How to Pass Abyss Tower 91 – 100 Floors.
Abyss Tower 91-100 Guide
One of the easier floors. Just clear certain mushroom to debuff Charlotte, (purple mushroom in top right corner provides def break specifically) As long as team can survive + output enough damage to clear mushrooms you can clear this floor as she doesn’t get stronger as the fight progresses. Personally just killed Purple Mushroom only.
Note SSB with drink will still damage through the damage mitigation mechanic on this floor.
I’d really recommend Kiris as this floor is a piece of cake with her. Kiris for poison dps, Iseria to either reset Kiris or F. Kluri (to dispell buffs on Tywin). Iseria also provides dispell. A momo to cleanse defense break and provide team wide immunity if necessary. Dizzy also can make this floor easier.
Note that 2 Arky’s will blow up Tywin’s shield. If Tywins buffed or at 40% (and has S3 available) he’ll summon 2 Taranor Guards. Some focused Romann down first to make the fight easier (as he buffs Tywin as well) I personally didn’t need to since I was able to dispell Tywin’s buffs before he S3’d and when he hit 40%, A momo SB s3 gave team immunity to prevent any def breaks when Taranor Guards were up.
Another strategy is to tank them out with safer units and just use Arky to blow through his shield.
Fairly straight forward. Don’t bring anyone who debuffs against this boss as Dominiel will just counter and transfer debuffs back. I just brought in raw stats with A momo + Tam to cleanse + heal and slowly whittled her down. Just make sure your units are tanky enough to survive counters/multi-hits/ults. Also there is a bit of a timer to this as Dominiel’s S3 will decrease your defense so I’d ignore Zerato and just focus her down.
Just bring SSB lul. AoE is key here since only AoE type attacks (including Arky) will damage the shades + boss during stealth. When he’s not in stealth he can be damaged by single target attacks.
Note You can time his s3 (which will respawn all Shades if there aren’t any left) to be used before you kill the rest of his Shades. That way you’ll have an extra turn to dps him when he’s unstealthed. Shades also can be hard CC’d.
Bit of a long drawn out fight but very easy. Starts the fight with summoning Diene + Bask and gets an invincible + unstrippable barrier. Basically you’ll have to wait for his barrier to run out before you can start hitting him. Charles will then summon Corvus & Krau and then his S3 will not summon any more units but increase his attacks. I chose to ignore the other units as they really didn’t do anything and focused him down fairly quickly.
Krau – Pretty much ignored throughout the entire fight. Did nothing to my team
Corvus – Save A momo’ S3 Immunity for Corvus ult to prevent teamwide CC. (or have high effect resist to resist + cleanse provoke)
Bask – Save Alencia S3 to strip Bask’s buffs
Diene – Killed her the first time she was summoned so not entirely sure what she does. (Also had no one else to hit so just smacked her until Charles initial barrier was gone)
You don’t have to do this method and can take the time to kill each of the adds as they won’t come back.
Bellona & Broomsticks. Earth Bellona & Champ Zerato make short work of this stage. Don’t have C Zerato or Bellona built so I’ll use something else. Broomsticks are pretty annoying and individually heal for a good amount. Strategy here is to kill these one at a time (they provide your team with def buff which prevents Bellona’s CR pushback). Ideally being able to hit her while clearing broomsticks (someone like Kayron or A vildred etc). Once all broomsticks are cleared stage is a cakewalk. When she brings a broomstick with her ult just kill it again and dps her down. Do be wary of her ability to transfer all debuffs onto you so bring a cleanser like Lilias. (Killing a broomstick will also cleanse all debuffs)
Violet & Entourage. Self buffs with greater att & def buffs that can’t be dispelled. So units need to be able to survive Violet (bring Aurius for safer runs). Tam + A momo for cleanse + heals. You’ll need to cleanse any target debuffs on your units. Ignore the 3 other units (provoke Mage in back if you bring a unit like Lilias so he can’t ult) and focus down Violet while keeping team healthy.
Note when adds are invincible avoiding hitting them as that’ll trigger Violet’s counter attacks and will usually result in your units death. If you’re ever in a situation where you’re forced to aoe and adds have invincibility use Arky and it won’t procc his counter. Since Violet steals your souls spend them early in the fight. Keeping immunity on your DPS is also crucial to prevent target debuff from landing on them.
At the start of battle Leo will plant a bomb on one of your units that can’t be dispelled or affected by immunity. After exploding (at start of turn not end of turn) for a lot of damage + stunning it’ll transfer to the next unit. While the bomb itself is somewhat annoying the real threat is Leo’s S3 which burns your team for a ton of damage. Cleansers/immunity against burn are a must here. He also inflicts cannot be buffed debuff to two of your units in this fight if you don’t have any buffs up. Most recommended buff here would be someone who can spam teamwide immunity (such as Soul Burn C Armin). Avoid hitting Leo with your support units as it’ll boost his CR.
Green crystal is there for you to attack whoever is inflicted with the bomb to transfer it to another unit and reset timer. You’ll pretty much spend the entire match playing hot potato with the bomb without it blowing up. Interestingly enough the bomb debuff can be cheesed by giving whoever has the bomb invincibility before it goes off. Then the bomb doesn’t come back for some reason. So I’d advice bringing either Achates, C armin, or Ruele. Dps him down with a unit like Bellona / DDJ / Arky spam. Make sure to use your souls before hitting the 30% HP threshmark as they’ll disappear.
Automaton Floor Flashbacks. (if you didn’t 1 shot Destina back then) First phase nothing too crazy. Adds hit for a decent amount especially if buffed so just keep your units healthy. Debuffs not so good on this floor as they transform into buffs here. (Also she’s immune to poison in 2nd phase)
Once Destina hits below 50% hp she’ll transform into Ruele and bring J. Kise to the battle. J Kise does everything normal J Kise does but better. S1 100% chance to def break S2 inflicts unbuffable and S3 skill CD increased to 3 turns once she’s below 75% hp. Ruele on the other hand is stacked. Can resummon Jkise if dead + steal souls, grants stackable attack buff, dual attacks, reflects 60% of damage taken after every 5th attack (Dispells after getting hit once so use your supports to trigger the reflect) and gets a fat barrier and fortunately a speed buff. When her barriers up you can either stall the fight until it wears out and focus down J Kise or ideally strip the barrier (tamarinne / f kluri). Then once barrier is gone you can whittle her HP bar down. Bringing a DPS that can attack both Ruele + J Kise is preferred here (such as Kayron or A. Vildred) to lower J kise’s presence & damage output as much as possible. (if you can kill) But not necessary. Try use your cd’s before J kise gets her ult off + cleanse def breaks ASAP.
Would recommend you rebuild your units to 100% crit rate as A ravi has a mechanic that punishes you if you do not crit. You’ll also want to bring in heavy buffs for this fight. Positioning is also important for this floor too (As purple add seems to silence left most unit more often than not. Yellow applies for right unit but its gone for bottom unit a few times.)
Mob stage prior can be a bit trouble some. If you don’t have the dps to kill trash mob stage bringing in Fkluri to def break and provoke mini boss is really helpful. (his S3 drops your team to 1% HP) Either kill the mini boss as fast as possible before mushrooms can explode, and/or provoke the boss to prevent his s3. Ive also seen players clear mushrooms before hand or have invincibility available before mushrooms can pop. But if you’re having trouble on this stage you’re going to have a lot of trouble onwards imo. Def break + dps should clear this no problem.
Apoc Ravi summons a scarier W11. Main thing here is to not apply more than 2 debuffs. Once you do it’ll slap your team. The Wyvern at around 70% + 40% ish HP will immediately take its turn and apply a fat barrier to itself. You’ll want to break his barrier whenever it gets applied and/or make sure your team has atleast 2 buffs before it can use its S3 (which will usually kill your dps units if they do not have atleast 2 buffs) Its entirely possible with def break + enough dps to just breeze right through this stage without ever seeing it ult.
Second phase A Ravi mechanics are simple but tedious and time consuming. Do make sure your units have 100% crit. (If a unit doesn’t than avoiding hitting A Ravi with that unit.) Everytime you fail to land a crit on A. Ravi she’ll get a stack. Once she reaches 5 stacks she’ll lower debuffs by 1 turn + give herself + adds a healing buff. Another annoying mechanic is that she’ll apply an anti crit debuff on herself after using a certain skill. (It’ll come when her S3 cooldown is at 1 red stack) So preemptively apply anti debuff on her or have a stripper ready.
The adds themselves are a nuisance and generally need to be cleared to progress through this stage safely. Purple applies a silence to one of your units + drastically nerfs CR pushing and Yellow applies unbuffable + drastically lowers healing but increases healing for their side. Safest way seems to be to kill the Adds and then focus A Ravi down. Once she hits around 70% ish HP she’ll go back to full HP and summons the adds again but this time they’re stronger (apply those debuffs mentioned earlier but they’re permanent until you kill those adds). Same strategy as before, focus down the adds (its your call as to which one to focus down first. If your team relies on a lot of CR pushing + turn cycling than focus purple. If you’re having trouble staying alive take down yellow.) When adds are down focus down A Ravi until she resummons the Adds, kill adds again, rinse + repeat until she’s dead.
All in all not as bad as pre-nerf Automaton 100.
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