once within first 25 seconds of battle.Enemies
ThunderburstStrikes enemies periodically, causing enemies to be damaged and stunnedEnemies
Tome of NecromancyReduces a Graveborn’s hero’s Cooldown period by 20% and restores 20 energy points per second30%, 3020%, 2010%, 15Graveborns
Ulmus’ BreathAllows Ulmus to use his “Deep Roots” ability without expending energy pointsUlmus
Vambraces of AccuracyAccuracy +50, Crit Rating +10%50, 10%All Heroes
Vanguard’s War FlagFrontline heroes’ Defense Ratings +15%, energy recovery rate +20% when injured25%, 40%15%, 20%10%, 10%Front
War HornRaises all allied heroes’ attributes each time an enemy is slain until the end of the battleSurvivors
Wilder’s WispIncreases a Wilder’s hero’s Crit Rating by 20% and Haste by 20%30%, 30%20%, 20%15%, 10%Wilders
WindforceLyca’s normal attacks and “Rapid Arrows” ability are able to hit 3 enemies at onceLyca
Winged SpursDodge +40%All Heroes
Wristguards of InvigorationAll heroes energy recovery rate +40% when injured40%All Heroes
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