Astaroth — Hero Wars

Hero Wars

Astaroth is a great tank, one of the most popular and in demand in the game. There are a huge number of packs with him, which is proof of his versatility. Regardless of whether the pack is magical or physical, Astaroth fits in well with most of them. And his support skills are a great addition, which doesn’t stop him from playing his main role in any way.

ALSO READ: Hero Wars — guide and tips for beginners


  1. Quick ability to get and collect stars;
  2. Relevant at all stages of the game;
  3. Facilitates the completion of the Campaign and the Tower;
  4. Versatile in relation to the pack;
  5. Recommended for beginners.


  1. Inferior to other tanks in health and magical defense;
  2. Does not have control skills;
  3. Is present in a huge number of players, which makes him boring in that sense;
  4. Possesses unnecessary abilities;
  5. Has extremely low damage compared to other tanks.


Astaroth — Hero Wars

Flaming Cloak

Places a shield against physical damage on each team member

Astaroth — Hero Wars


Astaroth unleashes a hellish flame that burns some of his farthest enemy’s stored energy

Astaroth — Hero Wars

Demonic Contract

Passive skill. Astaroth bonds with the ally with the lowest health, carrying some of his physical damage.

Astaroth — Hero Wars

Last Word

Once per battle Astaroth resurrects a fallen ally or himself.

Tips on the Astaroth

Skills Upgrade

In order not to waste gold (which will later be lacking) on unnecessary abilities, it is recommended to pump the following skills:

Astaroth — Hero Wars

Flame Shield – Does not swing. The shield does not allow you to accumulate energy. The strength of the shield itself is enough for 1-2 hits. Useless ability that doesn’t cost gold.

Astaroth — Hero Wars

Emptying – Swings at about the later stages of the game (closer to level 130). Not recommended to swing it until level 130.

Astaroth — Hero Wars

Demonic Contract – Swings in priority.

Astaroth — Hero Wars

The Last Word – Swings in Priority


The Barbaric Shape Astaroth — Hero Wars is swung first for armor.

The second swings the Cybernetic Mode Astaroth — Hero Wars on health.

Swings the Basic Astaroth — Hero Wars one for strength.

Useless Skins

Do not spend Stones of Power on the Demonic Cloak Astaroth — Hero Wars and

Oriental Cloak Astaroth — Hero Wars.

Both of these guises give Astaroth an unnecessary Magical Attack, which is a minimal bonus. It does not justify itself in terms of cost. Roll them only when all the guises in the main packs are already pumped.


The priority of character improvement is as follows:

1. Armor

Astaroth — Hero Wars

2. Health

Astaroth — Hero Wars

3. Strength

Astaroth — Hero Wars

4. Protection from Magic

Astaroth — Hero Wars

5. Magical Attack

Astaroth — Hero Wars

This symbol only swings when all the main characters of all packs are maxed. Like the skins, the symbol for Magical Attack gives too small an increase to the Astaroth.


Astaroth — Hero Wars

– Swings to 3 stars, after that you should swing the second artifact. Swings last in the last turn.

Astaroth — Hero Wars

– Swings in priority after the first artifact gets 3 stars.

Astaroth — Hero Wars

– Swings after the second artifact.


Astaroth is a magnificent tank. In order for him to show himself to the maximum, it is imperative to get the Barbarian guise on armor. If you’re just starting to play Hero Wars, Astaroth is a great choice. He’ll do well in the Arena, Grand Arena, Campaign, and Tower. Absolutely versatile tank. The fact that you should not swing all the abilities at once, will only give you a plus in terms of gold.

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