Thea – The very first healer we get at the beginning of the game. She has the abilities of Healer and Support. She is a Grove Keeper, which combines well with the other Keeper, Alvanor. Unfortunately, in the direction of Healer, she did not succeed to the fullest extent. It is not recommended to use Thea as the only full-fledged healer, as she is far inferior to any other healer in the amount of healing.
Advantages
- Relevant at the beginning of the game;
- Useful when going through the tower;
- One of the first healers we get at the beginning of the game;
- Has control skills;
- Easy to pump up to maximum star;
- Possesses two healing skills;
- Boosts allies who are low on health;
- Good against magical teams;
- Combines well with Keepers of the Grove (Alvanor and Kai);
- Good support character.
Disadvantages
- The weakest healing of all Healers;
- Silence effect lasts for 3 seconds, which is not enough for the Arena;
- The fourth ability only works when Heroes’ health is low;
- Thea gets into the last ranks, which prevents her from surviving Ju’s blows and Jorgen’s carry.
- Very Dependent on Looks.
Skills
Sanctuary of the Sun
Cures all members of his team.
Healing Beam
Heals the ally with the least amount of health.
Vow of Silence
Places magical markers over enemy heads, silencing them for 3 seconds.
Second Breath
Passive. Increases the ability speed of each ally when an ally’s health drops below 30%.
Tips on the Thea
Thea – Support
In such a team must have a second healer (also a character with healing skills will do) or a team designed to quickly kill the enemy team.
Skills Upgrade
Sanctuary of the Sun – Do not swing it, it loses its relevance in the middle of the game.
Healing Ray – Recommended to swing, because of the Ascension will reduce incoming damage by 50%.
Vow of Silence – Recommended to cast if you have extra gold. Combined with the fourth skill will allow your team to use your opponent’s abilities faster.
Second Breath – must be pumped. The skill allows you to use your heroes’ skills faster and more often (except the first one).
Skins
If you can get the Winter Shape , start with it. It will give the necessary Armor for Thea. Otherwise, cast the Masquerade Appearance for Health. Next pump the Basic Shape for Intellect.
The Guild Wars Shape and the Angel Shape for Magic Attack are the last to be swung, since Thea will be on your team to speed up heroes and reduce damage, not to heal.
Symbols
Thea will be the last/last one standing, so she is in dire need of survivability.
1. Health
2. Armor
3. Defense against magic
4. Intellect
5. Magic Attack
Thea – Healer in the Grove Keepers pack
A team that will include Thea, Alvanor, Kai. The only pack where Thea can make full use of her Healer abilities and the Ascension Shield will be relevant.
P.S. Good team for Asgard.
Skills Upgrade
Sanctuary of the Sun – Be sure to rock. From the Ascension will be the Shield, converting from the excess healing, which will be a lot because of the skills of Alvanor.
Healing Ray – It is recommended to cast, as Ascension will reduce incoming damage by 50%.
Vow of Silence – Recommended to swing if you have extra gold.
Second Breath – It is necessary to swing it. The skill will allow you to use your heroes’ skills faster and more often (except the first one).
Skins
If you can get the Winter Shape , start with it. It will give the necessary Armor for Thea. Otherwise, start with the Masquerade Shapeshifter for Health. Next pump the Faces for Magic Attack:
- The Guild Warrior’s Shape
- The Angel Shape
The Basic Shape on intellect is the last to be swung.
Symbols
1. Health
2. Armor
3. Magic Attack
4. Intellect
5. Magic Protection
Thea – The only full-fledged healer on the team
Team for the Grand Arena, when the stronger healers are already busy and the team needs a hero with healing.
Skills Upgrade
Sanctuary of the Sun – Be sure to rock.
Healing Beam – Must swing it.
Vow of Silence – It is recommended to swing if you have extra gold.
Second Breath – must be pumped. The skill allows you to use your heroes’ skills faster and more often (except the first one).
Skins
If you can get the Winter Shape , start with it. It will give the necessary Armor for Thea. Otherwise, get the Masquerade Shape for Health. Continue to swing skins, starting with the Guild Wars skins for Magical Attack. Pump the Base Shape for Intelligence and, lastly, the Angel Shape for Magic Attack.
Symbols
1. Health
Since Thea stands last, she will often be hit by Arachne/Ju/Jorgen and other characters, so the more health she has, the longer she will live. Given the dependence of her fourth skill on her lack of health, she will speed up on her own.
2. Magical Attack
Since Thea is a Healer after all, boosting her Healing skills is very important.
3. Armor
The third one is an Armor Symbol for the same reason as Health. It costs the last and the physical damage (including mass damage) it needs to survive.
4. Intellect
Intellect is swung fourth, because after pumped armor and health, Thea has a chance to survive Cornelius’ Skill.
5. Defense Against Magic
Last to be swung because of the fact that the Artifact already gives the whole team a good protection against magic.
Artifacts
– Pumped up to 3 stars, then swings together with the second artifact.
– After pumping the first artifact to 3 stars is pumped evenly with the first.
– Swings to the stars last.
Conclusion
One of the first healers we get at the beginning of the game. As the main healer, Thea loses in healing volume to all other healers, and is the weakest hero in the healer rankings. Nevertheless, Thea can be both a temporary healer until she gets Martha, for example, and a full-fledged healer on the Grove Keepers team. Excellent fourth ability allows your heroes to use abilities (Qing Mao Blinding, Galahad Dash, etc.) before the enemy team. Combines well with Ju.