In Genshin Impact, The Temple Where Sands Flow Like Tears is a quest in the world of Sumeru and the second part of the Bilcis Memorial quest chain. During it, you have to go to the ruins of the temple and activate the mechanisms several times to open the gate and unlock the devices, solving various puzzles. If you have any difficulties with starting and completing this quest, then study our guide.
Passing the quest “Temple where the sands flow like tears”
How to start the quest
It starts automatically immediately after you complete the previous mission in the chain called “Seven Pillars Raised by Wisdom”. If this does not happen, then try to log out of your account, wait 20-30 minutes and re-login.
Head towards the ruins of the temple and approach the gate
You will need to go to the location of the Abandoned Temples, located west of the Tanith camp. Approach the glowing marker and watch a small cut-scene with a panorama of the ruins.
Next, you need to get to the temple gate by climbing the path to the right. After climbing the stairs, chat with Azarik. It will tell you how to open this gate – you will need to interact with a specific mechanism.
How to activate the mechanism and open the gate
We advise you to first study the instructions in the “Training” section. You need the Rune Gear and Sand Mounds tab. This mechanical diamond is capable of dispersing sand when activated. To change the direction of the energy flow, you just need to hit it.
So, go to the already activated mechanism and hit it several times so that the blue stream emanating from it is directed towards the cube covered with sand. This will clear the console so you can interact with it to open the gate.
Activate the mechanism inside the temple and touch the giant device
Now go deep into the temple complex by descending the stairs into the spacious area. Talk to Azarik again. He will bring you up to date. In short, you will need to activate a number of mechanisms to fully unlock the temple. Approach the illuminated pedestal indicated by the marker and interact with it.
As a result, one of the devices will blow away some of the sand from the pyramid. You will need to enable 3 more similar devices. However, before that, touch the huge device in the central part of the temple. After that, you will see a flow of energy with which you can open one of the gates in this room.
Open the gate and activate the second mechanism
Go to the Tutorials section to learn about how the Great Rune Gear works – like its “little brother”, it is able to blow sand. To rotate it, you need to hit it once.
Approach the activated large mechanism and knock on it several times so that the stream emanating from it is directed to the gate located on the other side. Thus, you will be able to clear the cube console from the sand – interact with it and go through the opened passage.
Now you need to activate the second mechanism to unlock the second device. To do this, you have to use the runic window and the runic panel. First of all, interact with the lever to open the triangular window next to it. Then hit the rune mechanism once, so that a stream of energy passes through the open window and removes the sand from the other side of the wall.
Take the contents of a regular chest, then interact with the cube to open the door. Climb the stairs, collecting various “garbage” along the way, and go into a spacious room with a rich chest blocked. Turn right and activate the teleporter.
Further turn right from the chest, go up the small ladder and enter the passage ahead. In the new room, hit the rune mechanism a couple of times to disperse the pile of sand and interact with the lever to open the triangular window. Turn the runic mechanism again so that the energy flow begins to “blow” into the opened window.
Return to the room with the locked chest and go to the other side. Hit the rune mechanism once to disperse the sand and interact with the cube to open the door. Enter the new room and turn right. Activate the pedestal with the blue triangle on top. As a result, the door behind you will open.
Find another exit and explore the temple
Turn around, interact with the console and go to a new passage. Climb down the stairs, hit another runic mechanism twice and click on another cube to open a large gate.
Go to the spacious area and drop down into the crevice ahead to reach the quest marker at the very bottom. Enter the cave and deal with a group of carrion, thereby unlocking the chest. Move on and you will come to another large location. Climb up using the four leaf symbols.
Note: There are quite a few additional puzzles and chests in these ruins. We will cover their solution and obtaining in a separate guide. Here we will concentrate on completing the quest tasks.
Run to the passage ahead, which is guarded by primordial constructions. Deal with them to open a rich chest. Go inside and turn left. Hit the mechanism a couple of times to clear the door and the cube of sand. Go further and you will return to the main hall with the pyramid.
Sweep the sand from the mechanism and open the gate
Go to the big one you activated rune mechanism, watch a short cut-scene, and then hit it once to clear the sand from the pyramid.
Hit the big mechanism again to unlock the gate on the other side. Interact with the console cube and go through the opened passage.
Activate the third mechanism
In the new room, approach the runic mechanism and slide him a little back. Then hit him three times to clear another door and console. Move on to the new room. Here you need to move the next mechanism, and then hit it a couple of times to clear the lever of sand.
Interact with the lever to open the triangular window. Now move the nearest mechanism back – its energy flow will pass through the window and unlock a regular chest. Next, interact with the cube and go through the door to a new spacious area. On the right there will be another teleporter that should be activated.
Climb the stairs to the right, deal with the primordial structure and enter the room with the rune mechanism that you need move forward. Then hit it a couple of times to disperse the sand. Interact with the lever to open the window. Hit the mechanism again so that its stream begins to “blow” into the window.
Return to the spacious area and run to the other side. Slide the mechanism forward to unlock the door. Interact with the console and enter the room ahead. Run past the locked console, turn right and activate the pedestal with the blue pyramid.
Find your way back to the temple and spread the sand
Turn around, click on the unlocked cube and go through the door. Go down the ladder and slide the mechanism back, and then hit it to disperse the sand. Interact with the cube to open the door and keep going down. By the way, you can collect a dendroculus along the way.
Go down into the cave and move forward to the marker. Walk past the two sand clocks and climb up the ladder to the top. Interact with the cube console to open the door. Climb the stairs again, run past the enemies along the corridor and turn right. Eventually, you will reach the pointer.
You will return to the main hall. Approach the third device and hit it so that the stream from it blew on the pyramid and cleared the sand from it. Then tap it again to open the door opposite.
Activate the fourth mechanism
Press the console and go through the next passage. You will immediately be attacked by two primordial constructs. Deal with them and turn left. Slide the mechanism forward to clear the sand and release the door. Go into the corridor, turn right, and you will find yourself in a spacious room.
Solving the puzzle with four runic mechanisms
First, hit the first rune mechanism on the left side once to unlock the lever on the left – interact with it to open a triangular window nearby.
Now move the mechanism forward and hit it several times so that the stream passes through the triangular window and clears the second rune device on the right.
Slide this second mechanism back, then tap it as needed to blow sand off the third device on the right side.
The third device also needs to be moved back, and then hit on it to clear the sand behind it. As a result, you will unlock the console that opens the door. Enter the spacious new room – run forward a little to activate the teleport on the right.
After activating the teleportation point, climb up the ladder to the top. Here you will find another runic mechanism – hit it a couple of times to clear the cube console and interact with it. As a result, the floor will disappear, and you will be able to reach the Dendroculus and the pedestal with the blue pyramid – touch it.
Find a road leading back to the temple
Return to the room with the teleporter. The previously blocked mechanism will become available for use – hit it a couple of times to clear the cube-console of sand and interact with it. Now go into the opened passage on the left, climbing the stairs. Turn right, go down the corridor and turn right again.
Move the rune mechanism forward to clear the door of sand. Go through it, and then turn left towards the marker. As a result, you will again find yourself in the main hall with the pyramid. Approach the fourth large runic mechanism and hit it several times to remove the remaining sand. Then touch the giant device and watch a small cutscene.
Go to the ruins on the other side of the square
When the pyramid rises, be sure jump into the hole that appears, as there you will find a luxurious chest. Climb up and climb the stairs to the top to exit the temple and see what's going on outside. Check out the new video.
After talking to your friends, jump off the rock platform and glide down to reach the ruins on the opposite side. Open the gate by interacting with the cube console on the right side.
Move forward along the corridor, and then jump off the edge of the cliff into the cave. Run forward to the green area. You will need to inspect a shiny object, visible in the hollow of a huge tree. As soon as you approach him, the mini-boss Anushboard will attack you.
Defeat the Primordial Construct
This is a greatly enhanced version of the Primal Construct. However, absolutely all elements work against it, so just put your strongest pack against this enemy, and you are unlikely to have any problems with it.
True, we advise you to take an Electro character to the squad. The fact is that with the help of electric attacks you can knock the enemy out of invisibility and stun him for a while. Once you've dealt with the mini-boss, inspect the shiny item – you'll find a genie lamp named Lilupar.
The genie will increase visibility during sandstorms and will predict their approach (at level I). Now go through the gap that appeared during the cut-scene – it will be marked with a quest marker. Keep going up. There will be dialogue again near the waterfall.
Go through the gorge and follow the enemy's tracks
Be sure to walk across the water to the next sign, otherwise the dialogue simply won't start. After talking with the hostile hermits, enter into battle with them. We advise you to use Dendro, Electro, Cryo or Pyro attacks, as the enemies will get wet status.
After dealing with the hermits, continue running through the water to the area marked on the map. Deal with opponents along the way to unlock a rich chest. Soon you will reach the enemy camp, placed on wooden platforms.
View the camp of hostile hermits
Here you will need to find three special places. To find the first of them, go up to the right along the bridges and stairs to the middle level. Deal with a group of mercenaries there, and then inspect the records on the box (they will be marked with a glowing marker).
The second location is a little higher on the left side. Climb up there on the wooden stairs and deal with the next group of hermits. Then inspect the notes near the tent.
The last place is located even higher, but already on the right side. Deal with a few enemies, and then inspect the documents lying on the box near the tent.
Now you will need to get out of the gorge – just follow the quest marker to the east. At the end, return to the camp by moving to the statue of the seven Archons and chat with Babel. Then talk to Jacht and Azarik, who will be waiting for you a little further west.
This task will come to an end. As a reward, you will receive 400 Adventure Points, 50 Source Stones, 40,000 Pestilence, 3 Hero XP, and 6 Enchant Magic Ore. You will also have access to the next quest in the chain called Abundance Beneath the Sand Dunes I.
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