Jhu – Hero Wars

Hero Wars

Jhu is one of the most famous characters in the game. He’s a gunner who has the health of a tank. Left as the last survivor of the team, he is capable of destroying the entire enemy team by himself. One of the main features of this character is the inability to die for a while, but another feature is that Jhu starts destroying the team from the back rows.

ALSO READ: Hero Wars – guide and tips for beginners


  1. Relevant at any stage of the game;
  2. Huge amount of health, almost like a tank;
  3. The first ability makes it impossible for Jhu to die;
  4. The third ability allows you to hit the back rows of the enemy, where the most unprotected characters usually stand;
  5. Excellent critical hit parameter;
  6. Can destroy an entire pack of enemies on his own at certain times;
  7. Best hero for Asgard.


  1. In order to get it and improve it to the maximum star, you must be at least in the Silver Guild;
  2. Power Stones are required for both the tank to live longer, and Jhu;
  3. Can lose to a team with control if not allowed to activate the first ability.


Jhu - Hero Wars

I’m unstoppable

Jhu goes into a rage for 7 seconds, greatly increasing his attack speed. While in a state of rage, Jhu cannot die.

Jhu - Hero Wars

I will take your life

With each attack Jhu deals bonus net damage to the target, sacrificing 2% of his current health.

Jhu - Hero Wars

I See You

Jhu temporarily amplifies his attacks and concentrates them on a distant opponent.

Jhu - Hero Wars

Spirits Heal Me

If Jhu is not under the effects of control when he completes his first ability, he regains some of his Health.

Tips on the Jhu

Skills Upgrade

Jhu - Hero Wars

I can’t be stopped – must be pumped. This is the second highest priority ability level. A great skill that increases the attack speed for each skill level by 1%.

Jhu - Hero Wars

I’ll take your life – Only recommended to cast late in the game where it’s worthwhile. Damage is increased by 0.02% of the target’s health for each skill level. Fourth place on the priority list of ability rolls.

Jhu - Hero Wars

I see you – must pump. Ranks first in priority ability rolls. Each level of the skill increases the duration and additional damage to the enemy’s back lines.

Jhu - Hero Wars

Spirits Heal Me – Must Rock. In order of ability priority it is in the third place.


It’s recommended to cast the Basic Look Jhu - Hero Wars on Strength first, because Strength gives Jhu physical attack and Health.

The next one is recommended to cast the Sunny Shape Jhu - Hero Wars for Critical Hit Chance, because Jhu already has a high probability to make a critical hit, and with this guise he will kill a character on the back line with a few hits.

Third is recommended to swing the Winter Shape Jhu - Hero Wars for armor piercing.

The Guild Warrior’s Guise Jhu - Hero Wars for protection from magic and the Masquerade Guise are swung last, because they’re not the most necessary for Jhu, and because of them he will use his main ability less often.


The priority of character improvement is as follows:

1. Physical attack

Jhu - Hero Wars

2. Health

Jhu - Hero Wars

Swings to 30. Can be boosted if you don’t have enough survivability.

3. Strength

Jhu - Hero Wars

4. Chance of Critical Hit

Jhu - Hero Wars

Swells to 30. It is pumped up after the armor piercing symbol.

5. Armor penetration

Jhu - Hero Wars


Jhu - Hero Wars

– Swings in priority to 3 stars. After that the stardom is swung evenly for all three artifacts.

Jhu - Hero Wars

– The stardom swings evenly to all three artifacts.

Jhu - Hero Wars

– The stardom swings evenly to all three artifacts.


A great character, relevant throughout the entire pump. In contrast to Ishmael, only the second ability is fully revealed at max level. Ishmael, on the other hand, has the first three abilities that are revealed at a later stage. Jhu has an enormous amount of crush chance, allowing him to deal with his opponent’s backside very quickly. He’s also quite adept at picking up enemies that are difficult for beginners to unleash, as he requires a minimum of a silver guild and must-have heroes for Jhu to be able to do so. These include mostly:

  • Thea, who, in addition to speeding up Jhu from his first ability, speeds him up additionally when Jhu’s health is low.
  • Martha, who speeds up Jhu with the first ability significantly and can boost his health very quickly after the first ability ends.
  • Sebastian, which allows Jhu to take even more critical hits.
  • Jet, which increases the chance of a critical hit and enhances Jhu’s physical attack, which will be fatal for some enemy teams.
  • Ziri, which provides a great opportunity to tank Jhu when she’s burrowed. Great combination of heroes, but both Ziri and Jhu are bought and upgraded for Silver Guild War trophies, so it’s very long and expensive to collect two of them.
  • Nebula strengthens Jhu and allows him to kill with 1-2 hits.
  • And other heroes.
  • Excellent character. Recommended for beginners if you need a very good shooter with a huge health reserve. All the more perfectly combined with Thea, which you can get at the beginning of the game.

And of course we shouldn’t forget about Boss Asgard, which Jhu handles perfectly, in company with Isaac and the other heroes. That’s why I highly recommend developing Jhu, though I still doubt that this hero can become a full-fledged key character in the team.

Variants of teams with Jhu – Jhupak

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