Luthor – Hero Wars

Hero Wars

Luthor is a good tank. Has a unique control ability that allows you to distract multiple heroes of the enemy pack to yourself. He has average defense against magic, armor and health, but is demanding on the pack.
Has a Blessed ability.
Because of this trait, Tristan enhances Luthor’s physical attack, allowing him to deal more physical damage. Unfortunately, Luther is not designed to deal damage and should primarily serve as a tank that can survive being surrounded by enemies, so he doesn’t need the damage.

ALSO READ: Hero Wars – guide and tips for beginners

Advantages

  1. Tank with controlling abilities;
  2. Can jump deep into the enemy team, distracting half of the enemy team;
  3. Has good parameters for the tank;
  4. Able to deal medium damage, which is a nice addition to the tank;
  5. Good against magic packs.

Disadvantages

  1. Luthor’s fourth ability gives a paltry boost from the middle of the game;
  2. The first ability will leave your pack without a tank, making it vulnerable;
  3. You need Peppy to team up with Luther for best effectiveness;
  4. Faceless completely controls Luther with discard, bringing him back.

Skills

Luthor - Hero Wars

The Omen

Luther is carried deep into the enemy team, dealing damage to enemies around him.

Luthor - Hero Wars

Verdict

Stuns and damages nearby foes.

Luthor - Hero Wars

Gehenna

Landing with the Omen, Luther creates a wave of fire, dealing damage and stunning opponents in front of him.

Luthor - Hero Wars

Doctrine of Faith

Passive skill. Increases his defense against magic.

Tips on the Luthor

Skills Upgrade

Luthor - Hero Wars

The Omen – after level 40 loses its effectiveness. Not recommended to pump.

Luthor - Hero Wars

Verdict – Must be pumped. Stun depends on the level of the ability, so must be pumped.

Luthor - Hero Wars

Gehenna – Verdict – Must be pumped. Stun depends on the level of the ability, so must pump.

Luthor - Hero Wars

Doctrine of Faith – Gives a gain of 10 Magical Protection for each level, which is VERY small. Not to swing. Not recommended to pump.

Skins

First of all, pump the Angel’s Shape Luthor - Hero Wars for armor. Next, swing the Winter Shape Luthor - Hero Wars or the Cybernetic Shape Luthor - Hero Wars for Health. Third, swing the Basic Shape Luthor - Hero Wars for Strength, and lastly swing the physical attack of the Star Shape Luthor - Hero Wars.

Symbols

The priority of character improvement is as follows:

1. Health

Luthor - Hero Wars

2. Armor

Luthor - Hero Wars

3. Strength

Luthor - Hero Wars

4. Protection against magic

Luthor - Hero Wars

5. Physical Attack

Luthor - Hero Wars

Like the physical attack trait, the Symbol is the last to be swung. Luther is a Tank and needs something that makes him survivable and stronger.

Artifacts

Luthor - Hero Wars

– Swings to 3 stars, after that should swing the second artifact. It is pumped in the last turn.

Luthor - Hero Wars

– Swings in priority after receiving 3 stars from the first artifact.

Luthor - Hero Wars

– Swings after the second artifact.

Conclusion

Luthor – A good tank. He has a unique mechanic with the distraction of the opponents, which allows him to perform the main role of the tank – to take damage on himself. First of all we pump up his tank parameters, such as Strength, Protection from magic, Armor, Health. Physical attack is the last thing to be pumped. In a team with Peppy shows excellent results, which should be aimed at. In the team recommended second tank or a character that serves as a temporary tank (Markus, Ju, Jorgen, Andvari), because after the jump Luther team is left without a tank and the front lines of the enemy can get to your characters with weak defense.

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